Wow, let me make this simple. Im not saying I don't like the better parts of FNV. But people keep defending some of the mistakes that were made and I can't understand why.
1) Do you guys like the fact they removed most of the unique crafted weapons?
2) In Fallout 3, they didn't have 5% of the invisible walls like in FNV. Do you like invisible walls?
3) Do you like the lack of underground exploring?
4) Do you think having all of the buildings out in the waist land locked? Ok lets say 80% of them?
5) Is it a bad idea to have Blueprints that you can actually view in inventory to see what materials you need before you go to the bench?
6) Would it be a good idea to use a stove or BBQ as well as a camp fire with no flames?
7) As for a Marked location, should it have more than a dead [censored] brahman?
8) The armor variants from Fallout were awsome. So its a bad idea to have a bunch more armor styles?
9) Places like the Museum's were attempted in FNV, but they were poorly done. Yes I would like more of them to exist.... So for the mojave this is not period or geographically in correct?
10) Since when is it not a major aspect of the Fallout series to have a large exploration facet?
11) Again when is it not a major part to find buildings/vaults and dungeons a major part of this type of RPG?
So that is all I have been saying... If you dont agree on the issues I want to see come back in the next installment, thats cool. I was just giving my opinion of n the game.
But yeah.. on an ending note, it is a fact, this will not compare in replay status compared to FO3. Send me a note and I will make a small side bet with ya if you would like.
I want to take a moment to go over your list, here... just because I know I kind've came across as a [censored] the first time.
1.) Unique weapon crafting from Fallout 3 was one of my least favorite things. None of the weapons seemed particularly inspired to me... and none of them were really what I would consider as being amazing. Would I complain if they were back? Of course not! In fact, I'm fairly certain I saw at least a couple of them somewhere down in the dark abyss of files included with New Vegas. If I can find them, I'll be sure to add them in to my Weapons/Armor Construction Mod.
2.)Invisible walls are evil. EVIL! I downloaded a mod that removes all of them. Including the map's boarder. We agree, here.
3.) No. I don't like it. I -do- miss underground exploration, the ruins of old facilities and tunnel networks which always run beneath major cities. There is even an actual CITY of homeless people living somewhere underground in Nevada/Arizona. We agree here as well.
4.) I know this will be remedied. I don't like it... but someone (like CevSteel and friends) will open them up for me. Console folks are screwed... but that's the price you pay for being on the console. Realistically, the game didn't have LONG enough to suitably design the interiors of all those buildings out in the wasteland. It would have taken them THREE TIMES as long to develop the game. Would I have waited? Sure. Would I have bought Fable 3 instead? Probably. And so I would likely end up waiting another year or three to get my hands on Fallout: New Vegas. We agree here, as well.
5.) Blueprints? Sure... I wouldn't mind blueprints. Blueprints were nice enough. No argument from me, if they were to bring them back.
6.) You couldn't do this, even in Fallout 1, 2, Tactics, or 3. It was never even a GLIMMER of a thought. There was literally zero attention paid to the entire survival aspect, really. At least none which the player could really do anything about. For me, I think the system we have is HEADS above anything ever seen in Fallout before. This really gives me hope that there will be MORE improvements to come, in future titles.
7.) Marked locations are marked locations. They're landmarks. Sometimes a landmark is a broken down car, sometimes its a museum, and sometimes its a dead pack brahmin. They're all there to help you navigate the wasteland. Fallout 3 had plenty of these, too. Fordham Flash Memorial Field, anyone? What the hell was it, other than a means of having somewhere to fast travel to? Or did those two unremarkable raiders running bases really make it -worth- your time? To me this is about as meaningful as any dead cow in the sand, any day. I disagree with you, here.
8.) I -love- the armor in New Vegas. Lots of the Fallout 3 models are back, plus new clothes and hats to wear, plus NEW styles of armor... there's more here than I could have hoped for. Fallout 1 and 2 had maybe... six or seven different armor types. Add in a few 'mk II' variants to spice things up, and maybe you have twelve or thirteen. Most of Fallout 3 and New Vegas' armors are entirely unique models, each of which look different on the player to some degree or another. Am I disappointed? Hell no! I want -more-... but I'm definitely pleased with what I've got. Except the Ranger Armor. I really want the eyes that light up with infra-red vision mode helmet. Plus it's all mostly end-game crap. Bleh. I hate the leveled feel of it all. I hope someone fixes that. I disagree with you, here.
9.) I'm... not sure? I don't really understand what you're asking here. You didn't like the museums, so you want more? Or... erm... I really have no clue. Maybe when you come back you could elaborate with me?
10.) Fallout is about exploration... but it isn't really about exploring dungeons and finding amazing armor and weapons. It never really was. It has always been more about going to meet people and find things which help you along in your main quest to find the water chip/stop the master/kill the Enclave/free your people/save the world kind of game. The exploration aspect only really ever came into play once you had either forsaken all that... or completed your mission. Fallout 3 changed things... but it's story was so weak, that it really never had a chance. It became about mindlessly slogging through hole in the ground after hole in the ground, searching for this, that, the next thing, or Dad... who then proceeds to kill himself. Stupid. I believe we probably disagree, here.
11.) By this point, I can say that I wholly realize where you were going with this whole argument. Your personal message to me helped considerably, as well. And I really do think that I understand, now, what it is you're getting at. So I won't answer this one, because I really can't answer it without sounding like an ass... and you haven't done anything to deserve me being an ass to you. Lets just agree to disagree to some points of this statement.
On the whole... I actually agree with you a good deal more than I disagree.
I wonder what makes us have such radically different -feelings- about the game. That's actually more curious to me than the entire discussion about the game to begin with.
[Edit:] I had to respond to this... so, yeah...
What do you mean by "major" dialogue? I hope you are not implying that the dialogue in Oblivion was good. I really, really hope you aren't saying that.
The dialogue in Oblivion -was- good. Random conversations between NPC's were not... and a couple of obnoxious characters made people pull out their hair, but the game's typical interactions with the player were fine. They were actually rather fun, for the most part, and the story was quite enjoyable.
Oblivion's MAJOR downfall was actually one that New Vegas suffers from as well... the game is, by default FAR too highly dependent upon the level of the character.
The biggest difference is that Fallout: New Vegas at least tries to direct the player in such a way as to gradually build them up to higher levels by the end of the game... rather than letting them simply run to the end and kill everyone at level four.