Disappointed

Post » Tue Mar 15, 2011 5:09 am

Funny.

As it seems we have the reverse of what happened when Fallout 3 was released. Back then we saw the fans of the series upset not only with the re-direction a different company brought the series in, but with their utter disregard for established canon and gameplay elements. Now, in 2010, we're seeing fans of TES-style sandbox games introduced to the series by the company who upset everybody following the series from the beginning - upset that the Fallout series has finally released another Fallout game which is being generally lauded by NMA, DaC, RPG Codex, Iron Tower, and so many old fan sites as a "true successor to Fallout 2", which is really just strange in its overwhelming irony. But what I personally don't understand though, is this:

To all of the fans of the series who were introduced via the 5th game in the series (being Fallout 3), why does it bother you so much that a spin-off game (which includes some of the best dialogue, writing, questing, and complex branching) has been released? You all will still likely get your Fallout 4 with just as much meaningless exploring empty and pointless areas once again. This is a bonus. A bonus considered by us who were here before you as a Fallout game worthy of its title. Let us have our victory, however minor it is, and simmer down since you all will, after all, get your game (as much as I cringe to think of another Fallout game as horrible as I personally found Fallout 3) just let us get ours and be happy too.


Wow. You just verified everything I've noticed about New Vegas. Kudos to you.
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Rude Gurl
 
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Post » Mon Mar 14, 2011 3:57 pm

What you're asking, here, is that they FORSAKE the feel of the Mojave Desert... and fill it up with meaningless crap and trite locations... simply to entertain people who aren't satisfied with the myriad locations ALREADY available to discover. I'll admit that, at the current stage, the game is far more -leveled- than I would like. I would much rather be able to go venture into one of the larger settlements and buy some decent gear. I would MUCH rather stumble across one of the wonderfully constructed locations in the wasteland and find some unique weapon which DOESN'T belong to my friends, or require stealing. (This last bit should be RARE, however.)

That aspect of the game -could- use some work... but fortunately, I have faith in the community to resolve these kinds of things.

Call me what you will, but that's the ONE benefit that being a PC gamer has over the console market... and I rather enjoy taking advantage of it. If I don't like something, either I can change it... or I can wait rather patiently until someone ELSE does. Either way, the game is better for it.

And the game is, by no means, LACKING in places to go.

Fallout 3 had more random locations scattered across the expanse of the DC Outskirts. Going there would yield the same five enemies to kill over and over, a number of curious little trinkets, maybe some food and water... and on occasion a unique weapon or some kind of bauble to keep the player busy. The real QUALITY of these locations was that they are UNIQUE. They are all the -same-, as far as the formula goes, but each one tells a kind of STORY about the pre-War world. It isn't the damn trinkets and gizmos we get... and if it is for you, then you might be right in taking a break. Obviously, you've missed the point.

Fallout: New Vegas has taken ever step to ONE UP its predecessor... and in almost all ways, it really does. Barring the leveled lists of armor and weapons and enemies (a la Oblivion) I find it -greatly- more enjoyable. Why? Because each location is, again, meaningful... but it doesn't feel like it was just THROWN in for me to be amused by exploring it. It feels like it BELONGS there. The only time Fallout 3 achieved this, was in the actual urban centers of DC.

Furthermore, I'm not really always WANDERING out in the wastelands for some ancient piece of heroic armor, or a legendary weapon. I follow old high-ways until I bump into a State Patrol station. Or I come up on a convenience store sacked back in 2077, now the home of a couple raiders. My goal is to complete my delivery, and give Benny back his bullet. These places are just a part of the world in which I exist... and sure, they could open up more of them, but I don't care. Modders will do that anyways, and probably with near-equal skill. (CevSteel! Get on that, already!)

I'm sorry, but it just isn't realistic that some ancient powerful weapon is going to be sitting around on the shelf of my local 7/11 for two hundred years... and I sure as hell don't want Obsidian to think that THIS is what all us RPG'ers out here want. Contrary to popular belief, Quality over Quantity is still better than the reverse... even if I would rather have both.

I


:clap:

I registered just to applaud this outstanding post that perfectly illustrates why I too love New Vegas.

I got Fallout 3 back in '08, my first Fallout, and I fell in love with it for all the same reasons as the other poster...for the first year.

As my second year rolled on and I crafted a character with max skills, SPECIAL all 9, I began crafting my own hardcoe mode long before they ever said NV would have one.

What I did was only carry a pistol, 10 stim paks and 100 bullets from Megaton after unloading a full load of loot. I only wore outfits regular wastelanders wore unless I came across something better other than power armor or Talon armor. Oh, and I always play using little to no VATS

Playing that way and exploring the wastes as well as the lore itself, I really fell in love with the entire feel.

Bethesda put a fair amount of lore into the meaningless areas, but Obsidian took it to another level.

The combat is what hooked me, but the lore is what won't let me go. The companies, the Great War, these factions, the families even all the smaller individual stories of particular buildings and small businesses.

New Vegas is a huge step forward imo.

There is a difference between being a fan of Fallout and being a fan of Fallout 3.

Once I got a hold of the first two shortly before NV came out, the first one completely blew me away. It was the Rosetta Stone to my unexplainable love for the series. The weapon balancing, the diverse enemies, the freedom to #%&* up and keep the story moving, the cinematic combat (Gunning down Gizmo will forever be ingrained in my mind), it all has a stronger presence in NV.

I'm baffled by how folks say NV is full of useless junk when all the junk is needed to make the cool stuff. BCMs, bullets, food that cures loads of hit points, doctor bags, repair kits, so you can fix your unique weapons.

I don't know.

I love the game. It'll be more time before I can decide if I like this or F3 better, but this game is doing just about everything right...
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Adam
 
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Post » Mon Mar 14, 2011 9:12 pm

Fallout: New Vegas is superior to Fallout 3 in nearly every single way.


Bethesda's Fallout 3 is a post-apocalyptic shooter Oblivion.

Fallout: New Vegas is a Fallout game at heart.



When I played FO3 I didn't even think I was playing a Fallout game. It was an alright game, but it wasn't Fallout. It was a game which had some Fallout things in it.

FO is about affecting the various tribes and interactions. FO3 is about following your daddy.



If FO4 is Bethesda's post-apocalyptic shooter Oblivion again I'm not going to buy it.





Also, don't call yourselves "Fallout fans" if the only Fallout you've ever played is Fallout 3. Fallout 3 is not even close to a representative of what the Fallout series is about.
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Ells
 
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Post » Mon Mar 14, 2011 3:13 pm

Fallout: New Vegas is superior to Fallout 3 in nearly every single way.


Bethesda's Fallout 3 is a post-apocalyptic shooter Oblivion.

Fallout: New Vegas is a Fallout game at heart.



When I played FO3 I didn't even think I was playing a Fallout game. It was an alright game, but it wasn't Fallout. It was a game which had some Fallout things in it.

FO is about affecting the various tribes and interactions. FO3 is about following your daddy.



If FO4 is Bethesda's post-apocalyptic shooter Oblivion again I'm not going to buy it.





Also, don't call yourselves "Fallout fans" if the only Fallout you've ever played is Fallout 3. Fallout 3 is not even close to a representative of what the Fallout series is about.




If this is how you, as a Fallout fan, choose to represent yourself... then I think you should probably head on over to No Mutants Allowed instead.

I love those guys over there, don't get me wrong, but they really make me feel like a total dike for being an old-school Fallout fan. Somehow they have taken what should be a deeply engrossing and amazing universe... and turned it into their own little private playground... where everyone has to adhere to their standards and definitions of what -is- Fallout, or else you don't get to use the swings and go down the slide.

This is NOT what being a Fallout fan is... and behaving in this way discredits us all.


I registered just to applaud this outstanding post that perfectly illustrates why I too love New Vegas.

I got Fallout 3 back in '08, my first Fallout, and I fell in love with it for all the same reasons as the other poster...for the first year.

As my second year rolled on and I crafted a character with max skills, SPECIAL all 9, I began crafting my own hardcoe mode long before they ever said NV would have one.

What I did was only carry a pistol, 10 stim paks and 100 bullets from Megaton after unloading a full load of loot. I only wore outfits regular wastelanders wore unless I came across something better other than power armor or Talon armor. Oh, and I always play using little to no VATS

Playing that way and exploring the wastes as well as the lore itself, I really fell in love with the entire feel.

Bethesda put a fair amount of lore into the meaningless areas, but Obsidian took it to another level.

The combat is what hooked me, but the lore is what won't let me go. The companies, the Great War, these factions, the families even all the smaller individual stories of particular buildings and small businesses.

New Vegas is a huge step forward imo.

There is a difference between being a fan of Fallout and being a fan of Fallout 3.

Once I got a hold of the first two shortly before NV came out, the first one completely blew me away. It was the Rosetta Stone to my unexplainable love for the series. The weapon balancing, the diverse enemies, the freedom to #%&* up and keep the story moving, the cinematic combat (Gunning down Gizmo will forever be ingrained in my mind), it all has a stronger presence in NV.

I'm baffled by how folks say NV is full of useless junk when all the junk is needed to make the cool stuff. BCMs, bullets, food that cures loads of hit points, doctor bags, repair kits, so you can fix your unique weapons.

I don't know.

I love the game. It'll be more time before I can decide if I like this or F3 better, but this game is doing just about everything right...



I'm glad to see another person who feels like I do! Fallout 3 was a brilliant game... and -perfectly- captured the feel of the Fallout setting. What they lacked in storyline (after all, they ARE technically newcomers to developing the series... no matter what they say about PLAYING the games... they've never had to MAKE one before. Even interplay and Black Isle made mistakes, and admitted to them) they more than made up for in allowing us to capture a glimpse of the world from first person... something I had been dreaming of since I first discovered games like Morrowind back in 'the day'.

Fallout: New Vegas takes the formula Bethesda cooked up... and then runs with it in a direction which Obsidian -knows- will please the old-school fans. If they could just get rid of all the technical bugs... I would say that New Vegas is PRECISELY the step in the the right direction Fallout 3-style gameplay needed. It proves that, with a little effort, old-school Fallout and new-school Fallout can play together.

Time to work out the kinks for Fallout 4!
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Farrah Lee
 
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Post » Tue Mar 15, 2011 2:40 am

Somehow they have taken what should be a deeply engrossing and amazing universe... and turned it into their own little private playground... where everyone has to adhere to their standards and definitions of what -is- Fallout, or else you don't get to use the swings and go down the slide.


I am neither defending nor detracting from NMA, but I must tell you that you're not quite understanding what that place is (i.e. a fansite which was created because of the original game). If that site is indeed a site which was created to represent the love of what those first two games were (and remember, even number 2 had detractors there back in the day), then it is entirely reasonable for anybody there to judge anything else based on what they themselves first fell in love with regarding the series. Fallout started as a turn-based, isometric, GURPS/table-top inspired cRPG with a certain style of writing, atmosphere, gameplay and setting. That said, those fan-sites started as fan-sites for a post-apocolyptic turn-based, isometric, GURPS/table-top inspired cRPG with a certain style of writing, atmosphere, gameplay and setting. So while you can say that for you or for others out there Fallout means "this" or "that", what you cannot fairly do is suggest that the people who have created fan sites for a very specific reason are wrong for wanting or desiring very specific things in order to fulfill their judgment of subsequent games as being a positive experience or not.

That said, personally I have to disagree with you and say that the only "brilliant" thing about Fallout 3 was its ability to sell a rabid, cult-based franchise to a mass market. It's almost as if Speilberg took over a Kubrick project and then-

Oh. Yeah.

Nevermind.

:sadvaultboy:
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.X chantelle .x Smith
 
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Post » Tue Mar 15, 2011 1:50 am

I am neither defending nor detracting from NMA, but I must tell you that you're not quite understanding what that place is (i.e. a fansite which was created because of the original game). If that site is indeed a site which was created to represent the love of what those first two games were (and remember, even number 2 had detractors there back in the day), then it is entirely reasonable for anybody there to judge anything else based on what they themselves first fell in love with regarding the series. Fallout started as a turn-based, isometric, GURPS/table-top inspired cRPG with a certain style of writing, atmosphere, gameplay and setting. That said, those fan-sites started as fan-sites for a post-apocolyptic turn-based, isometric, GURPS/table-top inspired cRPG with a certain style of writing, atmosphere, gameplay and setting. So while you can say that for you or for others out there Fallout means "this" or "that", what you cannot fairly do is suggest that the people who have created fan sites for a very specific reason are wrong for wanting or desiring very specific things in order to fulfill their judgment of subsequent games as being a positive experience or not.

That said, personally I have to disagree with you and say that the only "brilliant" thing about Fallout 3 was its ability to sell a rabid, cult-based franchise to a mass market. It's almost as if Speilberg took over a Kubrick project and then-

Oh. Yeah.

Nevermind.

:sadvaultboy:


I don't know. I don't really care about all the back and forth between who the real Fallout lover is, or whatever that is all about.
I just don't like this game. It isn't much fun. I'll gladly take Fallout 4 if it is going to be like Fallout 3, if not, no loss. I don't have to play it.
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Ronald
 
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Post » Tue Mar 15, 2011 12:42 am

I want to take a moment to go over your list, here... just because I know I kind've came across as a [censored] the first time.


1.) Unique weapon crafting from Fallout 3 was one of my least favorite things. None of the weapons seemed particularly inspired to me... and none of them were really what I would consider as being amazing. Would I complain if they were back? Of course not! In fact, I'm fairly certain I saw at least a couple of them somewhere down in the dark abyss of files included with New Vegas. If I can find them, I'll be sure to add them in to my Weapons/Armor Construction Mod.

2.)Invisible walls are evil. EVIL! I downloaded a mod that removes all of them. Including the map's boarder. We agree, here.

3.) No. I don't like it. I -do- miss underground exploration, the ruins of old facilities and tunnel networks which always run beneath major cities. There is even an actual CITY of homeless people living somewhere underground in Nevada/Arizona. We agree here as well.

4.) I know this will be remedied. I don't like it... but someone (like CevSteel and friends) will open them up for me. Console folks are screwed... but that's the price you pay for being on the console. Realistically, the game didn't have LONG enough to suitably design the interiors of all those buildings out in the wasteland. It would have taken them THREE TIMES as long to develop the game. Would I have waited? Sure. Would I have bought Fable 3 instead? Probably. And so I would likely end up waiting another year or three to get my hands on Fallout: New Vegas. We agree here, as well.

5.) Blueprints? Sure... I wouldn't mind blueprints. Blueprints were nice enough. No argument from me, if they were to bring them back.

6.) You couldn't do this, even in Fallout 1, 2, Tactics, or 3. It was never even a GLIMMER of a thought. There was literally zero attention paid to the entire survival aspect, really. At least none which the player could really do anything about. For me, I think the system we have is HEADS above anything ever seen in Fallout before. This really gives me hope that there will be MORE improvements to come, in future titles.

7.) Marked locations are marked locations. They're landmarks. Sometimes a landmark is a broken down car, sometimes its a museum, and sometimes its a dead pack brahmin. They're all there to help you navigate the wasteland. Fallout 3 had plenty of these, too. Fordham Flash Memorial Field, anyone? What the hell was it, other than a means of having somewhere to fast travel to? Or did those two unremarkable raiders running bases really make it -worth- your time? To me this is about as meaningful as any dead cow in the sand, any day. I disagree with you, here.

8.) I -love- the armor in New Vegas. Lots of the Fallout 3 models are back, plus new clothes and hats to wear, plus NEW styles of armor... there's more here than I could have hoped for. Fallout 1 and 2 had maybe... six or seven different armor types. Add in a few 'mk II' variants to spice things up, and maybe you have twelve or thirteen. Most of Fallout 3 and New Vegas' armors are entirely unique models, each of which look different on the player to some degree or another. Am I disappointed? Hell no! I want -more-... but I'm definitely pleased with what I've got. Except the Ranger Armor. I really want the eyes that light up with infra-red vision mode helmet. Plus it's all mostly end-game crap. Bleh. I hate the leveled feel of it all. I hope someone fixes that. I disagree with you, here.

9.) I'm... not sure? I don't really understand what you're asking here. You didn't like the museums, so you want more? Or... erm... I really have no clue. Maybe when you come back you could elaborate with me?

10.) Fallout is about exploration... but it isn't really about exploring dungeons and finding amazing armor and weapons. It never really was. It has always been more about going to meet people and find things which help you along in your main quest to find the water chip/stop the master/kill the Enclave/free your people/save the world kind of game. The exploration aspect only really ever came into play once you had either forsaken all that... or completed your mission. Fallout 3 changed things... but it's story was so weak, that it really never had a chance. It became about mindlessly slogging through hole in the ground after hole in the ground, searching for this, that, the next thing, or Dad... who then proceeds to kill himself. Stupid. I believe we probably disagree, here.

11.) By this point, I can say that I wholly realize where you were going with this whole argument. Your personal message to me helped considerably, as well. And I really do think that I understand, now, what it is you're getting at. So I won't answer this one, because I really can't answer it without sounding like an ass... and you haven't done anything to deserve me being an ass to you. Lets just agree to disagree to some points of this statement.


On the whole... I actually agree with you a good deal more than I disagree.

I wonder what makes us have such radically different -feelings- about the game. That's actually more curious to me than the entire discussion about the game to begin with.


[Edit:] I had to respond to this... so, yeah...




The dialogue in Oblivion -was- good. Random conversations between NPC's were not... and a couple of obnoxious characters made people pull out their hair, but the game's typical interactions with the player were fine. They were actually rather fun, for the most part, and the story was quite enjoyable.

Oblivion's MAJOR downfall was actually one that New Vegas suffers from as well... the game is, by default FAR too highly dependent upon the level of the character.

The biggest difference is that Fallout: New Vegas at least tries to direct the player in such a way as to gradually build them up to higher levels by the end of the game... rather than letting them simply run to the end and kill everyone at level four.


True about the leveling.
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Chloe Botham
 
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Post » Tue Mar 15, 2011 2:56 am

I'm still not getting what you're trying to say.

You say that New Vegas is light on "action," and I'm not sure how that's the case. It's not as if there's less bang bang, shoot the other guy until he's dead going on.


I think he means that he'd not play your style video game, and would rather read a book, which appears to not be a favorite pastime... or am I extrapolating too much?
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Robert
 
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Post » Tue Mar 15, 2011 3:50 am

I don't know. I don't really care about all the back and forth between who the real Fallout lover is, or whatever that is all about.


That wasn't the point of my post. Why are you quoting me?

I just don't like this game. It isn't much fun. I'll gladly take Fallout 4 if it is going to be like Fallout 3, if not, no loss. I don't have to play it.


That's fine. You like Bethesda sandbox games with Fallout coating, you don't like Fallout games. That's fine. But to say "it's not fun" is disingenuous. I'm having the best time gaming since '98 when I nabbed Fallout 2 off the shelves. Speak for yourself, partner. Speak for yourself.
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loste juliana
 
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Post » Mon Mar 14, 2011 2:22 pm

I am neither defending nor detracting from NMA, but I must tell you that you're not quite understanding what that place is (i.e. a fansite which was created because of the original game). If that site is indeed a site which was created to represent the love of what those first two games were (and remember, even number 2 had detractors there back in the day), then it is entirely reasonable for anybody there to judge anything else based on what they themselves first fell in love with regarding the series. Fallout started as a turn-based, isometric, GURPS/table-top inspired cRPG with a certain style of writing, atmosphere, gameplay and setting. That said, those fan-sites started as fan-sites for a post-apocolyptic turn-based, isometric, GURPS/table-top inspired cRPG with a certain style of writing, atmosphere, gameplay and setting. So while you can say that for you or for others out there Fallout means "this" or "that", what you cannot fairly do is suggest that the people who have created fan sites for a very specific reason are wrong for wanting or desiring very specific things in order to fulfill their judgment of subsequent games as being a positive experience or not.

That said, personally I have to disagree with you and say that the only "brilliant" thing about Fallout 3 was its ability to sell a rabid, cult-based franchise to a mass market. It's almost as if Speilberg took over a Kubrick project and then-

Oh. Yeah.

Nevermind.

:sadvaultboy:



Don't understand? I spend most of my -day- sitting there, sifting through the pages upon pages of rants, nostalgic reminiscing, flame wars, and hypocritical [censored]! When I say they've turned 'it' into their own personal playground, I am -not- talking about their website. I am talking about the FALLOUT UNIVERSE... the entirety of which their forum marches around proclaiming to know, but never unanimously can agree upon! I know full well because, un-beknownst to them, I have been a -member- for quite a while now. Actively, even. So again I say, I love those guys... I totally relate to their plight... but they really put the -ass- in asinine.

You're barking up the wrong tree if you don't think I've got my own, equally full understanding of what Fallout is and started out as... believe me... I've lived through the history of it. I -am- one of those disgruntled, prone-to-obsessive-rage fans who simply can't stand when some jerkoff who doesn't know the first thing about Fallout shows up after playing Fallout 3 and acts like he knows what the hell he's talking about. And I was on site for a number of rather rabid discussions about Fallout 2, back in the day, which usually ended in a stalemate of ideas much like this conversation will. Nobody ever wins, and everybody just gets riled up.

The difference is, I learned a long time ago that you can't be that kind of person without becoming what the rest of the world understands to be a -total dike-. You make yourself out to be some cult-fiction-worshiping zealot whose sole purpose in life has become to dictate what is and is not acceptable in the universe of a fictional world over which you have no control. The moment any group of people thinks they have become the Ebert and Whatever-Loser-He-Has-to-Sit-With-Now, or [Insert-Regional-Media-Critic-Here], you cross the line from being a fan... to being some [censored] who thinks he has the right to dictate what is and is not good.

That is why I changed my ways... learned to see other peoples' points of view on Fallout... because I realized I'd become one of -those people-... and they're just as poor a representation of the average Fallout player as the newly-turned console really devoted fan who thought he was buying 'Oblivion with Guns' like that was a good thing.


As for what you have to say about Fallout 3... you're more than welcome to your opinion... but you're going to run into a perfectly sizable cross-section of people who disagree with you. You always will, too, and since you... nor I... nor anyone else gets to dictate what is -good- to the rest of the world... lest they proclaim to be a religion... then you're just going to have to accept that fact.

If you can agree to disagree with me... then there's no reason that we should have to be at odds.

It's when someone thinks they -know- better, that things get dicey.
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Rob Smith
 
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Post » Mon Mar 14, 2011 3:12 pm

Hmmm. You reacted strongly to a post which I meant to be a pretty soft-ball sort of post. This isn't the direction my post you quoted was meant to take you. I don't know how else to explain it. Sorry? I guess?
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Mark Hepworth
 
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Post » Mon Mar 14, 2011 5:17 pm

That wasn't the point of my post. Why are you quoting me?



That's fine. You like Bethesda sandbox games with Fallout coating, you don't like Fallout games. That's fine. But to say "it's not fun" is disingenuous. I'm having the best time gaming since '98 when I nabbed Fallout 2 off the shelves. Speak for yourself, partner. Speak for yourself.



See that is the thing...

Bethesda is the future of Fallout. They own it.
So, I guess I do like Fallout games and you like the games formerly known as Fallout.

Tough luck.

How can it possibly be disingenuous for me to write that it isn't fun. It isn't fun. I couldn't be more honest than that simple sentence.
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David Chambers
 
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Post » Mon Mar 14, 2011 3:58 pm

Tough luck? I just got the game I've been waiting 12 years for! I'd say that's pretty darn-tootin' good luck, myself!

Bethesda is the future of Fallout. They own it.
So, I guess I do like Fallout games and you like the games formerly known as Fallout.


No, you like Bethesda's interpretation of Fallout. Nothing wrong with that, just don't confuse it for the other.

How can it possibly be disingenuous for me to write that it isn't fun. It isn't fun. I couldn't be more honest than that simple sentence.


See, now here's the thing: You don't get to decide an objective opinion on this. Subjective opinion is all you got. So at best you can say "This isn't my type of game. I like other things. I don't have fun with this."
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KiiSsez jdgaf Benzler
 
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Post » Mon Mar 14, 2011 2:53 pm

Tough luck? I just got the game I've been waiting 12 years for! I'd say that's pretty darn-tootin' good luck, myself!



No, you like Bethesda's interpretation of Fallout. Nothing wrong with that, just don't confuse it for the other.

If Bethesda wanted, they could declare all lore and events from Fallout 1/2 to be the dreams of a psychotic raider, and they would be right. There wouldn't be a thing you could do about. They own Fallout, and so they define Fallout. It's not an opinion, it's a fact.
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Josh Sabatini
 
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Post » Tue Mar 15, 2011 2:00 am

If Bethesda wanted, they could declare all lore and events from Fallout 1/2 to be the dreams of a psychotic raider, and they would be right. There wouldn't be a thing you could do about. They own Fallout, and so they define Fallout. It's not an opinion, it's a fact.


Wrong. Neither the present nor the future can erase the past. The past is what gives birth to both. What reality do you reside in?
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Donald Richards
 
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Post » Mon Mar 14, 2011 7:23 pm

You cant officially join a faction, only do freelance work for them


I'm an OFFICIAL member of the Kings and BoS.

O ya it feels good.
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Sabrina garzotto
 
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Post » Tue Mar 15, 2011 12:26 am

If Bethesda wanted, they could declare all lore and events from Fallout 1/2 to be the dreams of a psychotic raider, and they would be right. There wouldn't be a thing you could do about. They own Fallout, and so they define Fallout. It's not an opinion, it's a fact.


I don't think that's what he's saying. Psychotic raider A would be how Bethesda has interpreted Fallout. It's their interpretation. If he wants to say it's wrong, then he can. There's nothing he can do about it, but he can say it's wrong. His interpretation is different. Think of it like different interpretations of art. The artist had his own vision for his work, and all of the people admiring it later have their own, unique opinions as well.

It wouldn't be Fallout for him. Bethesda could say it is all they want, but he doesn't have to accept it.
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katsomaya Sanchez
 
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Post » Tue Mar 15, 2011 3:22 am

Wrong. Neither the present nor the future can erase the past. The past is what gives birth to both. What reality do you reside in?

What are you talking about? We're talking about a fictional world, and Bethesda can, canonly and literally, do whatever they want with it... or to it.
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Scott
 
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Post » Mon Mar 14, 2011 11:46 pm

This is discussing and comparing all the games now, I am moving it to the Series discussion where it fits better.
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marie breen
 
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Post » Mon Mar 14, 2011 5:17 pm

What are you talking about? We're talking about a fictional world, and Bethesda can, canonly and literally, do whatever they want with it... or to it.


What I am telling you is that Bethesda has no world regarding Fallout, other than the world already created. They owe their entire existence in this franchise to what the world of Fallout had created before them. Anything they do after that point either fits in or it doesn't. Who cares if they own it now? That's like saying Pizza Hut bought out your favorite local gourmet pizza restaurant. What you are saying to me is what Pizza Hut would say to you: "We can sell you whatever we want, we own your store now." This doesn't take away the fact that most likely the gourmet pizza previously sold is not the same formula and will likely not please the customers who have been frequenting the restaurant.
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Abi Emily
 
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Post » Mon Mar 14, 2011 7:52 pm

What I am telling you is that Bethesda has no world regarding Fallout, other than the world already created. They owe their entire existence in this franchise to what the world of Fallout had created before them. Anything they do after that point either fits in or it doesn't. Who cares if they own it now? That's like saying Pizza Hut bought out your favorite local gourmet pizza restaurant. What you are saying to me is what Pizza Hut would say to you: "We can sell you whatever we want, we own your store now." This doesn't take away the fact that most likely the gourmet pizza previously sold is not the same formula and will likely not please the customers who have been frequenting the restaurant.

I didn't say it would please them, but it wouldn't stop the changes. Bethesda decides what is canon, and that is not debatable. When you buy Fallout, you can do whatever you want with it. Bethesda owns this IP as much as they own their Elder Scrolls IP.
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Trey Johnson
 
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Post » Mon Mar 14, 2011 6:30 pm

What are you talking about? We're talking about a fictional world, and Bethesda can, canonly and literally, do whatever they want with it... or to it.


You can declare what is or is not canon all day long, but when it comes right down to it the final word is what the fans have to say, not what you have to say. They're the ones consuming your work, and if they don't accept your canonical addition, what can you do about it?

Official canon and fan canon are two different things. It's why the things like the intelligent radscorpion and talking plant from FO2 get expunged from the FO canon (via the Fallout Bible if I remember correctly.) Canon is debatable.

I think of Fallout 1/2 as the original Star Wars trilogy and Fallout 3 as the prequels. Same material, same backstory, some of the same characters, yet an entirely different feel and presentation- yet all technically canon. And before you point out that there weren't two different entities at work, I consider 1970s George Lucas and 1999 George Lucas to be distinctly separate.
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BRAD MONTGOMERY
 
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Post » Tue Mar 15, 2011 1:12 am

You can declare what is or is not canon all day long, but when it comes right down to it the final word is what the fans have to say, not what you have to say. They're the ones consuming your work, and if they don't accept your canonical addition, what can you do about it?

Official canon and fan canon are two different things. It's why the things like the intelligent radscorpion and talking plant from FO2 get expunged from the FO canon (via the Fallout Bible if I remember correctly.)

I think of Fallout 1/2 as the original Star Wars trilogy and Fallout 3 as the prequels. Same material, same backstory, some of the same characters, yet an entirely different feel and presentation- yet all technically canon. And before you point out that there weren't two different entities at work, I consider 1970s George Lucas and 1999 George Lucas to be distinctly separate.

The words "official" and "canon" are synonymous. The only canon is the official canon.
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Betsy Humpledink
 
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Post » Tue Mar 15, 2011 2:54 am

I didn't say it would please them, but it wouldn't stop the changes. Bethesda decides what is canon, and that is not debatable. When you buy Fallout, you can do whatever you want with it. Bethesda owns this IP as much as they own their Elder Scrolls IP.


Ok, let me explain. Bethesda can say and do whatever they want. Much like a government could come into your home and suddenly declare your Mother as a party to conspiracy. Whether this is true doesn't matter since they have authority, right? No difference. Point is, you know in your heart of hearts your mother is innocent. And us fans of 1 & 2 know that Fallout will always remain based on what it was originally conceived as being, not on what it eventually became interpreted as. I don't care how many people like the new interpretation over the original. All I'm saying is don't confuse the two.
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Alexander Lee
 
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Post » Mon Mar 14, 2011 6:57 pm

What I am telling you is that Bethesda has no world regarding Fallout, other than the world already created. They owe their entire existence in this franchise to what the world of Fallout had created before them. Anything they do after that point either fits in or it doesn't. Who cares if they own it now? That's like saying Pizza Hut bought out your favorite local gourmet pizza restaurant. What you are saying to me is what Pizza Hut would say to you: "We can sell you whatever we want, we own your store now." This doesn't take away the fact that most likely the gourmet pizza previously sold is not the same formula and will likely not please the customers who have been frequenting the restaurant.


This is exactly like a conversation I was having with a friend earlier today. And this time, we agree! Fun fun!

This is the case of New Coke... a recipe change brought about by Coca-Cola Corporation because they thought 'It's just a soda', we can make it better. What so many people fail to take into account when making these kinds of poor company decisions... is that when something is put out there onto the market for hundreds of thousands (or millions) of people to enjoy... you LOSE all rights to control it. You have put the power into the hands of your customer.

When you CHANGE something that has become a staple of somebody's life... Coca-Cola, in this instance... the people are NOT going to take it lightly.

Right now, Fallout 3 does INSANELY well because it fits right into the dumbed down market for Action-RPG's on the console... as well as draws in the hopeful old-school fans who can wrap their heads around the idea of a sandbox game where the story is entirely throw-away and the real gameplay value shines through as being able to do your own thing WITHOUT the game being programmed that way.

However, it UPSET a great many... such as Whiskey Rose, here. And that great many are ALSO customers. And that great many is very -LIKELY- the reason that Bethesda went to Obsidian and said, 'Hey, if we were to offer you this opportunity... would you want to do it?'

So don't believe, for a second, that anyone... not Bethesda nor Interplay nor Obsidian... has the sole right to decide what is Canon. Anything anyone told you about the 'word of God' told you wrong. OUR word is the word of god... the player... and if we reject the product which we are 'given'... then it's going to go the way of New Coke.

This is the way of the business world.

Also... to Whiskey Rose:

Hmmm. You reacted strongly to a post which I meant to be a pretty soft-ball sort of post. This isn't the direction my post you quoted was meant to take you. I don't know how else to explain it. Sorry? I guess?


I just wanted to show a little of that good ole' NMA side still left in me, see?

The bite of it never goes away... the outrage at the whole thing having gone down like it has... it sticks with you, when you find your favorite game of all time shelved forever in some dark closet never to be seen again.

The important message of my post is that, when we mistake our own feelings as truth... we make asses of ourselves.

And when someone comes here, professing to be a fan, but showing no sign of dignity or understanding for the feelings of other fans of the now-varied landscape that is the Fallout Franchise... it reflects badly on anyone who enjoy the best of both worlds. It makes us look bad... and insults us at the same time.

We should all strive to be more understanding, rather than blatantly shouting out whatever self-centered thing comes to mind as if we're the kings of the world.

Remember, my post wasn't malicious either. Perhaps a -small- bit insulting, for insinuating that he/she makes us look bad... but I really did have intentions of sending him to NMA because they seem like the kind of group he/she may well get along with. One with such opinions of the fallout series would actually be rather well-accepted. I certainly find myself in pleasant-if-combatative company most of the time.


I don't think you need to -apologize- for having an opinion.

No more than I need to apologize for belonging to NMA, I suppose. ;'>.>

The important thing, though, is that we all acknowledge our love for Fallout... whatever shape it is we have fallen in love with it. Beyond that, it's all small stuff... and there's no sense in creating friction and hostility, when nobody ever wins in the end.
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Baby K(:
 
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