Woah, woah, woah... this is way off.
If you are a core gameplay and interaction sort of player... what kind of gameplay are you referring to?
- the kind where you stand in front of an NPC and pick from dialogue boxes?
Fallout 3 had gameplay, because there was a game... to play.
New Vegas IS a game where you collect 1,000lbs of inventory with nothing to use it on. The inventory in New Vegas is superior to Fallout 3, but to no point since there aren't any dungeons or time where you'd need to use or rely on that inventory.
I think what was meant by 'core gameplay and interaction' is that... at heart... the game has more to offer people who want a STORY and PROGRESS in their game, rather than simply wandering about the wastelands aimlessly. You are handed a VERY straightforward mission from the get go, and there are half a million bug-riddled ways in which to carry that out.
Fallout 3's mission consisted of wandering up to Smith Casey Garage at level four, rescuing dad, watching dad die, killing some super mutants, killing some Enclave, rinse... repeat... sacrifice yourself for the greater good.
In all of that, Fallout 3's -only- redeeming bit of quality storytelling is that your Dad is actually a character in the game. For minutes. Worse, he's not even all that compelling. To go through all the trouble of having Liam Neeson voice the character, they certainly didn't capitalize on the possibility that players might actually like to have some CONTINUING family ties as they go through their journey.
It was probably the -only- improvement to gameplay Bethesda introduced to Fallout... and they skimped out on it!
That being said, I loved Fallout 3 -despite- it's story, not because of it. Fallout 3 is to my love of the Fallout Universe as Morrowind is to my love of the Elder Scrolls universe. The story isn't even compelling enough to make me WANT to play it... so instead I insert my own. It's so vague and open-ended in the long run, that when it all boils down to it they may as well have not had any. I spend my time wandering through endless wasteland ruins, collecting food and water and supplies necessary to keep myself alive. I fend off Super Mutants, protect my friends and companions, and eventually usually end up settling myself a nice little town, city, or empire off in the hills of the North.
Fallout: New Vegas... actually makes me ENJOY playing the story out. It's simple enough to get into that it doesn't REQUIRE the player to feel fake sensation of emotion. There really is ONE sensation that goes through the mind. Some ********** just ********'in' shot me in the damn HEAD! I'm gonna find that ********** and make him ********in' pay!"
It doesn't require me to adopt a false persona... or determine my character's childhood friendships... then pull the rug out from under me and have these things be MEANINGLESS.
It gives me the chance to define my character's own role, carry on through the storyline, explore the ruins of civilization out West in First Person... and along the way kill whatever poor SoB gets in my line of sight.
There's plenty to collect... and even more to USE that collected stuff on. You just have to be LOOKING for it, rather than mindlessly stumbling across it.
Fallout 3 was vast... but New Vegas is -DELIBERATELY- designed. It's the middle of the desert. They MADE the game... set... in the middle of the desert. What you see... is what you would REALLY get, should the bombs drop tomorrow.
If that's not good enough for you, hell... I guess I understand. It's not unreasonable to want MORE.
It's just not going to do you any good to -complain- about it... you know? Don't sweat the small stuff. Life has little disappointments all throughout it. Sometimes it's just better to be happy that you have what you have... right? We almost didn't get any more Fallout at all. We should all be THANKFUL that someone like Bethesda actually saw fit to give it life... or one of the most unique game universes in the world may well have died out in some office fire... or bankruptcy filing... or both...