One of the things that intrigued me about Brink while it was being promoted was the concept and plot. An experimental environment-friendly city is man's plan to combat global warming. It fails to be implemented and the Ark serves host to refugees of environmental catastrophes. The strain on resources induces a civil war between social classes. The idea seemed creative and free of the cliched stories of most FPS games. I wasn't expecting the story to be great, I was expecting it to exist. I hoped for there to be some development of the conflict on the Ark, and some sort of epic story with real characters. I was taken aback when I realized Brink had none of that.
I played through the Resistance missions on campaign within a few hours. This game's so-called campaign is similar to the pseudocampaigns in either of the Star Wars: Battlefront games. I assume the objective missions are the same as the ones in the multiplayer mode, with a couple minutes of cutscenes to create the illusion of a story. Players preform simple objectives in maps rather than levels. In one of the "Behind Brink" developer videos, a Splash Damage dev whose name I did not notice claimed Brink had a "strong, narrative-driven campaign." I don't feel like this is an opinion, I feel like it's a blatant lie. Brink's campaign is totally free of a story, and that's a let down considering the interesting brackground.