Disappointed with Fallout NV

Post » Sun Jun 21, 2009 9:13 pm

Last time I checked there's still set spawn points that spawn the same enemies.


Enemies from the same leveld lists, at level 3 there's a super mutant, at level 30 there's an overlord. Fallout 3's dungeons are level locked, though. You visit Super Duper Mart at level 2, it'll have level 2 enemies for the rest of the game. Skyrim will use system too.

And personally i prefer tripping on radscropions over aiming at Lucky38, putting on auto-move and leaving the game alone for 10 minutes.
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Cool Man Sam
 
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Post » Mon Jun 22, 2009 2:04 am

:hehe: Well, Fallout 4 will be again by Bethesda, so the whine shall be enormous *puts on earplugs*


I don't think people have that high expectations anymore. Mostly people are just hoping for improvements, less TES style gameplay and generally a better middleground between what is now and what originally was. If that does not happen to any (suitable) degree with FO4, I'd think the old guard will not stay to criticise ("whine about" if you wish) it anymore as it will be clear at that point that opening your yap as a fan of the originals has no bearing of any kind.
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Shaylee Shaw
 
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Post » Mon Jun 22, 2009 2:59 am

Enemies from the same leveld lists, at level 3 there's a super mutant, at level 30 there's an overlord. Fallout 3's dungeons are level locked, though. You visit Super Duper Mart at level 2, it'll have level 2 enemies for the rest of the game. Skyrim will use system too.

And personally i prefer tripping on radscropions over aiming at Lucky38, putting on auto-move and leaving the game alone for 10 minutes.

Same difference, because the enemies of FO3 are all pushovers regardless of your level. I'd much prefer, having reasonable reason for things to be there then have pointless but for you to kill enemies every 2 feet. *shrugs*
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Ebou Suso
 
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Post » Mon Jun 22, 2009 11:56 am

I don't think people have that high expectations anymore. Mostly people are just hoping for improvements, less TES style gameplay and generally a better middleground between what is now and what originally was.


I don't see Bethesda altering their formula, they'll continue making exploration and combat focused games, that they've done since forever. It seems to be working for them :shrug:

If that does not happen to any (suitable) degree with FO4, I'd think the old guard will not stay to criticise ("whine about" if you wish) it anymore as it will be clear at that point that opening your yap as a fan of the originals has no bearing of any kind.


Maybe, though i beleive there'll be a lot of "Fallout 4 was dumbed down from New Vegas" from those who don't know that separate developers made the games, and "Bethesda should've let Obsidian make Fallout 4" from those who do :shrug:

I don't think people have that high expectations anymore. Mostly people are just hoping for improvements, less TES style gameplay and generally a better middleground between what is now and what originally was.


I don't see Bethesda altering their formula, they'll continue making exploration and combat focused games, that they've done since forever. It seems to be working for them :shrug:

If that does not happen to any (suitable) degree with FO4, I'd think the old guard will not stay to criticise ("whine about" if you wish) it anymore as it will be clear at that point that opening your yap as a fan of the originals has no bearing of any kind.


Maybe, though i beleive there'll be a lot of "Fallout 4 was dumbed down from New Vegas" from those who don't know that separate developers made the games, and "Bethesda should've let Obsidian make Fallout 4" from those who do :shrug:

Same difference, because the enemies of FO3 are all pushovers regardless of your level.


Both games are easy unmodded. In Fallout 3 the level scaling i supposed to keep the challenge about equal, so that's by design and is one of those things that i use mods for. With Mart's mod when i see an Albino Radscorpion on level 6, i run away. Change of that happening keeps me alert when moving trough the wasteland, instead of just engaging auto-move and reading a book.

I'd much prefer, having reasonable reason for things to be there then have pointless but for you to kill enemies every 2 feet. *shrugs*


Mutated animals roaming the wastes seems pretty reasonable to me :shrug:
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Russell Davies
 
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Post » Sun Jun 21, 2009 11:15 pm

I don't see Bethesda altering their formula, they'll continue making exploration and combat focused games, that they've done since forever. It seems to be working for them :shrug:


And most likely they won't, no denying that. But then again, I don't think people are asking for a complete turnover anymore (because even the most stubborn will understand that that will not happen), but just subtle movements to the right instead of left. And in that light I don't see why they wouldn't want to alter their formulas for even a bit (personally I don't see any sense in keeping two franchises if they both do the same thing in the same way with different paintjob, but that's not the discussion here) to make it clear that these are not sistergames they do but different animals all together.

Maybe, though i beleive there'll be a lot of "Fallout 4 was dumbed down from New Vegas" from those who don't know that separate developers made the games, and "Bethesda should've let Obsidian make Fallout 4" from those who do :shrug:


Sure, there'll always be unhappiness, but I wouldn't expect to see anything the like what was at the time of Fallout 3. That was enormus. The whining about NV, for example, has been pretty mild in comparison (for example), imo. I don't see the next game being too different from that, not to the point of causing a storm anyway.
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CYCO JO-NATE
 
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Post » Mon Jun 22, 2009 10:13 am

I don't know about everybody else, but when I see a building, or group of buildings in the distance in the game,
I get excited, because I start wondering what cool things might be stashed away in one of those buidlings..

Maybe a unique Weapon? some armor that I need?

And in FONV, I hurriedly and excitedly run up to that building or Buildings, and find........ they're all boarded up...... :confused:

I understand the Mojave is a Desert and it's a big open space of Sand, but to offset that, Obsidian could've made
a LOT of buildings that you could go inside and explore, and not just these "quicky" one floor tiny buildings with
some Ants tossed in them, or a tiny Gas Station with shelves with a couple of boxes of Cram on them.....

I'm talking a multi-floor factory, heck half of the buildings you CAN go inside, are one floor bungalows with NOTHING in them except clutter..... :snoring:

And Vaults......the highlight of FONV for me is
Spoiler
Vault 34
once I finish with that, I feel that the game is over....
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YO MAma
 
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Post » Sun Jun 21, 2009 10:30 pm

Go hunt down the guy who got there first? Oh wait that was probably 200 years ago....XD
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Sebrina Johnstone
 
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Post » Mon Jun 22, 2009 9:24 am

My fellow bretheren I know how you feel.(unfoutanatley) I would not doubt it has hundreds of bugs some of which are debilitating and cause you not to be able to finish missions and it (bugs)freezes and is very frusturating. I mean I still play it alot but I have a long fuse. The thing is I dont get were people even have the audacity to say it is nearly as good as Fallout3. The radio for instance in FONV completly svcks compared to FO3 in which you were able to actualey impact what three dawg was saying and the changes you made in the world were touched upon, FONV its just the same short robotic crap over and over again.(BUgs) FONV was not near as emense wastland size wise. You just run back and forth across the dessert doing almost boring tasks(bugs) I mean some of the miss(bugs)ions are fun. Look at this site we have pretty cool huh. WE WOULNT HAVE THIS SITE IF IT WASN'T FOR FALLOUT 3. after playing NEWVE(bugs)GAS!!! seems that was what someone was expelling at the time of its release. I doubt Newvegas alone with the other first 2 games FO1,FO2 would of caused this great site. Fallout 3 extreme hype left in its wake. we were expecting something great with newvegas. What we got was a cool game I like it but come on its a SLAP IN THE FACE compared to what we experianced in FO3 anybody can refrute this please by all means maybe im delusional, but I dont beleive I am somehow click on newvegas software issues and skim a few pages you' re going to get my point. BUGS


(Watches the FO3 issues forums)

Yeah

Sure,

Dude, not all of us have the same problem

I dont have freezes since.....


The last patch


I dont liked Fallout 3

I hated it

You cant do anything but Help James, Assist the BOS, and Destroy the Enclave

But looks like that disliking its heresy
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Charles Weber
 
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Post » Mon Jun 22, 2009 1:15 pm

You cant do anything but Help James, Assist the BOS, and Destroy the Enclave

That is what is the big bad thing about Fallout 3, it's not as if the fans of the originals dont mind the exploration, or the combat as much as how linear Fallout 3 is, and why many of the original fans like NV, it is a very open story that allows you a true freedom in your role.
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Sarah Knight
 
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Post » Mon Jun 22, 2009 5:20 am

That is what is the big bad thing about Fallout 3, it's not as if the fans of the originals dont mind the exploration, or the combat as much as how linear Fallout 3 is, and why many of the original fans like NV, it is a very open story that allows you a true freedom in your role.



Yeah

Too bad the most of the original fans are considered

"people who stuck in the past"


But Fallout 3 its always awesome :spotted owl:
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Marcin Tomkow
 
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Post » Mon Jun 22, 2009 5:59 am

It is truly a sad occurance, I would love to see what would happen if, say, Nintendo bought TES and made it into the Legend of Zelda: Tamriel. Then we could see the "ones stuck in the past" of TES :D
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Brentleah Jeffs
 
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Post » Mon Jun 22, 2009 10:30 am

But looks like that disliking its heresy


Funny, that's exaclty what i would say about New Vegas :lmao:
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Kellymarie Heppell
 
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Post » Mon Jun 22, 2009 5:53 am

Funny, that's exaclty what i would say about New Vegas :lmao:



For some

Liking it is heresy too
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natalie mccormick
 
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Post » Mon Jun 22, 2009 4:06 am

Last time I checked there's still set spawn points that spawn the same enemies. You'll always find the same guys in the same spots. Whats so different about that? Hey wait I go to the Super duper mart 20 time and hey I fight the same Raiders over and over again! come on now. the only difference is in FO3 your tripping over the same random scorps every 3 feet.

i agree, i wanted more variation in both games, in new vegas there are no random events, and enemy spawns never change, so to me its a lot worse but i agree even in FO3 a lot of repetion, i sure hope this gets dealt with for future games cause its more fun when you have more variation, there needs to be random events and encounters so the map area isn't as static in future games.
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Anthony Rand
 
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Post » Mon Jun 22, 2009 8:48 am

i agree, i wanted more variation in both games, in new vegas there are no random events, and enemy spawns never change, so to me its a lot worse but i agree even in FO3 a lot of repetion, i sure hope this gets dealt with for future games cause its more fun when you have more variation, there needs to be random events and encounters so the map area isn't as static in future games.

I think all Fallout fans, old and new, can all hope happily that Fallout 4 will have the action, exploration, the little touch of "epicness", and dynamic map of Fallout 3 with the great writing, logical setting, crafting, and open storyline of Fallout: New Vegas
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The Time Car
 
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Post » Mon Jun 22, 2009 3:16 pm

That is what is the big bad thing about Fallout 3, it's not as if the fans of the originals dont mind the exploration, or the combat as much as how linear Fallout 3 is, and why many of the original fans like NV, it is a very open story that allows you a true freedom in your role.

Fallout 3 isn't linear, maybe the story is, but the new vegas story is ok but its not that great, its just an average story and while its true you can help different factions, the only real difference is the end game slide, its not like it changes all that much in the game, so you're making the end game slide super important and its not. i couldn't care less about the story, stories are a dime a dozen, a story doens't make or break a game, its the gameplay, there's lots of other more important aspects to me than the story.
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Cheryl Rice
 
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Post » Mon Jun 22, 2009 10:31 am

Fallout 3 isn't linear, maybe the story is, but the new vegas story is ok but its not that great, its just an average story and while its true you can help different factions, the only real difference is the end game slide, its not like it changes all that much in the game, so you're making the end game slide super important and its not. i couldn't care less about the story, stories are a dime a dozen, a story doens't make or break a game, its the gameplay, there's lots of other more important aspects to me than the story.

Story and Lore are the main centric key apects of the Fallout series, its a role playing game, the point is to get immersed in your role and in the story, yes exploration is a good side-show, combat is an entertaining means to an end, but the end is story progression, story and lore are the most important factors in a Fallout game, in all Role-Playing Games, it is a sad day when people play RPGs not for story or role-playing, but as a grind-and-loot gam, modern RPGs are hardly RPGs anymore, and when Fallout: New Vegas tried to return to the way an RPG should be, people complain... ending slides show the consequences of your choices, if your not one for consequences, than the Fallout series may not be the best match, the choice-consequence relation is heavily stressed and is a big factor in Fallout games, excluding 3, which is why is refer to it as a bastartd, not because i dislike it, i love Fallout 3, but because it deviated too far from Fallout charactaristics and lore to be called a true-blue Fallout, IMHO.
a story doens't make or break a game, its the gameplay

Gameplay's purpose in an RPG is to accuratly represent the lore behind the game and to serve as a medium to progress in the story, allowing you to fill a role, and have fun doing it. Gameplay in and of itself is empty if it doesnt represent the lore and it is a true farce without a story, in an RPG.
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Hayley Bristow
 
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Post » Mon Jun 22, 2009 6:31 am

It's a shame when nobody knows what a RPG is.
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Bird
 
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Post » Mon Jun 22, 2009 6:54 am

It's a shame when nobody knows what a RPG is.


Real Pistolero Gaming??

Seriously

Story makes little sense in others genres (specifically shoot em ups, beat em ups,)

But a RPG is not funny without a plot

At least putting a excuse plot like for example.

You are the hero, you must destroy the evil
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Kate Schofield
 
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Post » Mon Jun 22, 2009 7:00 am

I respect your opinion but dissagree 110%.
For me Fallout3 was not very good at all. It didn't feel like a fallout game at all to me. Also not enough rpg elements or things that made Fallout1 and 2 so great.

Fallout3 has better soundtrack for the radio and that is all.
New Vegas has better gameplay, better rpg elements, MUCH better dialogue, better story, better gameworld, way better quests, better characters, better voice acting, better atmosphere and a bigger fun factor for me personally.

Fallout3 felt like it was missing alot to be honest and barely felt like an RPG, nevermind a Fallout game.
New Vegas really surprised me with how good of an rpg it is, how true it was to the fallout series and how amazing the dialogue was compared to the dry boring dialogue of Fallout3.

I think Fallout New Vegas is more for the old rpg fans who liked Fallout1/2, Baldurs Gate, Wizardry series,etc.. Were as Fallout3 was more geared towards the newer generation. New Vegas was a great mix of the old Fallout games and fallout3 imo

In the end though, I won both games and I would give Fallout3 a 6 or 7/10 and Fallout New Vegas a 9.5/10.

Yes Fallout3 and New Vegas are similiar in some ways, but to me they are almost completely new games, as New Vegas is more of a true rpg experience where you actually roleplay alot.

I really hope that Bethesda lets Obsidian do the next Fallout game or at least let them do the dialogue and writing/story!

I make my own soundtracks so the one thing that Fallout3 did better then New Vegas doesn't even matter to me much in the end. Fallout3 to me felt more like a shooter or action game then RPG, were as New Vegas feels and plays like a RPG no doubt.

Also I have only had one crash in about 120 hours with New Vegas on PC, that is hell crashes then I had with Fallout3. No game breaking quest issues either. Besides some FPS drops when the game first came out (and some AI pathign issues), this game is near perfection and beats Fallout3 in every way except Radio Stations.

Every time I go thru New Vegas (on 3rd time now), so many thigns are differnt! Were as Fallout3 I didn't want to beat the game or play it again after forcing myself to beat it. But with New Vegas I just cant wait to start a new game! I expect the newer generation of gamers to like Fallout3 more and the older rpg gamers to enjoy New Vegas more.
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Ashley Campos
 
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Post » Mon Jun 22, 2009 10:30 am

It's a shame when nobody knows what a RPG is.


I've read so many conclusionless debates on "what is RPG" that it seem everyone has their own definition :shrug: I don't care what genre a game is, just how well it works. (IMO the two modern Fallouts are RPG/FPS hybrids).
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~Sylvia~
 
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Post » Mon Jun 22, 2009 12:37 pm

I respect your opinion but dissagree 110%.
For me Fallout3 was not very good at all. It didn't feel like a fallout game at all to me. Also not enough rpg elements or things that made Fallout1 and 2 so great.

Fallout3 has better soundtrack for the radio and that is all.
New Vegas has better gameplay, better rpg elements, MUCH better dialogue, better story, better gameworld, way better quests, better characters, better voice acting, better atmosphere and a bigger fun factor for me personally.

Fallout3 felt like it was missing alot to be honest and barely felt like an RPG, nevermind a Fallout game.
New Vegas really surprised me with how good of an rpg it is, how true it was to the fallout series and how amazing the dialogue was compared to the dry boring dialogue of Fallout3.

I think Fallout New Vegas is more for the old rpg fans who liked Fallout1/2, Baldurs Gate, Wizardry series,etc.. Were as Fallout3 was more geared towards the newer generation. New Vegas was a great mix of the old Fallout games and fallout3 imo

Yes Fallout3 and New Vegas are similiar in some ways, but to me they are almost completely new games, as New Vegas is more of a true rpg experience where you actually roleplay alot.

I really hope that Bethesda lets Obsidian do the next Fallout game or at least let them do the dialogue and writing/story!


:foodndrink: Welcome to the club, that attitude puts you in the "stuck in the past lol" group.
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James Hate
 
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Post » Mon Jun 22, 2009 5:02 pm

:foodndrink: Welcome to the club, that attitude puts you in the "stuck in the past lol" group.


Indeed. We should form a dinosaur club.
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mimi_lys
 
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Post » Mon Jun 22, 2009 2:25 am

:foodndrink: Welcome to the club, that attitude puts you in the "stuck in the past lol" group.


I don't really even like Fallout 3 after I played 1/2...

Do I get to join the club?

It's kind of sad though, that if you think plot > exploration, then your opinion is wrong... Bethesda, you ruined the Fallout series...
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Avril Louise
 
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Post » Mon Jun 22, 2009 5:45 am

Indeed. We should form a dinosaur club.

It's wierd, but wouldnt you say Dinosaurs are cooler than any modern animal? If it hadn't been for a meteorite, they would be owning the whole world still.
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Hannah Barnard
 
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