I see this topic is at the top again. With good reason.
Fallout 3 isn't linear, maybe the story is, but the new vegas story is ok but its not that great, its just an average story and while its true you can help different factions, the only real difference is the end game slide, its not like it changes all that much in the game, so you're making the end game slide super important and its not. i couldn't care less about the story, stories are a dime a dozen, a story doens't make or break a game, its the gameplay, there's lots of other more important aspects to me than the story.
This is exactly the way I feel. I don't think the New Vegas story is all that great either.
Story and Lore are the main centric key apects of the Fallout series, its a role playing game, the point is to get immersed in your role and in the story, yes exploration is a good side-show, combat is an entertaining means to an end, but the end is story progression, story and lore are the most important factors in a Fallout game, in all Role-Playing Games, it is a sad day when people play RPGs not for story or role-playing, but as a grind-and-loot gam, modern RPGs are hardly RPGs anymore, and when Fallout: New Vegas tried to return to the way an RPG should be, people complain... ending slides show the consequences of your choices, if your not one for consequences, than the Fallout series may not be the best match, the choice-consequence relation is heavily stressed and is a big factor in Fallout games, excluding 3, which is why is refer to it as a bastartd, not because i dislike it, i love Fallout 3, but because it deviated too far from Fallout charactaristics and lore to be called a true-blue Fallout, IMHO.
Gameplay's purpose in an RPG is to accuratly represent the lore behind the game and to serve as a medium to progress in the story, allowing you to fill a role, and have fun doing it. Gameplay in and of itself is empty if it doesnt represent the lore and it is a true farce without a story, in an RPG.
See I think they've changed Fallout from being a pure RPG to a RPG/FPS/Exploration. It's all encompassing. They call it an RPG to satisfy the purists I suppose. I think the combination is for the good. Personally, and I think a lot of people would agree. Fallout is more fun because it gives you more to do than just follow a story. Your character has a life other than the story. I think what they did with Fallout 3 was very innovative. I don't want to go back. I want to go forward and RPG, explore and shoot things in my Fallout game. For me the main story in Fallout 3 or New Vegas is not the only reason I play the game. The stories are not all that great anyway. I also get immersed in my role by exploring and shooting things to try and survive. Too many of the quests in New Vegas are go here and go there without any real challenge. You're just running back and forth telling people stuff. Frankly I'm bored. They should have made more of the quests in New Vegas a little harder and more complex.
Why does there have to be an exact line drawn into the sand saying this is an RPG and you can't step over that line into FPS in any given game? I think Fallout sells more games because it does cross that line.
If Fallout: New Vegas was just a game where I ran around fulfilling quests without shooting anything or exploring (which there isn't much of in NV anyway) I would NOT have bought the game. I would have just stayed with playing Fallout 3.
The companions and their quests are the best things in Fallout: New Vegas not the main storyline. That's my opinion of course.