Disappointed with Fallout NV

Post » Sun Jun 21, 2009 2:01 pm

Personally I think CoD as a series blows. I swear the next person who calls it realistic....


http://www.youtube.com/watch?feature=player_embedded&v=d7r9RqWBdl8 :P
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Monika
 
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Post » Sun Jun 21, 2009 9:34 pm

Go play FO1, now that felt post-apocalyptic.

And don't take my statements to the extreme. Fallout IS NOT ALL ABOUT COMBAT. You don't need zombies and nuke throwing robots and a green tint for something to be post-apocalyptic. Its TWO HUNDRED [censored] YEARS AFTER THE WAR. There needs to be rebuilding. Fallout 1 and 2 were about humanity rebuilding.

i'm into bethesda games, whether its elder scrolls or fallout, and bethesda games have a good amount of combat, exploration and dynamic worlds with good game immersion. i do want FO4 to have the areas obsidian did improve on, like faction reputation or the skill/perk/special system, i've stated lots of times the things i like that obsidian did in new vegas, but lets face it, its not a real dynamic world apart from the quests maybe, the same enemies respawn in the same locations, there are no random events or encounters, its a very predictable game and other than deciding who's side you're gonna be on for a playthrough, all the playthroughs are the same except for maybe the end game slides.
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Emma-Jane Merrin
 
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Post » Sun Jun 21, 2009 10:05 am

No, it isn't. Fallout 3 is the one where every playthrough is the same. With NV your character's abilities limit what you can do alot more.
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M!KkI
 
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Post » Sun Jun 21, 2009 4:32 pm

Personally I think CoD as a series blows. I swear the next person who calls it realistic....


http://www.youtube.com/watch?v=nv2ONRJ9tMQ
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Marilú
 
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Post » Sun Jun 21, 2009 7:34 pm

the atmosphere and music are why i returned to FO3 as well
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Add Meeh
 
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Post » Sun Jun 21, 2009 10:50 pm

the atmosphere and music are why i returned to FO3 as well


The music was excellent in FO3, but you have to understand, that type of music would not fit with Vegas.

Vegas in the 50s 60s was Rat Pack. There are also a ton of cowboys in Vegas too, well, at least in the area. So, they picked music to fit the theme, and I think it worked well, except for BIIIIIIIIIIIGGGGGGGGG IIIIIIIIIRRRRRROONNN and Johnny [censored] Guitar.
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{Richies Mommy}
 
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Post » Sun Jun 21, 2009 9:38 pm

The music was excellent in FO3, but you have to understand, that type of music would not fit with Vegas.

Vegas in the 50s 60s was Rat Pack. There are also a ton of cowboys in Vegas too, well, at least in the area. So, they picked music to fit the theme, and I think it worked well, except for BIIIIIIIIIIIGGGGGGGGG IIIIIIIIIRRRRRROONNN and Johnny [censored] Guitar.



yes, I understand it would have been awful with New Vegas. But that's the reason i like FO3, the atmosphere, all hope is lost, sadness, depression, FNV was like society was being rebuilt again and there was lots of hope
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*Chloe*
 
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Post » Sun Jun 21, 2009 7:37 pm

Which is generally the mood that Fallout 1 and 2 followed except for the Boneyard, Necropolis, New Reno, and Modoc. Rebuilding has always been a major theme of Fallout. How that rebuilding is come about is subject to question.
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JaNnatul Naimah
 
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Post » Sun Jun 21, 2009 12:05 pm

as soon as I read the title I knew this would be another pissing contest

just let it go people

by now I think the forum dwellers have established who likes which Fallout better
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Luis Reyma
 
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Post » Sun Jun 21, 2009 7:23 pm

No, it isn't. Fallout 3 is the one where every playthrough is the same. With NV your character's abilities limit what you can do alot more.

you're talking about the story, yeah the story might change some in new vegas thats true, but the only real difference still is the end game slide, fallout 3 its pretty much one linear story, however the map itself, the locations, the enemies, random encounters etc. all that is different in FO3, the new vegas map is static, its always gonna be everything in its particular place with very very little variation, nothing really moves around the map, all the respawns are static, the factions are always in the same areas, so when i say new vegas is static, i'm talking about a lack of those things i mentioned, and the map itself is 100% predictable, so if you go by hidden valley 20 times, its gonna be the same 3 or 4 bark scorpions, if you go by nipton, same thing, the same 2 or 3 bark scorpions, and area with nothing going on,"which is most of the map" nothing ever will happen in those areas, in other words there's no point in actually traveling around the map once you've discovered a location, cause nothing random or unexpected will ever happen.
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RaeAnne
 
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Post » Sun Jun 21, 2009 8:08 pm

you're talking about the story, yeah the story might change some in new vegas thats true, but the only real difference still is the end game slide, fallout 3 its pretty much one linear story, however the map itself, the locations, the enemies, random encounters etc. all that is different in FO3, the new vegas map is static, its always gonna be everything in its particular place with very very little variation, nothing really moves around the map, all the respawns are static, the factions are always in the same areas, so when i say new vegas is static, i'm talking about a lack of those things i mentioned, and the map itself is 100% predictable, so if you go by hidden valley 20 times, its gonna be the same 3 or 4 bark scorpions, if you go by nipton, same thing, the same 2 or 3 bark scorpions, and area with nothing going on,"which is most of the map" nothing ever will happen in those areas, in other words there's no point in actually traveling around the map once you've discovered a location, cause nothing random or unexpected will ever happen.


I think Rockies has hit the nail on the head here. I've enjoyed (and genuinely enjoyed) several full playthroughs and, and I've just about had my New Vegas fill (for a while anyway). I couldn't get motivated to start another. I dug out my FO3 disc this weekend and put about 18hrs into a new playthrough and I'm luvin every second of it, pretty much for the same reasons mentioned above.

One thing I'm not sure about is whether the DLC for PC will draw me back to playing Vegas again..... I may end up waiting for another GOTY style version of the NV game to be released which contains everything for better value for money. While I wait for this I have FO3 to enjoy (and mods to install and get working. .... I'll get there eventually!).
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Siidney
 
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Post » Sun Jun 21, 2009 5:59 pm

I think Rockies has hit the nail on the head here. I've enjoyed (and genuinely enjoyed) several full playthroughs and, and I've just about had my New Vegas fill (for a while anyway). I couldn't get motivated to start another. I dug out my FO3 disc this weekend and put about 18hrs into a new playthrough and I'm luvin every second of it, pretty much for the same reasons mentioned above.

One thing I'm not sure about is whether the DLC for PC will draw me back to playing Vegas again..... I may end up waiting for another GOTY style version of the NV game to be released which contains everything for better value for money. While I wait for this I have FO3 to enjoy (and mods to install and get working. .... I'll get there eventually!).

yep, and i liked new vegas, it was fun to play through a few times, but its lacking unpredictability, so i'm really hoping a dlc fixes this and breathes some life into the map, mixes the enemies up a bit, have the factions in more areas of the map, they could have the khans patrolling near sloan and good springs from time to time, or have ceasers legion in more areas like near mojave outpost, have the boomers patrolling near rauls shack, thats their area, a lot more ncr patrols, have some random encounter where different factions are fighting each other or fighting other creatures or just a unit patrolling, maybe have some nightkin patrolling near hidden valley and a couple other spots, all this stuff would give us a lot more reason to cruise around the map. instead of saying, oh nothing is gonna happen here again.
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adame
 
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Post » Mon Jun 22, 2009 12:55 am

Fallout 3 is completely predictable. It's a dull and uninteresting game that tries to be "epic" and ultimately falls flat on its face. I hated how inconsequential everything I did. I blew up Megaton and NOONE CARED. I hated how easy it was to max all your stats. I hated how SPECIAL does NOTHING. I hated how bad the writing was. I hated how linear the quests are. I felt more limited in Fallout 3 than I did in NV.
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Chase McAbee
 
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Post » Sun Jun 21, 2009 11:14 am

I think that FNV kicked FO3 in every single category except for exploration. FNV had a MUCH better story.



defending a dam that is already working and giving power to a city that is already working after youve already powered up a solar powered station to send power to the city thats already working and come to find out they have back up generators anyway if the dam goes. thats a better story than simplistic and realistic purifying all the water in the waste land and hoping to grow crops to actually start life up again? not to mention i was alittle sore at the fact that after getting shot some doctor said " i lost your clothes but heres everything else and my old vault suit, want a pip boy?" i was like, this is how it starts... lol
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kelly thomson
 
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Post » Sun Jun 21, 2009 10:16 pm

yep, and i liked new vegas, it was fun to play through a few times, but its lacking unpredictability, so i'm really hoping a dlc fixes this and breathes some life into the map, mixes the enemies up a bit, have the factions in more areas of the map, they could have the khans patrolling near sloan and good springs from time to time, or have ceasers legion in more areas like near mojave outpost, have the boomers patrolling near rauls shack, thats their area, a lot more ncr patrols, have some random encounter where different factions are fighting each other or fighting other creatures or just a unit patrolling, maybe have some nightkin patrolling near hidden valley and a couple other spots, all this stuff would give us a lot more reason to cruise around the map. instead of saying, oh nothing is gonna happen here again.

Pretty good observations overall - I feel much the same way, and found that I REALLY enjoy playing Fo3 again - especially with a fully-modded rig. Adding in the now-production version of FWE, MMM, WMK, Fellout, DarNUI, FOOK and some other favorites really does turn Fo3 into a super-challenging, fun game to play. I'm taking my time too, with FOOK and WMK its not your daddy's difficulty level!

For whatever reasons I don't see nearly the same level of activity on the big mods for New Vegas like we did Fo3. Hard to say why, I don't think its the exclusive DLC but I can't put my finger on it either. I really did enjoy New Vegas as a game, but the draw to go back is actually not as strong as my desire to play-through the DLCs again using the mods to make them all kinds of challenging again. I don't think there will be the same level of diversity in Vegas, but we'll see as the months progress if stuff comparable to FOOK, MMM and FWE get made for New Vegas.

I also have to say that modding for Fo3 is still alot nicer - all the tools work well, the GECK is fully-featured (aside from LipSync) and I'm not hampered by anything. I'll likely be playing with Fo3 for years to come!
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tegan fiamengo
 
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Post » Sun Jun 21, 2009 11:42 am

Pretty good observations overall - I feel much the same way, and found that I REALLY enjoy playing Fo3 again - especially with a fully-modded rig. Adding in the now-production version of FWE, MMM, WMK, Fellout, DarNUI, FOOK and some other favorites really does turn Fo3 into a super-challenging, fun game to play. I'm taking my time too, with FOOK and WMK its not your daddy's difficulty level!


Agreed. All these mods add pretty much everything New Vegas has to Fallout 3 (except ammo types), and since i prefer Fallout 3's world to New Vegas' i expect F3 to have much more replayability to me than NW has.

Project Nevada, once all it's modules are released, is to NW what FWE was to Fallout 3, so maybe there'll be a few more replays to be squeeced out NW too :hehe:
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Prisca Lacour
 
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Post » Mon Jun 22, 2009 12:45 am

Lol really!

1. I HATE BACKGROUNDS!!!!!!!! I like to make up my own story.

Well the whole "You're from around here, you work here, but nobody know you and you have no friends or family thing is pretty stupid.

2. Black and White? What the [censored]?!? At least I could join CL. The BOS in FO3 were the heavenly angels, and the Enclave were the demons.

In F:NV CL was still the demons, they never said the BoS and Enclave would be gray factions but they said so in F:NV

A democracy and a group of Roman soldier impersonators who have slaves and hang people from crosses, yeah I can't tell who's the good guy in that.
/sarcasm
3. Boring Story: Whats more boring than being railroaded down a path you don't want to choose?

All you do in Vegas is talk to and help the same factions, kill the same other factions, and fight the same battle. The only differences are how it ends and who you're fighting for. That's alot more boring then anything in F3.

4. Valid Point.


5. At least the Mojave felt realistic my friend.



I didn't say it didn't, until i got to Vegas, remembered it took place over 60 years in the future and saw that it was less then a quarter the size.

6. Subtitals are always right.


That's were you're wrong, subtitles are wrong 8% of the time. There's this one guy in Camp McCarren that just says this short, blunt thing but his subtitles put it in detail. It's like the voice actors got lazy and the editors didn't care to look it over.

7. I prefer Rat Pack music personally. That is a matter of taste.


I like Rat Pack music, but I didn't hear one rat pack song. I heard the same three western songs and Jingle Jangle over and over (I'm talking about the radio).

8. Feels to safe? Thats right! Humanity is rebuilding! Fallout is not all about combat ya' know.


Yeah well it's not about being safe in a democracy's teritory either. The worst it got in NV was an 'I'm in a bad neighborhood' feel.

I know it's not about combat but Bethesda did an incredible job at making it matter and be useful out in the wastes (in F3 I was afraid to travel at night but in New Vegas I don't care)

9. Dull? Whats more dull about raiders around very corner and a bunch of stupid mutants everywhere and a crappy green tint. I prefer the NCR and CL.

1) They're not everywhere, you're being over dramatic, 2)How the [censore] is that dull? In F3 you're trying to survive in a world dominated by raiders and supermutants but in NV you are hunting some guy who shot you in the head (if it happened to anybosy else their head would explode, and Yes Man pointed that out too!) and then you're supposedly brought into a bigger conflict about a three way war (I didn't feel drag into it at all... I felt like, okay 'I'm done here, what? The game thinks I want to help these slavers, democrats, computer with his robots, or take over this land alone? I don't want to take over.').



All your pros are a matter of taste, except for the background. Background is just not Fallout.


That's not true and you know it (I was trying to be as unbiased as possible).

Fallout 3 is completely predictable. It's a dull and uninteresting game that tries to be "epic" and ultimately falls flat on its face. I hated how inconsequential everything I did. I blew up Megaton and NOONE CARED. I hated how easy it was to max all your stats. I hated how SPECIAL does NOTHING. I hated how bad the writing was. I hated how linear the quests are. I felt more limited in Fallout 3 than I did in NV.


Dude that's bullsh*t.

Just because YOU didn't like it doesn't make it one of the greatest games in history. It was very unpredictable (except the plot, after the first playthrough but it's a one way story). The game was never dull and uninteresting (maybe to you but you liked Vegas so that's not possible). The SPECIAL made up everything about your states within the game. The writing was decent, the quests were far from 'linear', I felt like it was an actual world in F3, a living world but in NV I felt the opposite, I felt like i was playing an over priced arcade game, as you say: trying to be epic and ultimately falling flat on it's face.
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Etta Hargrave
 
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Post » Sun Jun 21, 2009 3:07 pm

Again, thats taste.

One, the capital Wasteland was not beliveable AT ALL for me.

1. How in the [censored] do people in Tenpenny Tower get rich?
-How do they survive?

2. What is stopping Girdershade from dying?
-You have [censored] raiders everywhere and mutants everywhere.

3. Megaton, where do they get their food?
-And, why in the hell do they live next to a bomb? I mean, I wouldn't live next to a bomb, even a defused one.

4. Why are there more raiders than people to raid?
-Why do they raid?

Again and again, the Capital Wasteland did not feel living and breathing at all for me.

And, FO3 is very predictable. EVERY SINGLE time I do the mainquest, I know exactly whats going to happen, I can't pick sides, I am forced to join the BOS. I am not arguing that FO3 is bad, its great. But FNV is so much better.
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Gracie Dugdale
 
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Post » Sun Jun 21, 2009 11:26 am

Well the whole "You're from around here, you work here, but nobody know you and you have no friends or family thing is pretty stupid.


Go watch a DnD session. Nothing is assumed about the PC because it is up to the player to decide who the PC is.

In F:NV CL was still the demons, they never said the BoS and Enclave would be gray factions but they said so in F:NV
A democracy and a group of Roman soldier impersonators who have slaves and hang people from crosses, yeah I can't tell who's the good guy in that.
/sarcasm


The people they hang/ crucify are either PoWs or criminals.

All you do in Vegas is talk to and help the same factions, kill the same other factions, and fight the same battle. The only differences are how it ends and who you're fighting for. That's alot more boring then anything in F3.


Uh, how is this NOT worse then F3? All you did was talk to the BoS and kill the Enclave. NOTHING changed.

I like Rat Pack music, but I didn't hear one rat pack song. I heard the same three western songs and Jingle Jangle over and over (I'm talking about the radio).


Did you check ALL of the stations? Because I heard Blue Moon and Orange Colored Sky plenty of times.
Yeah well it's not about being safe in a democracy's teritory either. The worst it got in NV was an 'I'm in a bad neighborhood' feel.


I really didn't have this problem. The Mojave was more civilized largely in part of Mr. House, the NCR, and the Legion.

I know it's not about combat but Bethesda did an incredible job at making it matter and be useful out in the wastes (in F3 I was afraid to travel at night but in New Vegas I don't care)


Disagree. The amount of combat in F3 was absurd. I got so jaded with the amount of fighting that the game became exhausting quick. I don't mind combat, I really don't, but fighting through armies of Enclave,Talon Company, and Super Mutants (who for some reason never butt heads except for one occasion) just to cross D.C. was not fun.


Dude that's bullsh*t.

Just because YOU didn't like it doesn't make it one of the greatest games in history.

ISN'T THIS WHAT WE'VE BEEN TELLING YOU?

It was very unpredictable (except the plot, after the first playthrough but it's a one way story). The game was never dull and uninteresting (maybe to you but you liked Vegas so that's not possible).


I'll call personal flavor on this one. It's obvious that you like action-packed thriller games and I really don't. To me Fallout 3 is like Transformers 2. Lots of explosions, bad writing, and uninteresting.

The SPECIAL made up everything about your states within the game.


Bull. I can make coherent statements with an intelligence of 1. I can tote the fatman with no problem with a strength of 1. I can be a damage sponge with an endurance of 1. I can snipe with ease with a perception of one. Everyone likes me with a charisma of 1. I felt like there was no consequence for a bad stat anywhere.

The writing was decent, the quests were far from 'linear', I felt like it was an actual world in F3, a living world but in NV I felt the opposite, I felt like i was playing an over priced arcade game, as you say: trying to be epic and ultimately falling flat on it's face.


I disagree. The writing was horrid, the voice-acting was bad, and there was no believability to the world. Everyone seemed like a comic book character with comic book problems and comic book solutions. I'm talking about you Arefu, Megaton, and Rivet City. People in NV seemed MUCH more human, even the super mutants. They all had problems that I could understand and connect. Granted there were a couple cheesy quests, but that's only a couple out of the 70 or so quests.
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brian adkins
 
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Post » Sun Jun 21, 2009 5:22 pm

Did you check ALL of the stations? Because I heard Blue Moon and Orange Colored Sky plenty of times.


where did you hear Orange Colored Sky?

I love that song and heard it on a tv-spot trailer but I have never heard it in the game. Was it on mojave?
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Etta Hargrave
 
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Post » Sun Jun 21, 2009 11:33 am

I heard it on Black Mountain Radio (with Best-Friend Tabitha! Thanks Lt. you made me feel a little better.)
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Kaley X
 
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Post » Sun Jun 21, 2009 2:20 pm

I'm I the only person who thought new Vegas story was no better than fallout 3 z)

we're not talking about the story, its the map itself, its not dynamic enough, the lack of dungeons, lack of combat, lack of random encounters, lack of big buildings to explore and fight in, all that stuff, the story is only a small part of the overall experience of the game. and honestly with great exploration and combat, i couldn't care less about the story. but without good exploration and fun locations for combat the game doesn't quite have the replayability factor that FO3 had for a lot of of us, most of us like new vegas, but its shortcomings are very noticable, to pretend the combat is great and to pretend there is a lot to explore isn't reality, and there are basically NO random encounters on the map whatsoever, so the gameworld just isn't very dynamic.
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Andrew Lang
 
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Post » Sun Jun 21, 2009 8:56 pm

Replayability is in the eye of the beholder I suppose. Fallout 2 only has 17 cities, yet it's more replayable than Fallout 3 because each playthrough is different. There's a lot of hidden secrets, tons of ways to do quests, and it's easy to role-play. This is why I like Fallout: New Vegas. There's 4-5 ways to complete a lot of quests in NV, and NV has 29 different ending slides, so each game ends different.
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Alex Vincent
 
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Post » Sun Jun 21, 2009 6:24 pm

Replayability is in the eye of the beholder I suppose. Fallout 2 only has 17 cities, yet it's more replayable than Fallout 3 because each playthrough is different. There's a lot of hidden secrets, tons of ways to do quests, and it's easy to role-play. This is why I like Fallout: New Vegas. There's 4-5 ways to complete a lot of quests in NV, and NV has 29 different ending slides, so each game ends different.

ending slides? hidden secrets? well new vegas doesn't have that many hidden secrets, if they do i guess they are too hidden cause 3 months of playing it, i haven't found many hidden secrets, as far as ending slides, ending slides don't make a good game.
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Eric Hayes
 
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Post » Sun Jun 21, 2009 6:41 pm

ending slides? hidden secrets? well new vegas doesn't have that many hidden secrets, if they do i guess they are too hidden cause 3 months of playing it, i haven't found many hidden secrets, as far as ending slides, ending slides don't make a good game.


Hidden secrets like This Machine or the Ganon Tesla Armor. Goodies like references to the old games such as Cannibal Johnson talking about Sergeant Dorman chewing out the Chosen One for "losing" a set of Advanced Power Armor. Not stuff like the Vengeance gatling laser.

Ending Slides are a big part of Fallout as they let you know how you changed the world by your actions. A good story always has a memorable ending. Fallout 3 really didn't end on a good note, and ended with Ron Perlman either praising or chastising you. The capital wasteland really didn't change. This is a stark contrast to Fallout 1, 2, and NV.
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Shelby McDonald
 
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