Disappointed with Fallout NV

Post » Mon Jun 22, 2009 1:27 am

Hidden secrets like This Machine or the Ganon Tesla Armor. Goodies like references to the old games such as Cannibal Johnson talking about Sergeant Dorman chewing out the Chosen One for "losing" a set of Advanced Power Armor. Not stuff like the Vengeance gatling laser.

Ending Slides are a big part of Fallout as they let you know how you changed the world by your actions. A good story always has a memorable ending. Fallout 3 really didn't end on a good note, and ended with Ron Perlman either praising or chastising you. The capital wasteland really didn't change. This is a stark contrast to Fallout 1, 2, and NV.

the endings slides were fine, i found all the secrets i guess cause i always get this machine and every unique weapon etc, so thats all cool stuff, nobody is saying its not a good game, i want FO4 to have a lot of the good features from new vegas, like repuation system, lots of quests, good voice acting and npcs, good skill/perk system, lots of weapons etc...its just that lots of people like exploration, its not a minority group, a lot of the people who buy and play bethesada games expect exploration and good combat, those are their trademarks in their games..dungeons, builldings, caves, dynamic immersive world, these are all things in a bethesda game. nobody is bashing new vegas or obsidian, i like many of the things obsidian did with fallout. i just wish they wouldn't of neglected several important aspects,mainly exploration and maybe a more dynamic map, those two things would of made the game almost perfect for me. i think obsidian can make a dlc that fixes some of this. we'll just have to wait and see i guess.
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Roy Harris
 
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Post » Sun Jun 21, 2009 5:21 pm

Having no backstory is not a disadvantage. It's how RPGs are really supposed to be. See, back in the day there was something called "Dungeons and Dragons" and people made their own characters with their own backstories.

Story I give a [censored] about? What if I don't give a [censored] about dad? Huh? Does the game give me the option to say "[censored] you dad, you left me behind"? No it doesn't.

Better music? That's an opinion. Fallout 3's music was obnoxiously Hollywood.

Bugs? Have you played Fallout 3 on release? The game was damn near unplayable on release and didn't even work on comps with multi-core processors.

You hardly even listed any disadvantages with Fallout 3 such as the game being WAY too easy, horrible writing, and continuity errors.


actually....


it does give you an option to say "[censored] you dad, you left me behind" (not exactly that) in the dialogue.
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Mistress trades Melissa
 
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Post » Sun Jun 21, 2009 2:41 pm

actually....


it does give you an option to say "[censored] you dad, you left me behind" (not exactly that) in the dialogue.

Oh really? And new Vegas doesn't give you a option to say fxck Benny, im going to go live my life, but Noo you have to go and get vengeance.
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Kira! :)))
 
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Post » Sun Jun 21, 2009 12:45 pm

Oh really? And new Vegas doesn't give you a option to say fxck Benny, im going to go live my life, but Noo you have to go and get vengeance.


Actually there's tons of ways you can handle Benny. You could sleep with him, you could storm the casino, or you can let Caesar's Legion handle him. You don't have to handle Benny. You could avoid him all-together, the second part of the plot starts as soon as you enter the Lucky 38.
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Niisha
 
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Post » Sun Jun 21, 2009 3:14 pm

Actually there's tons of ways you can handle Benny. You could sleep with him, you could storm the casino, or you can let Caesar's Legion handle him. You don't have to handle Benny. You could avoid him all-together, the second part of the plot starts as soon as you enter the Lucky 38.


This. Dealing with a guy I chased the whole game was my favourite part. Choices galore. :celebration:
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Chris Cross Cabaret Man
 
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Post » Sun Jun 21, 2009 5:25 pm

Look, we got to stop this arguing, this is a post about how we are disappointed with NV, not FO3. I will quote myself by saying again:

While I enjoyed NV, and played for 270 hours, it was the same sunshine and monsters in the location areas, no real random encounters, nothing that made me think"Oh nuts, should i go this way?" I liked it, do not get me wrong, it was a good game, i liked the music, the story was all right, but it did not grab me the same as this one did, as this one your fighting to survive, this one is a true wasteland, where Radiation and Danger are a common place, survival hangs by a thread, and you hope that you do not wake up dead or being kidnapped by super mutants. But i will admit i will not pass real judgement on NV until i get a chance to play all the DLC's when they are made available for the PC.


Again, it is the same things over and over again, and without spoiling things, i will say granted you get to make choices, but the choices are still the same, and there is no DEPTH! It is a good story in NV, but it is like being in a hotel pool it is that deep, you have discovered all you can real quickly to the story, the options are the same. At least in FO3 the imagination, thrill, exploration, and overall depth of the story, while it has holes i will not deny it, it is a lot deeper than NV does. That is my judgment as of now until i see the DLC's myself to see if it adds to the story, and makes NV a much deeper story than a six foot deep hotel pool.
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Chase McAbee
 
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Post » Sun Jun 21, 2009 10:58 pm

And I argue that Fallout 3 lacks depth. With New Vegas I feel like I'm dealing with people that have people problems. I don't feel that with Fallout 3. Everything felt like a comic book.
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Blessed DIVA
 
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Post » Mon Jun 22, 2009 3:10 am

And I argue that Fallout 3 lacks depth. With New Vegas I feel like I'm dealing with people that have people problems. I don't feel that with Fallout 3. Everything felt like a comic book.


That is one of the elements that was nice, granted, but were talking about survival overall, not trying to solve water rationing problems in an area that was barely scratched by the Great War, Water Rationing is something that is common place even in today's world, and problems like that for example makes NV not very deep of a story. In FO3, Survival is difficult because there is hardly any clean water, hardly any way to raise crops, you have to fight to survive, because elements of that wasteland that was hit so hard and have left it scared for 200 years have made it imposible for civilization to florish properly except within armed camps and using armed caravans for commerce. If that is too comic bookish for being that deep, i understand were you come from and respect that, but i want my stories deep.
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Kaylee Campbell
 
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Post » Sun Jun 21, 2009 5:00 pm

The whole 'deep' falls apart when you start digging in it's logic or world consistency. I won't clutter this topic though, it has been said millions of times. :sadvaultboy:
But that still doesn't mean I can't enjoy it as a game. A good game.
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Chelsea Head
 
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Post » Sun Jun 21, 2009 9:08 pm

The Lord of the Rings has depth because of the huge amount of logic and the world is consistent. Fallout: New Vegas has depth because of the amount of thought that went into each location.

The reason WHY they are fighting over the Hoover Dam doesn't just have to deal with water, but also electricity. %95 of the electricity produced by the Dam goes to the NCR. The power plant in Gecko stopped working, because uranium from the Broken Hills ran out. However, the NCR doesn't OWN the Dam. Mr. House does. So a lot of the NCR's money is going into Mr. House's pockets.
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Emma Copeland
 
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Post » Mon Jun 22, 2009 2:32 am

I wasn't disappointed with New Vegas per se, but it didn't appeal to me quite as much as Fallout 3. The environment just wasn't as captivating as the ruined splendor of downtown DC; its haunting beauty really captivated me in a way NV could't quite match. Plus, I'm a Brotherhood junkie and so loved the fact that they were everywhere in FO3. :P
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Bedford White
 
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Post » Mon Jun 22, 2009 4:31 am

I wasn't disappointed with New Vegas per se, but it didn't appeal to me quite as much as Fallout 3. The environment just wasn't as captivating as the ruined splendor of downtown DC; its haunting beauty really captivated me in a way NV could't quite match. Plus, I'm a Brotherhood junkie and so loved the fact that they were everywhere in FO3. :P


This sums up a lot of what i have to say as well, Fighting for Water and Electricity is commonplace even today as well in third world countries and corporate raiders like Mr House, so again it is not that deep or original.

Your Service to the Brotherhood will always be rewarded brother, For Elder Lyons.....
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Becky Palmer
 
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Post » Sun Jun 21, 2009 2:04 pm

This sums up a lot of what i have to say as well, Fighting for Water and Electricity is commonplace even today as well in third world countries and corporate raiders like Mr House, so again it is not that deep or original.

Your Service to the Brotherhood will always be rewarded brother, For Elder Lyons.....


One detail, Tutinator is actually known for being a BoS Outcast. :lol:
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jessica sonny
 
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Post » Mon Jun 22, 2009 4:29 am

That is one of the elements that was nice, granted, but were talking about survival overall, not trying to solve water rationing problems in an area that was barely scratched by the Great War, Water Rationing is something that is common place even in today's world, and problems like that for example makes NV not very deep of a story. In FO3, Survival is difficult because there is hardly any clean water, hardly any way to raise crops, you have to fight to survive, because elements of that wasteland that was hit so hard and have left it scared for 200 years have made it imposible for civilization to florish properly except within armed camps and using armed caravans for commerce. If that is too comic bookish for being that deep, i understand were you come from and respect that, but i want my stories deep.

Let's ignore the main quest for a second and look at the rest of the world. Canterbury Commons with super heroes, Tenpenny wanting to blow up Megaton for [censored] and giggles, republic of Dave, the quest to find the Declaration of independence, Girdershade, vampires, Tranquility Lane, Andale and so on. It really felt like a comic book sometimes.
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Marquis T
 
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Post » Mon Jun 22, 2009 1:26 am

Let's ignore the main quest for a second and look at the rest of the world. Canterbury Commons with super heroes, Tenpenny wanting to blow up Megaton for [censored] and giggles, republic of Dave, the quest to find the Declaration of independence, Girdershade, vampires, Tranquility Lane, Andale and so on. It really felt like a comic book sometimes.


THANK YOU!!
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Vahpie
 
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Post » Sun Jun 21, 2009 4:52 pm

Let's ignore the main quest for a second and look at the rest of the world. Canterbury Commons with super heroes, Tenpenny wanting to blow up Megaton for [censored] and giggles, republic of Dave, the quest to find the Declaration of independence, Girdershade, vampires, Tranquility Lane, Andale and so on. It really felt like a comic book sometimes.


Ok, i will give you your opinion on that. But trying to bring order to the area, some crack pot who sees metal in the distance through a sniper rifle, a Militia family, preserving history for future generations, some horn dog hitting on a girl with no clue, blood fetish cultists, a Virtual reality Dictatorship, Cannibal row, and so on, you got to understand it is going to feel like a cartoon, but in that world, that is going to feel dark, like a dark comic book, and sometimes, it gives me the chills thinking of these things sometimes, like Tenpenny taking potshots at some stranger from his balcony, or the fact there is real life versions of the Republic of Dave, or any of these can be creepy, but still deep.
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Hannah Barnard
 
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Post » Sun Jun 21, 2009 11:07 pm

One detail, Tutinator is actually known for being a BoS Outcast. :lol:


It is all right, I am sure we can agree to disagree. :thumbsup:
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katie TWAVA
 
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Post » Sun Jun 21, 2009 10:49 pm

If anything, that just makes the game more interesting. If i wanted realism i wouldn't be playing games.

The only things that that bother me in Fallout 3 are the same as in New Vegas: balancing mishaps and general easiness of the game, but those can be modded away.

And why is it that a thread titled "Disappointed with Fallout New Vegas" is full of "that's okay because Fallout 3 svcks." In the Fallout 3 section, no less.
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.X chantelle .x Smith
 
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Post » Sun Jun 21, 2009 7:38 pm

Let's ignore the main quest for a second and look at the rest of the world. Canterbury Commons with super heroes, Tenpenny wanting to blow up Megaton for [censored] and giggles, republic of Dave, the quest to find the Declaration of independence, Girdershade, vampires, Tranquility Lane, Andale and so on. It really felt like a comic book sometimes.


Now, c'mon, Fallout 2 had some very absurd humor. :P
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Matt Gammond
 
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Post » Mon Jun 22, 2009 1:31 am

If anything, that just makes the game more interesting. If i wanted realism i wouldn't be playing games.

The only things that that bother me in Fallout 3 are the same as in New Vegas: balancing mishaps and general easiness of the game, but those can be modded away.

And why is it that a thread titled "Disappointed with Fallout New Vegas" is full of "that's okay because Fallout 3 svcks." In the Fallout 3 section, no less.


I'm still trying to figure that one out as well...... :confused:
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Soraya Davy
 
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Post » Mon Jun 22, 2009 3:28 am

There was one aspect of this thread that I noticed and felt that it was worth commenting about.

Fallout 3 IS comic book-like because it is an alternate 1950s America, a projection of what 1950s Americans may have thought the future would be like. Studying American history, specifically the mid-20th century, demonstrates that real life in that period was extremely comic book. In fact, it is quite possible that one impetus for the rise of censorship of American comics (and helping to instigate censorship in other media) through the Comics Code Authority was partly due to the fact that comics (and, again, other media) were depicting the reality of American life (particularly the very negative aspects of it) but doing so fairly explicitly, while people in real life were attempting to portray an ideal utopia, ignoring the many flaws and horrors of their reality. This view led directly to the civil unrest and violent protests during the 1960s, as well as various movements such as second wave feminism and legal changes such as civil rights legislation.

That is precisely why Fallout 3 is a success. It successfully captures the actual environment of that time period, as well as the very possible consequences of refusing to acknowledge the problems that were quite apparent to anyone not in power (and even some people who were).
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FirDaus LOVe farhana
 
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Post » Sun Jun 21, 2009 8:48 pm

Now, c'mon, Fallout 2 had some very absurd humor. :P

True. But it doesn't stand out so much.

Ok, i will give you your opinion on that. But trying to bring order to the area, some crack pot who sees metal in the distance through a sniper rifle, a Militia family, preserving history for future generations, some horn dog hitting on a girl with no clue, blood fetish cultists, a Virtual reality Dictatorship, Cannibal row, and so on, you got to understand it is going to feel like a cartoon, but in that world, that is going to feel dark, like a dark comic book, and sometimes, it gives me the chills thinking of these things sometimes, like Tenpenny taking potshots at some stranger from his balcony, or the fact there is real life versions of the Republic of Dave, or any of these can be creepy, but still deep.

I really don't like to play a Fallout game that feels like a cheesy comic book. An insane guy with british accent doesn't seem very deep for me.
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Paul Rice
 
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Post » Mon Jun 22, 2009 1:50 am

Now, c'mon, Fallout 2 had some very absurd humor. :P


Only it was humor. In Fallout 3 it's SRS BIZNUS.
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!beef
 
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Post » Sun Jun 21, 2009 9:10 pm

There was one aspect of this thread that I noticed and felt that it was worth commenting about.

Fallout 3 IS comic book-like because it is an alternate 1950s America, a projection of what 1950s Americans may have thought the future would be like. Studying American history, specifically the mid-20th century, demonstrates that real life in that period was extremely comic book. In fact, it is quite possible that one impetus for the rise of censorship of American comics (and helping to instigate censorship in other media) through the Comics Code Authority was partly due to the fact that comics (and, again, other media) were depicting the reality of American life (particularly the very negative aspects of it) but doing so fairly explicitly, while people in real life were attempting to portray an ideal utopia, ignoring the many flaws and horrors of their reality. This view led directly to the civil unrest and violent protests during the 1960s, as well as various movements such as second wave feminism and legal changes such as civil rights legislation.

That is precisely why Fallout 3 is a success. It successfully captures the actual environment of that time period, as well as the very possible consequences of refusing to acknowledge the problems that were quite apparent to anyone not in power (and even some people who were).


Fallout and Fallout 2 are also Fallout games that take place in the same timeline retro 1950s thing but with them the 1950s feel of 2077 was in the past. They were not comic books. Fallout 3 was a success yes but for everything thats not Fallout. Fallout 3 forced the 1950s midset down our throughts insted of having it in the background, as reminders of the "before times." Its filled with plot holes and wonder weapons. New Vegas has alot of 1950s style as well but there is a reason for it but at the same time I still get that things have moved on, new cultures formed and the 1950s mindest is fading.

New Vegas is a return to the originals which were not trying to be EPIC and comic book like, they told a story and they told it well. Fallout 3's story was a after thought. The devs filled the game with comic book characters, a transformer and alot of http://www.break.com/usercontent/2009/7/michael-bay-explosions-821047. Then when they noticed they did not have a story they copied and pasted the story of fallout and fallout 2.

Fallout: Come from a Vault, find a water chip for clean water.

Fallout 2: Find a Geck. Destroy Enclave

Fallout 3: Come from a Vault, find a Geck for Clean water, destroy Enclave.
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Katy Hogben
 
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Post » Mon Jun 22, 2009 3:10 am

Fallout 1 and 2 were successful, and they are STILL getting Interplay cash. Saying Fallout 3 was successful is utterly pointless. Transformers was a box office success, and look how craptacular it was.
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Emilie M
 
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