Disappointing difficulty increases

Post » Sun Mar 02, 2014 1:21 pm

Background
I have run two characters to level 8-9, a DK and a Sorc. They both seemd fun, mostly able to cruise through stuff.
Then I hit the underground 'help the queen' quest. The end fight kills me every time. I tried a few different things, but died each time. Got him close once, but still died. This was on both characters.
Assuming this was a quest for which my character was unsuited, I tried the Mages guild quest (Cheesy Hollow or whaever). Same deal; end fight kills me each time. Both characters.
Just a wakeup call? Or Bad design?
This may be intentional; a wakeup call that this is not intended as a solo game. But it is also a bad mechanic: cruise through stuff then die at the end. There should be more signals that "this is getting serious" well before I hit the proverbial wall.
I may be a bad player, I may have bad builds, though I don't think so. But if I do then nothing in the 'tutorial' areas tutored me porperly.
It might be that the answer is "grouping is essential (it's an MMO)", but again, nothing really prepared me for this. Up until these two quests, I was having fun and doing just fine.
Tricks? Mad Skillz?
Perhaps there are tricks and skills needed for these two quests, but again, the tutorial area should prepare for this.
Swapping Stuff
This is made worse by the dreadful limit on what skills and weapons I can use in any encounter. The basic process is:
1. build a reasonable skill set and weapon
2. Start fight, start dying, realize it's not working...and pull out or wait to die
3. Go To 1.
The inability to "try some other tactic" in the middle of a fight trult svcks.
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Avril Churchill
 
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Post » Sun Mar 02, 2014 2:42 am

Easy to kill on sorc using negate magics during the whole queen thing.

Mage quest guy, kite him on the sorc, curse him + pet. He'll go down.

Not sure about the dk tactics.

I don't think they were hard, I wish trash mobs were that tough + bosses about 4 times as rough to encourage grouping, that's just me.
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CYCO JO-NATE
 
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Post » Sun Mar 02, 2014 9:54 am


Amazingly, I even have that skill. The one time I had it charged, is the one time I almost killed him. But, it's not exactly fast to charge.

It may be that knowing the *right* time to cast it is key (when he starts to summon skeles?). But this, to me, also seems bad design: a once-off (realistially in that fight) skill that has to be times based on your own prior knowledge of the quest.


I must admit, I did not try that. I don't even have 'curse'...and there's no simple respec.


I wouldn't worry about that one; Ive pretty much given up on the DK.


Sadly, I found them substantially more challenging than any prior fight whatsoever, making me depressingly unprepared.


That would work: if walking out the front door required a group, then grouping would be a habit. Then again, I'm not much into grouping, so I probably just wouldn't play.

Alternatively, there could be hirelings who actually helped.
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x_JeNnY_x
 
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Post » Sun Mar 02, 2014 6:18 am

I haven't tried cheesemonger hollow in several months, but you need to be over leveled for it. These quests are rare sub level 10, but they get you ready. The quests after level 10-15 get a little more difficult

I think the difficulty is right where it needs to be, I'm not a hardcoe player or anything.
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flora
 
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Post » Sun Mar 02, 2014 6:44 am

I actually enjoy roadblock type bosses as it tends to stress and push you to either switch things up or just get better.

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Jack Moves
 
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Post » Sun Mar 02, 2014 12:17 am


Well, that makes sense in that, at level 8-9 it is pretty damned hard.

If it were called a "Level 10" quest, I would just wait. Currently, it and the guild quests are all called "Level 8" quests.
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kasia
 
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Post » Sun Mar 02, 2014 4:12 am


They're actually about level 11 or so.
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Angel Torres
 
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Post » Sun Mar 02, 2014 12:15 pm


Really?? I need to recheck my quest log. Last time I looked it said 8...but that may be the start quest. Pretty sure the queen one says it's 8.
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Marcin Tomkow
 
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Post » Sun Mar 02, 2014 10:39 am


I don't remember the queen quest.

The cheesemonger hollow though, def
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RaeAnne
 
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Post » Sun Mar 02, 2014 4:38 am

I think I did them @ level 7 on the sorc, it's doable, you just might die a couple of times figuring out timings.

Yes I negate magic when he's summoning and burn him down. He won't actually die until his summons are dead FYI.

Mage one is just tine consuming, pet+ kiting will probably work! nuke nuke resummon pet kite nuke nuke kite resummon. Make sure to stay on the platform or otherwise it'll break combat and he'll heal full.
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Daddy Cool!
 
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Post » Sun Mar 02, 2014 10:31 am

They are not level 7 quests. Congratulations for doing them @ level 7, a lot of people can't, nor are they sorcerers.
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Cccurly
 
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Post » Sun Mar 02, 2014 7:55 am

you do realize that by this time you are supposed to have developed all weapon styles for fighting purposes right? this fight is stupid easy just put on a bow and blow up the boss its really that simple BTW when I say developped all weapon styles I mean put the weapons on and unlock the basic skill in them by levelling them up but you dont have to actually put points into every fighting style, just raise ur skill lvl with all weapons there is another boss called Belgaroth or something like that later on in which using a 2 handed mace makes that fight easy, its just a case of the right tool for the fight trial and error

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Louise Dennis
 
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Post » Sun Mar 02, 2014 9:37 am


The OP is, I was just suggesting tactics he could try, not stroking an peen.
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Juanita Hernandez
 
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Post » Sun Mar 02, 2014 10:38 am

:facepalm:

This is so wrong I don't know where to start. Bows have been wicked OP for a month, and you shouldn't have nor could you have developed "all weapon styles" by level 7
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Sierra Ritsuka
 
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Post » Sun Mar 02, 2014 5:48 am


Sorry, long night.
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Mrs Pooh
 
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Post » Sun Mar 02, 2014 6:23 am

I managed Cheesmonger's Hollow without dieing by kiting the boss around and letting my familiar take swipes at him. Let the pet get aggro on him as much as possible, plus the use of a few health potions. Took a while, but it worked. Ran out of health potions for the queen underground one, whatever it's called. Made things a bit more interesting, but similar strategy. Main difference is you've got two "pets" to take aggro and there are certain adds that you learn to target and destroy as soon as they appear. Used storm atronoch for that fight IIRC. Takes a while to charge though, so you've only got one or two shots with it, but it's passive damage as you run around screaming "DON'T KILL ME DON'T KILL ME DON'T KILL ME!!!" :ahhh:

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Luna Lovegood
 
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Post » Sun Mar 02, 2014 4:28 am

Encountered two fights at level 7 that kept getting me, and that was one of them. Playing as Templar.

In the end I decided to go back to other quests til I went up a level. After that while still tricky it was a whole lot easier.

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Rhi Edwards
 
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Post » Sun Mar 02, 2014 12:49 am

she heals herself. just interrupt it.

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Laura Elizabeth
 
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Post » Sun Mar 02, 2014 1:59 am


Actually, based on in-game data, they are both listed as level 8. This is probably the entire problem.
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Sandeep Khatkar
 
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Post » Sun Mar 02, 2014 3:27 pm

I just did cheesemongers hollow in my dk. Shes I think level 8.

Heavy armor and 2h. Charge, stonefist, that firey slash thing and the dragon armor thing, standard ultimate(on my phone, dont have ability names atm). Stay out of red. Block his hits. Stone fist to stun. After he charges hes stunned. That and after stone fist heavy attacks. Otherwise light attacks so I have stamina to dodge.

Drop standard after initial charge and lay into him.

I do craft my own gear too so Im wearing a full set of level 8 heavy.
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Ann Church
 
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Post » Sun Mar 02, 2014 8:31 am

Levels are a reference, whenever one can't do something at a specific level, waiting a level or two oftentimes makes it possible. OR try another approach. OR get help, if permitted. I pray the game turns out to be tough as nails, since I am kind of tired of the 'walk in the park' string of MMOs 1set to the lowest level (and challenge) to accommodate everyone, and bore the heck out of the majority much too quickly.

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El Goose
 
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Post » Sun Mar 02, 2014 12:31 am

So do I and I had some serious attempts at getting through those at 7 but I ran out of resources.

Also my build probably isn't working as I thought it might which will not have helped.

I really liked the encounters, I guess a gear and strategy test if nothing else.

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Gaelle Courant
 
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Post » Sun Mar 02, 2014 7:43 am

You just need to know how to read the tells. Maybe there should be a bit more of a tutorial but after playing a much more combat intensive MMO (DCUO, in that game you AHVE to know how read boss tells in fights or you're a greasy smear where a superhero/villain used to be), I found these fights OK. I admit, I died the first time as I was just facerolling everything else and thought this would be just as easy but once I knew that I actually had to step my game up a bit, they were fine.

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Alyesha Neufeld
 
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Post » Sun Mar 02, 2014 2:16 pm

Did the Fighters Guild one tonight with my Templar....it was disappointing tbh.

The mob just summoned one minion and didn't transform.....so it was a very short & easy fight.

I died a few times trying to figure out the boss on my NB ranger before, but when I figured it out, it was a challenge, not too hard.

Of course, I didn't have any healing abilities at the time except killing the orbs when he transformed into the snake.

Im not too far from doing it again on another chara ...another templar, but a different build.

Tbh...I like the challenge when they are hard. Ofc, not having healing abilities at the time was a bit frustrating.

You have to remember that this is a combat based MMO and you have to do more than hit the right skills at the right time.

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Janette Segura
 
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Post » Sun Mar 02, 2014 1:33 pm

This is what I have been saying in a few other post, when they said that they increased the difficulty me and some people I know were mad, I am only hoping that by the time it comes out for xbox one it would have change otherwise F-it I am simply not getting this game and I will be sure to tell my friends. We are kind of new to mmo (at least most of us) so some of my friends and I won't tolerate this otherwise might as well wait for destiny and dragon age inquisition. I know that pc players are like extreme hardcoe *&@%$#~ players but that doesn't mean they have to punish the rest new to a mmo, this is a beta so I hope they change it and soon, let it be a option for those who like ridiculous hard setting if they will cry and whine about it.
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Brittany Abner
 
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