Disappointing Multiplayer

Post » Sat Feb 19, 2011 7:28 am

Do you want to know why some people own at campaigns, BECAUSE THEY ARE FILLED WITH STUPID AI!

There are so many things that could go wrong. What if one team is stacked, do you just not progress in the campaign.

No, you lose.....
About the AI, people have played through a level, and at the end the devs say they weren't playing with real players. Said people then go.... "OMGWTFN00BTHOSE WERE PLAYERS". Said dev goes "no, they were AI, they're amazing"
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Chris Duncan
 
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Post » Sat Feb 19, 2011 12:21 am

I think it's just a setting that can be changed. I highly doubt the multiplayer will be invite-only.

That is just for Co-op Story mulitplayer will be for PC servers and hosted lobbys for consoles
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Luis Reyma
 
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Post » Fri Feb 18, 2011 10:49 pm

Do you want to know why some people own at campaigns, BECAUSE THEY ARE FILLED WITH STUPID AI!

There are so many things that could go wrong. What if one team is stacked, do you just not progress in the campaign.


Then go play offline or coop only problem solved. Or go find a better group to play with.
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flora
 
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Post » Sat Feb 19, 2011 12:14 am

Do you want to know why some people own at campaigns, BECAUSE THEY ARE FILLED WITH STUPID AI!

There are so many things that could go wrong. What if one team is stacked, do you just not progress in the campaign.

If you lose a match you can play it again, it's not the end of the world.
"OMG WE'VE NEVER CAPTURED THAT POINT ON THIS ONE MAP I'M GOING TO DIIIIIIIIIIIIIIIIIIIIIIIIIIIE"
No, just play it again or move on like any other game. Do you get utterly devastated if you don't beat a level on the first shot in any other game?
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Samantha Wood
 
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Post » Fri Feb 18, 2011 5:41 pm

In multiplayer you get new expirience everytime. I can see it getting boring when its just single player and you've played it through 5 times. But in multiplayer you will always have new expierience playing with new people, which will make the whole expirience more enjoyable.
And what wraith said - there is also freeplay and stopwatch :)
EDIT - Oh yeah, does anyone know what What-If is yet?
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Laura Simmonds
 
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Post » Sat Feb 19, 2011 9:53 am

what you guys fail to understand is that multiplayer and singleplayer are the same thing in this game. The only difference is that yo may be playing the campaign against real people. I also can guarantee that the game modes like stopwatch are just versions of the campaign missions. For example you might have to diffuse a bomb in a certain amount of time in the singleplayer campaign, all stop watch is, is an instant way to access this particular mission in the campaign. Trust me there is no multiplayer in the traditional sense. Basically all they did was make a rehash of the campaign and turned it into multiplayer.
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Justin
 
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Post » Sat Feb 19, 2011 4:34 am

what you guys fail to understand is that multiplayer and singleplayer are the same thing in this game. The only difference is that yo may be playing the campaign against real people. I also can guarantee that the game modes like stopwatch are just versions of the campaign missions. For example you might have to diffuse a bomb in a certain amount of time in the singleplayer campaign, all stop watch is, is an instant way to access this particular mission in the campaign. Trust me there is no multiplayer in the traditional sense. Basically all they did was make a rehash of the campaign and turned it into multiplayer.


How did you just get this? Actually its more like they took multiplayer and made it single player not the other way around. I think its a brilliant idea. Brink is going against tradition. SMART, MMO levels of customization etc. Honestly TDM is really overrated and boring.
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Brandon Bernardi
 
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Post » Sat Feb 19, 2011 8:28 am

what you guys fail to understand is that multiplayer and singleplayer are the same thing in this game. The only difference is that yo may be playing the campaign against real people. I also can guarantee that the game modes like stopwatch are just versions of the campaign missions. For example you might have to diffuse a bomb in a certain amount of time in the singleplayer campaign, all stop watch is, is an instant way to access this particular mission in the campaign. Trust me there is no multiplayer in the traditional sense. Basically all they did was make a rehash of the campaign and turned it into multiplayer.


Could you tell me what freeplay is then? :]
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Monika Krzyzak
 
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Post » Fri Feb 18, 2011 5:58 pm

Honestly TDM is really overrated and boring.

I agree. OP talks about how replaying the game gets boring. What about killing as many people as possible in a small map? Just kill and kill and kill...gets boring does it not?
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Angus Poole
 
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Post » Sat Feb 19, 2011 8:29 am

what you guys fail to understand is that multiplayer and singleplayer are the same thing in this game. The only difference is that yo may be playing the campaign against real people. I also can guarantee that the game modes like stopwatch are just versions of the campaign missions. For example you might have to diffuse a bomb in a certain amount of time in the singleplayer campaign, all stop watch is, is an instant way to access this particular mission in the campaign. Trust me there is no multiplayer in the traditional sense. Basically all they did was make a rehash of the campaign and turned it into multiplayer.

Please explain what multiplayer is in the "tradition sense". To me it would be playing a map with other people to complete an objective(s) whether it be killing everyone, capturing a flag, or diffusing a bomb. Of course various maps would be involved. That's what brink is so you must have some view on the traditional sense of multiplayer that I'm not able to grasp.
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SamanthaLove
 
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Post » Sat Feb 19, 2011 7:43 am

Please explain what multiplayer is in the "tradition sense". To me it would be playing a map with other people to complete an objective(s) whether it be killing everyone, capturing a flag, or diffusing a bomb. Of course various maps would be involved. That's what brink is so you must have some view on the traditional sense of multiplayer that I'm not able to grasp.

multiplayer (?m?lt??ple??)

— n
a mode of play involving more than one player at one time in a computer or video game

Pretty sure that's what Brink's MP is.
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Max Van Morrison
 
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Post » Sat Feb 19, 2011 5:45 am

what you guys fail to understand is that multiplayer and singleplayer are the same thing in this game. The only difference is that yo may be playing the campaign against real people. I also can guarantee that the game modes like stopwatch are just versions of the campaign missions. For example you might have to diffuse a bomb in a certain amount of time in the singleplayer campaign, all stop watch is, is an instant way to access this particular mission in the campaign. Trust me there is no multiplayer in the traditional sense. Basically all they did was make a rehash of the campaign and turned it into multiplayer.


I'm pretty sure we're not failing to understand that point.

The campaign is just objective based competetive MP with bots and 2 storylines.
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Manny(BAKE)
 
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Post » Sat Feb 19, 2011 8:19 am

what you guys fail to understand is that multiplayer and singleplayer are the same thing in this game. The only difference is that yo may be playing the campaign against real people. I also can guarantee that the game modes like stopwatch are just versions of the campaign missions. For example you might have to diffuse a bomb in a certain amount of time in the singleplayer campaign, all stop watch is, is an instant way to access this particular mission in the campaign. Trust me there is no multiplayer in the traditional sense. Basically all they did was make a rehash of the campaign and turned it into multiplayer.

Just to chime in a bit here, it is not really the same. If you are playing single player, the AI will change each time in order to make each play through a different experience. If you play multiplayer then it will be different each time due to different people playing differently with different skills and different game playing styles.

I'm of the belief that it is quite awesome that I can choose to play with bots when I don't feel like dealing with a bunch of "people" or when I first get the game so I can get the feel of it prior to playing on a team/with a clan. I can also choose to have one of the bots replaced by one of my friends for a coop experience.

I personally see nothing disappointing about it. It does seem you are basing your opinion on one (seemingly misunderstood) statement which was also very old information. If you take some time to read through previews, dev comments and such, I think you will find that this will meet if not surpass your expectations. :shrug:

As an aside, Paste Magazine has it listed as the 4th most anticipated game coming up beating Skyrim in 5th place.
http://www.pastemagazine.com/blogs/lists/2011/04/15-games-were-looking-forward-to-in-2011.html?p=3
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Jinx Sykes
 
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Post » Fri Feb 18, 2011 8:08 pm

BTW, I have removed some of the more rude remarks in this thread. Instead of screaming at the OP to go read the "bible" explain it to him and offer the link to it. Convince him it's not what he thinks. Offer links to what the devs have said. We want to encourage more to play not run them off by being jerks. Good grief. You can help him understand or be rude but if you are rude, I'm going to come unglued and that is not a good thing.
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Ella Loapaga
 
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Post » Sat Feb 19, 2011 8:16 am

what you guys fail to understand is that multiplayer and singleplayer are the same thing in this game. The only difference is that yo may be playing the campaign against real people. I also can guarantee that the game modes like stopwatch are just versions of the campaign missions. For example you might have to diffuse a bomb in a certain amount of time in the singleplayer campaign, all stop watch is, is an instant way to access this particular mission in the campaign. Trust me there is no multiplayer in the traditional sense. Basically all they did was make a rehash of the campaign and turned it into multiplayer.

Just look at the L4D series :flamethrower: There's just one objective for Human : get to the safe house and one for Infected : Stop the human from going to the safe house but they're still fun games . And it's different every times u play with friend.
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luke trodden
 
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Post » Sat Feb 19, 2011 8:47 am

what you guys fail to understand is that multiplayer and singleplayer are the same thing in this game. The only difference is that yo may be playing the campaign against real people. I also can guarantee that the game modes like stopwatch are just versions of the campaign missions. For example you might have to diffuse a bomb in a certain amount of time in the singleplayer campaign, all stop watch is, is an instant way to access this particular mission in the campaign. Trust me there is no multiplayer in the traditional sense. Basically all they did was make a rehash of the campaign and turned it into multiplayer.


First: I think everyone here obviously knows more about brink on here than you do.

Second: If your are worried about the multiplayer being bad, you are thinking about the game wrong. This game is not "Basically all they did was make a rehash of the campaign and turned it into multiplayer." This game is all multiplayer, with a story element to connect the different maps together.

Third: Try not to be so ignorant.
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Susan
 
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Post » Sat Feb 19, 2011 3:24 am

Ok, I feel this almost needs to be a sticky almost. Many people who talk about this must not have played any multiplayer games. By multilplayer games I mean things like Shadowrun, or Unreal Tournament.

It is not the mp that will be lacking but single player, I'm sorry but this is true. The game is multiplayer battles. Even the single player campaign is what is essentially multiplayer battles with bots.

What brink does differently is that these battles have cut scenes( that you can skip) for these battles. You can also play these battles with friends in co-op or online against people. Finally your character's are the same for single player, coop, or multiplayer. Thus they are really all the same thing, it just differs who you play with.

Now would playing battlefield, team fortress, call of duty or halo multiplayer modes get boring after a couple matches if they had skippable cut scences during it? No, cause they are fun, crazy multiplayer battles.

Lastly, the reason I say single player will be hurt is that, sorry, it won't have the great scripted narrative some purely single players have. Also the style of play is multiplayer battles. If you don't like that thing and like a story driven singleplayer, I think you will be left wanting.
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:)Colleenn
 
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Post » Sat Feb 19, 2011 6:11 am

Just look at the L4D series :flamethrower: There's just one objective for Human : get to the safe house and one for Infected : Stop the human from going to the safe house but they're still fun games . And it's different every times u play with friend.

Good example
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Naomi Lastname
 
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Post » Sat Feb 19, 2011 6:12 am

Ok, I feel this almost needs to be a sticky almost. Many people who talk about this must not have played any multiplayer games. By multilplayer games I mean things like Shadowrun, or Unreal Tournament.

It is not the mp that will be lacking but single player, I'm sorry but this is true. The game is multiplayer battles. Even the single player campaign is what is essentially multiplayer battles with bots.

What brink does differently is that these battles have cut scenes( that you can skip) for these battles. You can also play these battles with friends in co-op or online against people. Finally your character's are the same for single player, coop, or multiplayer. Thus they are really all the same thing, it just differs who you play with.

Now would playing battlefield, team fortress, call of duty or halo multiplayer modes get boring after a couple matches if they had skippable cut scences during it? No, cause they are fun, crazy multiplayer battles.

Lastly, the reason I say single player will be hurt is that, sorry, it won't have the great scripted narrative some purely single players have. Also the style of play is multiplayer battles. If you don't like that thing and like a story driven singleplayer, I think you will be left wanting.

U make me want to play this game even more XD
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Logan Greenwood
 
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Post » Sat Feb 19, 2011 12:52 am

I think the OP considers "multiplayer in the traditional sense" to be getting into a match of domination and instead of trying to capture the command points, staying back camping, while shooting the other team when they try and actually complete the ojective... Then of course they get their killstreaks because they never went for the objective, just camped, and let the dogs or the attack chopper go and get autokills for them.. Of course they lose the match because no one actually captured any command points, but in the lobby they are all "omfg my K/D went up a point, I am so awesome, I can't wait to tell everyone at school how good I am at this game".... If that is "multiplayer in the traditional form" then I want no part of it.. There are plenty of games out there if that's the experience you are looking for.... Thankfully SD is making a game where the objective is the focus, and ignoring it just to try and boost your k/d is discouraged. The best part about it is that the people who like to play for k/d and not as a team player will get bored and leave after a few weeks.. Hallelujah...
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Vincent Joe
 
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Post » Fri Feb 18, 2011 7:52 pm

I think the OP considers "multiplayer in the traditional sense" to be getting into a match of domination and instead of trying to capture the command points, staying back camping, while shooting the other team when they try and actually complete the ojective... Then of course they get their killstreaks because they never went for the objective, just camped, and let the dogs or the attack chopper go and get autokills for them.. Of course they lose the match because no one actually captured any command points, but in the lobby they are all "omfg my K/D went up a point, I am so awesome, I can't wait to tell everyone at school how good I am at this game".... If that is "multiplayer in the traditional form" then I want no part of it.. There are plenty of games out there if that's the experience you are looking for.... Thankfully SD is making a game where the objective is the focus, and ignoring it just to try and boost your k/d is discouraged. The best part about it is that the people who like to play for k/d and not as a team player will get bored and leave after a few weeks.. Hallelujah...

The OP doesn't play CoD, (s)he plays BF
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Nikki Lawrence
 
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Post » Sat Feb 19, 2011 5:18 am

You can help him understand or be rude but if you are rude, I'm going to come unglued and that is not a good thing.

Rhyming intended?

Anyway to the OP, this community does, indeed, understand what the developers are trying to create....Which is: Something everyone can play, online or off. If someone played BRINK without internet access then the next day received it the next day, they would (depending on the skill of the player) be indeed ready to play online with others.

The Example of Left 4 Dead, that was a great example, the formula is simple but the ways to execute the strategy made it replayable

Another example would be TF2, only there is NO story in TF2 just online play

Or your example, BFBC, doesn't constantly going after objectives in rush or conquest get repetitive?

Also summer is correct in the respect of you were told to read the Brink Bible, but never given a link... So http://www.fragworld.org/frag/brink/the-fragworld-brink-compendium.html

Be sure to read it, and the updates as well, then feel free to voice your concerns.
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Julia Schwalbe
 
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Post » Sat Feb 19, 2011 1:33 am

http://www.gamefront.com/brink-multiplayer-hands-on-preview/
I demoed multiplayer two weeks ago with a handful of other journalists, and can say that where Mindjack made the experience awfully broken up and difficult to manage in many ways, Brink has worked to make its play more seamless. Multiplayer and single-player are basically one in the same, according to Richard Jolly, media director at Brink developer Splash Damage. Whether other people join your game or not (or you join that of others) is based on your settings when you load out the game, and it’s as simple as changing your session to public or popping onto your Friends list to find a match to join.



http://gamentrain.com/2011/03/brink-multiplayer-and-interview/
Besides the great weapons, characters and classes, I love how you are rewarded with XP for helping out your teammates during the multiplayer



http://game-insider.com/2010/12/11/brink-exclusive-interview-on-games-seamless-campaign-multiplayer-experience/
With the ability to now seamlessly go from a single-player experience straight into a co-op game or even a multiplayer experience without is ever leaving the single-player experience is simply unheard of until now.



http://ps3.incgamers.com/News/27416/brink-to-bridge-the-gap-between-single-player-co-op-and-multiplayer
Ham went on reassure us that Brink will have the kind of quality gameplay that will make gamers sit up and take notice. 'We’ve been refining our brand of objective-driven gameplay for nearly 10 years now,' he told us 'and we’re looking forward to bringing it to a new generation of gamers with Brink... [we're going] to finally bridge the gap between solo, co-op, and multiplayer once and for all.'

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Skivs
 
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Post » Fri Feb 18, 2011 10:40 pm

http://www.gamefront.com/brink-multiplayer-hands-on-preview/



http://gamentrain.com/2011/03/brink-multiplayer-and-interview/



http://game-insider.com/2010/12/11/brink-exclusive-interview-on-games-seamless-campaign-multiplayer-experience/



http://ps3.incgamers.com/News/27416/brink-to-bridge-the-gap-between-single-player-co-op-and-multiplayer


The sign of a great mod, well that a rhyming. Great links.

IG: Brink is very much focused on co-operative gameplay. How difficult is it to create an experience that's rewarding for players playing in multiplayer as well as those that opt to play singleplayer alongside A.I teammates?

RH: I think with your average multiplayer style game, it would be impossible. But fortunately, Splash Damage has never been in the business of making fancier and fancier variations of deathmatch. Instead, our “Enemy Territory” style gameplay has always taken the best of single player, objective-driven gaming and meshed it with fantastic, infinitely dynamic multiplayer gaming. So with Brink, it was just a natural progression of our last 10 years of development to finally bridge the gap between solo, co-op, and multiplayer once and for all.
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Alexis Estrada
 
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Post » Sat Feb 19, 2011 2:24 am

Counter arguement.
In BFBC2 How many times have you played Arica Harbor on Rush? Wouldn't that get old with one playthrough?

Nope. As a Bc2 fan, I've played on Arica maybe 50 times. Still not tired of it. Hell, I haven't gotten bored of any kind of map; in Black Ops I love the hell out of Nuketown and Launch, despite how I've played on them God knows how many times.
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jennie xhx
 
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