» Thu Oct 13, 2011 9:23 am
I've witnessed all of Oblivion's build up to its release, with the demos, interviews and what not.
That along with the fact that I've done a ton of modding on Oblivion and Fallout 3, makes me think I know pretty well what to expect from Skyrim, what I should expect not to see, what things from the preview sound much cooler than they will actually be in the game, why certain features people really want aren't in the game, etc.
And how Bethesda's 20 minute demo was really clever in the way that it avoided showing the grass distance limit, hiding the fading in of tree shadows, kept the risk of distant LOD noticably popping in (it's not going to be perfect!) to a minimum, etc.