Disappointments

Post » Sun Dec 25, 2016 3:14 am


Oh, bugger. This has brought things into clear focus. I suspect Delphine is no more. She sure isn't at the Sleeping Giant and I haven't done 'A Blade in the Dark'. I nipped up Kynesgrove but it looked like the dragons were long gone (figures: I've killed about 30 anyway). But with the looks of the list, a whole load of quests depend on Dear Departed Delphine :nope: Help!

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Jinx Sykes
 
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Post » Sat Dec 24, 2016 4:25 pm

aweee well, DiD is not for everyone, but it IS a humbling experience... for those who think the game is "easy"...



Edit: welcome back King!!

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louise fortin
 
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Post » Sat Dec 24, 2016 4:01 pm

Wait what? I am not even messing with smithing and this is why i never see my high level characters inside a glorious Daedric\Dragonbone\Dragonscale armor. :nope:


As for my equipment, it's never tampered more than superior quality and you only need 30 smithing to do that.

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Nathan Hunter
 
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Post » Sat Dec 24, 2016 5:52 pm

Dragons themselves are too easy (of course, mods changes things a bit). I don't just mean raw stats. Just wish they had more abilities and scripted encounters.

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Cheryl Rice
 
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Post » Sat Dec 24, 2016 10:10 pm

ehh... sorry, from the complaint sounded like you were saying the opposite.... 1, 2, & 4.... my bad... I read them to mean that "The game was to easy, I smithed a lot to get those armors on all classes....used all the craft's casually breaking the game"



But all in all...IF you like those armors ( I don't) and you think the game is to easy... try DiD, by the rules...Legendary... cause... it IS a humbling experience, for anyone that think's the game is to easy...



@ Korr... You know... DiD Legendary Dragon Slayer!!

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Colton Idonthavealastna
 
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Post » Sun Dec 25, 2016 12:15 am


I would die easily in that, I admit :P



I just wish the fights stayed exciting and unpredictable. Not necessarily brutally hard, but enough to make me think and not get used to the dragon's patterns.

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Irmacuba
 
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Post » Sat Dec 24, 2016 6:20 pm

Didn't they port one of the dragon mod's over to xB1? I thought I saw one.. could have been a retexture, but.. IDK... I'm not playing the SSE version as I have waaaay to many mod's that are dependent on SKSE and they won't be ported til it is.



One of the ( many ) reason's I saved to buy a gaming PC... Two of my favorite RP's are "Dragon Slayer" and "Vampire Hunter"... I do each at least once a year.. but not necessarily the quest-lines.. I kinda make up my own.

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Evaa
 
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Post » Sat Dec 24, 2016 6:03 pm


I haven't played any, but there are few that beef up stats. Nothing that changes abilities or AI very much. The closest is Diverse Dragons, which introduces some new dragons with different resistances and attack types (like poison dragons). That sounds interesting, but nothing that changes the nature of the battles themselves. I guess I'm asking for too much though. I'd prefer something out of a Capcom or Dark Souls Boss Fight or something.



edit: I might just go back to Oldrim for now, because of SKSE. Too bad the author took Dragon Combat Overhaul away though. Sigh...

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Far'ed K.G.h.m
 
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Post » Sat Dec 24, 2016 4:16 pm

A dead is dead is too...hard for me :lmao:



Seriously though, i don't think i'm ready for a DID game let alone a Legendary DID game. I know for sure that i have played 120 hours long character on expert without dying once, but Master or Legendary is another thing entirely. Basically i'm pretty sure that you'll have to grind and craft your @ss off if you really want to have a chance to succeed on a legendary DID game. Anyway we'll see. If i convince myself to do it, i may scout your DID threads for tips and ideas first.

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Stephanie Nieves
 
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Post » Sat Dec 24, 2016 11:29 pm

Well Oldrim ( which is what I play...cause...mods dependent on SKSE)



http://www.nexusmods.com/skyrim/mods/3829/? it does have new dragons and and different variants .... " Each is different though, with their own attacks and their own appearance."



http://www.nexusmods.com/skyrim/mods/69233/?..



http://www.nexusmods.com/skyrim/mods/24913/? add's new enemy types



I also use ASIS and Grimoire.. which tie in nicely as ASIS let's mages use the spell's from Grimoire...and they are enhanced as well.




I play on Adept or Expert because Master is suicidal with these and Legendary... probably wouldn't make it to Riverwood!

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Jason Rice
 
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Post » Sat Dec 24, 2016 2:24 pm

Well.. their is always a lower difficulty to start.. or stay, I play on Adept or Expert...unless a DiD competition says that a higher difficulty is mandatory... Than again I don't always play DiD ...cause... DEAD!



Edit: There are some good Tip's in the DiD threads... Rick and Sah both give excellent Legendary Advice ( that's all either plays on) and yes, the reason I don't do Legendary is the craft grinding that is required to live.

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Causon-Chambers
 
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Post » Sat Dec 24, 2016 11:57 pm

I play dead-is-dead on Adept difficulty, only raising it if my character seems too overpowered. I keep the game challenging (and my character's level down) by limiting skills.



For instance, I'm presently playing a "Vigilant of Stendarr" who uses no magic other than Restoration, no smithing other than house-building, and limits armor (heavy) to gauntlets and boots, worn with a Robe of Restoration and mage hood. By playing a character this way, I keep the armor rating low, which means I don't have to raise difficulty to make the game dangerous.

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Rinceoir
 
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Post » Sat Dec 24, 2016 5:29 pm

True!



Thanks Areial!



Another dissapointment - no DiD mode by default xD

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Ludivine Dupuy
 
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Post » Sat Dec 24, 2016 4:55 pm



Ack...no, they'd loose me, I do play DiD, but not every character. ..for some the story is more important to me than not reloading on death. ... now I play semi-cautiously. ..so most of my characters don't die anyway...well depending on if they are a go in swinging type, then caution is blown to the wind. Even they don't die often. ..but still, not every character is DiD.
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Tha King o Geekz
 
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Post » Sat Dec 24, 2016 2:29 pm


Well, a Fallout NV "hardcoe" needs settings would have done wonders for immersion xD

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lillian luna
 
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Post » Sat Dec 24, 2016 11:58 pm

Quests that require no actual effort from the player... "Look for a disappeared person" - more like "follow the omniscient quest marker to the exact location where you find the remains although you have absolutely no way of knowing it". I am talking about "The Straw that Broke" in particular. It just felt so pointless, especially since the island the person was last seen on has a cave with a wonderful hole in the ground the NPC could easily have fallen into, and the player could have figured that out by himself, I believe. But there are other quests with similarly wasted potential.

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Amanda Leis
 
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Post » Sat Dec 24, 2016 2:02 pm

Yes, but if we didn't have the quest markers, we couldn't do the quests because the game os too lazy to give Morrowind- style directions

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Janine Rose
 
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Post » Sun Dec 25, 2016 2:25 am

The vigilant of Stendarr in Markath. Botherss me every single time I walk up to the upper part of the city, trying to pull me into this quest, telling me how it's his holy quest to root out all evil in the world and then when I finally give in and help him, just so he will shut up already, he lasts what, 10 seconds?, before abondoning his life long goal of defeating a deadra, his determination to serve the divines, and turns on me.


'Oh no, the door just closed, guess I'll do whatever this evil voice commands me to.' Dude, you're the most pathetic priest in all of TES Lore.


Seriously I hate this guy. Mainly bc talking to him initiates a quest totally unfit for 90% of the charcters I played so far and other than Namiras, Vaerminas, Hircines or even Dagons quest leaves you no way to bug out at some point.

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cheryl wright
 
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Post » Sat Dec 24, 2016 7:17 pm

"Down....into the bowels...."



"Hey, you're not Malacath, I don't obey you..."



"Too late....you are ensnared in this quest"



"Noooooo!"

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Chloe :)
 
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Post » Sat Dec 24, 2016 3:59 pm

True, but in this specific case, why not put the quest marker on the island and let the player take it from there? Why does it lead DIRECTLY to the person's body, in the middle of a river?

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Blackdrak
 
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Post » Sat Dec 24, 2016 8:59 pm



"What? Help you in that abandoned house...ummm ( click yes ) no I don't think so, not today. .. He walks in...never comes out. Ooopppsie..
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Emmanuel Morales
 
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Post » Sat Dec 24, 2016 10:23 pm


That's a bit different than "a DiD mode by default." I would not buy a game that imposed a DiD playstyle on me. I like options. Options are what a good roleplaying game is all about, in my book.



If a New Vegas-style survival mode (I categorically refuse to use the term "hardcoe") were optional I would support it. I'd never use it myself (I use mods for that) but I would support its inclusion for others who wished to use it.

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Sabrina Steige
 
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Post » Sat Dec 24, 2016 3:03 pm

What about making Skyrim difficulty not just turn enemies into meat puppets?

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Samantha Mitchell
 
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Post » Sun Dec 25, 2016 1:21 am


As long as increased difficulty settings are options and not enforced, I can support just about anything. :)

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El Goose
 
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Post » Sat Dec 24, 2016 12:31 pm

The overarching issue I have with the factions in Skyrim is that the questlines are too short. This might be my biggest gripe with the game. Questline length aside, I have varying opinions on the questlines themselves.



Despite the disappointingly short length, I still love the College of Winterhold questline. I kind of lament that it wasted a bunch of potential, but what we did get was fantastic. It could've done much more with the Augur of Dunlain though, for example.



The Companions questline, on the other hand, wasn't good IMO. I had seen that someone datamined information pertaining to the Companions, and there was some unused dialogue from Silver Hand members saying things like "Ysgrammor would be ashamed of you!" The info may suggest that the Silver Hand were a splinter group from the Companions, which would have made them far more compelling than the generic werewolf hunters they appeared as in Skyrim (it has actually become my headcanon that this is the case). It would have also been nice to not be totally railroaded into becoming a lycanthrope, which did not fit my Dragonborn.

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Cedric Pearson
 
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