[RELz] Disarm Retrieval

Post » Tue Jul 29, 2014 10:33 am

http://www.nexusmods.com/skyrim/mods/56452/?

Ever get tired of Draugr Deathlords and Overlords shouting away your weapons with Disarm Shout. Tired of that happening and with the unfair chance that the game engine eats the weapon and you never see it again? This mod prevents that. Other forms of disarm have not been taken in account due to their rarity. Sparked by my utter rage one day at getting jumped by THREE deathlords and having my bows thrown all over the universe, along with me being flung to another dimension. I HAD to do something about this. And I did.

Requirements
Skyrim 1.9
SKSE 1.6 or above.

Installation

If you choose manual: Extract the contents to your root Skyrim folder. If it asks to overwrite the Data folder, do so.

Compatibility

Not incompatible with anything I know of. This mod does not modify the Disarm Shout in any way.

How it works.

A small quest that starts on game load. The player is the only alias in this quest, with a script attached to the alias. It checks if you're hit with the shout and if you are it then proceeds to search for your lost weapon in a given radius. This radius is 1,000 units around the player. Do not worry about Draugrs pattern of following up with Unrelenting Force to blow your weapon a billion miles away. This system works fast to get you your weapon back.

The part that required SKSE is checking if you're in the barter menu or crafting for whatever reason. If you sell your equipped weapon, the mod will clear away the variable protecting your weapon, in order to point at any new equipped weapon.

Uninstall
The mod doesn't use any register for events. However it does register for menus. I don't recommend uninstalling mods with scripts. You can however stop the quest.

To get the ID for the quest, use help Retrieve in the console. You should see RetrieveDisarmQuest and it's ID. From there type stopquest QuestFormID.

Future Updates

Deciding rather to add the ability to automatically re-equip a returned weapon.
Correct a bit of functionality regarding the equipping process.

Credits
Bethesda Game Studios for creating TES.
Frequent members of the CK community for helping me out.

Note: Bows aren't excluded from the level cap of Disarm apparently. So this is great for archers. Otherwise, for a new player this is godsend. But after level 30, you are apparently immune to disarm. I say apparently because I'm not immune to Disarm haha.

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Karine laverre
 
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