Disarm Shouts

Post » Mon Dec 12, 2011 6:39 pm

It is a pain spending ages looking for your stuff. I have lost countless items thanks to that disarm shout. The stuff blends into the scenery like a [censored]. Have resorted to keeping spare weapons on my person just incase.
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dell
 
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Post » Mon Dec 12, 2011 5:23 pm

foolish mortal using weapons, I have a level 34 kajhiit and I have never used a single weapon, just magic and my fists
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Alyesha Neufeld
 
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Post » Mon Dec 12, 2011 5:44 pm

The issue isn't the tactical ramifications of being disarmed, it's the fact that your weapon gets flung into the most obscure corner possible, and sometimes out of the level entirely.

If I were designing this, I would have made that shout rip the weapon out of the target's hand and put it in your inventory. So if you get disarmed by a draugr, after you kill it then it will be carrying your weapon.

Though, the entire concept of draugr using the Voice is questionable in itself. Are we to assume that there's roughly a billion Dragonborn from another age, and they all hate our guts for no reason?


It's a mystery with potentially many explanations.

However, it's apparent that the undead rising is really just a defense mechanism. Probably made by the divine who let humans have the voice in the first place; likely, have all the dead rise should any intrude upon the locations of the words of power, and even imbune some of the indead with the voice to use when needed.
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Zualett
 
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Post » Tue Dec 13, 2011 12:58 am

The issue isn't the tactical ramifications of being disarmed, it's the fact that your weapon gets flung into the most obscure corner possible, and sometimes out of the level entirely.

If I were designing this, I would have made that shout rip the weapon out of the target's hand and put it in your inventory. So if you get disarmed by a draugr, after you kill it then it will be carrying your weapon.

Though, the entire concept of draugr using the Voice is questionable in itself. Are we to assume that there's roughly a billion Dragonborn from another age, and they all hate our guts for no reason?

According to the lore you don't have to be dragon born to have the voice its just easier for you to learn and you can absorb the power from the dragons and others with the knowledge. The greybeards are not dragonborn but they do have the voice, however it takes them years to learn while it only takes you seconds. The Draugr are ancient nords from the time when dragons ruled and nords worshiped/rebelled against them, so they would remember the voice better than the average nord in skyrim "today". The disarm shout is f**king annoying so I have to reload again, not after I have a snack though ugh... I ended up punching the deathlord 100 times after I couldn't find my axe :(
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Rozlyn Robinson
 
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Post » Tue Dec 13, 2011 8:17 am

The Draugr are apparently those who originally served the dragons in ages past, in betrayal of their fellow men.

Thus, they were cursed with undeath for their treachery, but some retain their former abilities better than others.

One of the tips on the loading screens was about them having formerly served the dragons in betrayal of man, as I recall it. And back in the day, men were gifted with the Voice by Akatosh and some others who trained them in it.

And really, for some of you, I always thought it was just common sense to pack a back-up weapon. I have an Imperial sword ready to go should I ever lose my godly Elven warhammer. And a hunting bow should I ever lose my Glass bow.
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Laura
 
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Post » Tue Dec 13, 2011 5:11 am

The Draugr are apparently those who originally served the dragons in ages past, in betrayal of their fellow men.

Thus, they were cursed with undeath for their treachery, but some retain their former abilities better than others.

One of the tips on the loading screens was about them having formerly served the dragons in betrayal of man, as I recall it. And back in the day, men were gifted with the Voice by Akatosh and some others who trained them in it.

And really, for some of you, I always thought it was just common sense to pack a back-up weapon. I have an Imperial sword ready to go should I ever lose my godly Elven warhammer. And a hunting bow should I ever lose my Glass bow.

That's not the problem, it would be great if I didn't end up searching for my axe for 15 minutes everytime it gets disarmed.
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Sammie LM
 
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Post » Tue Dec 13, 2011 7:08 am

You can hear them begin to speak their Thu'um before it actually comes forth to disarm you, so why the hell don't you noobs just MOVE OUT OF THE WAY? It's not even hard as a melee guy in full heavy armor. :rolleyes:
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Cat
 
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Post » Tue Dec 13, 2011 1:56 am

i have this shout but it never works so i gave up on using it. i think the first word can only take steal weapons because is say's something about steal.... idk though i gave up after trying it on like 15 different draugr.
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JAY
 
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Post » Tue Dec 13, 2011 7:58 am

Worst part about getting disarmed:

Having to re-favorite and re-hotkey the weapons...

Totally annoying.
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Bad News Rogers
 
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Post » Tue Dec 13, 2011 3:06 am

You can hear them begin to speak their Thu'um before it actually comes forth to disarm you, so why the hell don't you noobs just MOVE OUT OF THE WAY? It's not even hard as a melee guy in full heavy armor. :rolleyes:


Because sometimes us noobs, as you nicely put it, can't hear the words over the crashing of blades against armour or other ambient sounds.

By the way, no need to get all elitist about it.
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Dominic Vaughan
 
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Post » Mon Dec 12, 2011 7:40 pm

All they ever use on me is Unrelenting Force.

I had no idea they could use other shouts. Yikes.
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Dale Johnson
 
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Post » Tue Dec 13, 2011 3:11 am

Is there actually a chance of holding on to your weapon or is it an automatic disarm if you're hit with the shout? I never seem to be able to avoid it.
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Antonio Gigliotta
 
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Post » Tue Dec 13, 2011 2:52 am

Does anyone else get pissed off every time one of those draugr deathlords uses a disarm shout? Seriously it takes me 10 minutes or more every time to find my weapon cause of the f***ing physics engine. Wish the weapon just spawned in my inventory after the shout.


I think it's awesome really. But, I bring a companion with me, because I never know which Draugr has that shout. I give my companion an order to walk to the other side of the area, or attack, and make the Draugr use its shout. I then use my power, or bow on it. If I have a shout, I use it first, then spam it with with all of the mana I can afford, staggering it then attack with my bow, staff or dagger when I have to get close. Of course if I don't have my companion, I use tactics to draw it towards me to an area where I can kite it somewhat; patience is a definite need for fights against those things.
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Aliish Sheldonn
 
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Post » Tue Dec 13, 2011 3:38 am

i have this shout but it never works so i gave up on using it. i think the first word can only take steal weapons because is say's something about steal.... idk though i gave up after trying it on like 15 different draugr.


I just got it 5 minutes ago and it worked 3 out of 3 times.
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Miss Hayley
 
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Post » Tue Dec 13, 2011 7:38 am

Is there actually a chance of holding on to your weapon or is it an automatic disarm if you're hit with the shout? I never seem to be able to avoid it.


I have never experienced that. But, I have found that if I am right up on them in melee battles (I only do this if I can heal myself/have enough high level health potions), their shouts have no effects. I am guessing this is either a glitch, or the shouts have to be effective beginning at a certain range.
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Charles Mckinna
 
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Post » Mon Dec 12, 2011 9:12 pm

I hate it so much when they Fus Ro Dah me. They knock me down and it takes me like five seconds to get up. I'd be okay with it if the getting up animation of the character were faster.
Disarm.....didn't happen to me that much, so I don't really mind it.
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Lillian Cawfield
 
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Post » Tue Dec 13, 2011 3:56 am

I have never experienced that. But, I have found that if I am right up on them in melee battles (I only do this if I can heal myself/have enough high level health potions), their shouts have no effects. I am guessing this is either a glitch, or the shouts have to be effective beginning at a certain range.

It would be sweet if there were some sort of stat that measured like how strong you were or something, and strong characters would be more likely to hold onto their weapons or something... :turned:
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Danny Warner
 
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Post » Tue Dec 13, 2011 1:12 am

Does anyone else get pissed off every time one of those draugr deathlords uses a disarm shout? Seriously it takes me 10 minutes or more every time to find my weapon cause of the f***ing physics engine. Wish the weapon just spawned in my inventory after the shout.


oh yeah i hate it, espicially when i lost my Ebony Sword (epic) which i smithed myself, only other sword i had was a steel one, which was crap.
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Farrah Barry
 
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Post » Tue Dec 13, 2011 5:08 am

How about my conjured sword? Cannot disarm that.


Yep. The very first time the physics engine flung my weapon off the map I decided to conjure a weapon every darn time I faced those guys again.
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James Hate
 
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Post » Mon Dec 12, 2011 10:57 pm

Yeah, the disarm shout was quite a treat the first time I ran into it; I lost my sword and my shield; luckily, I did find the sword but I never did find the shield. I enjoyed setting that draugr jerk on fire.. :flamethrower:

Seriously, it makes the combat more of a challenge when they have some of your abilities. Frustrating, but fun.
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xxLindsAffec
 
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Post » Mon Dec 12, 2011 7:28 pm

Would be nice if there was a longer warning that they were going to use it so you could bash or hide behind something before they do it.
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Katie Samuel
 
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Post » Tue Dec 13, 2011 7:36 am

Archery is necessary for reasons like this. If the guy with the disarm shout cannot get close enough to you to use it, its pretty worthless to him.
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Robyn Howlett
 
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Post » Mon Dec 12, 2011 11:15 pm

i love it the only problem is that its never actually happened to me. i get unrelenting force used on my all the time but im still waiting to get disarmed. i know it sounds a bit sadomasochistic but ive always been a believed that if your character can do something than a similar npcs should be able to do the exact same thing to you. whether its sneak attacks from behind or disarming shouts or headshots with a sniper rifle.....they should have the same ablities. forces you to play alot smarter and makes the game infinitely more fun.
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Lalla Vu
 
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Post » Tue Dec 13, 2011 12:32 am

Does anyone else get pissed off every time one of those draugr deathlords uses a disarm shout? Seriously it takes me 10 minutes or more every time to find my weapon cause of the f***ing physics engine. Wish the weapon just spawned in my inventory after the shout.

This should have been in the spoiler section. I am level 36 and never had this happen to me. I guess I should thank you though, because now I will carry two primary legendary swords for this expectation.
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Your Mum
 
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Post » Mon Dec 12, 2011 10:59 pm

Seriously. I've never seen anything other than Unrelenting Force. But then again, I've never seen a Slaughterfish in a body of water either.

All they ever use on me is Unrelenting Force.

I had no idea they could use other shouts. Yikes.

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Amy Cooper
 
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