Disconnected too many times

Post » Thu Sep 15, 2011 2:24 am

No matter how many times I play, it always gets disconnected. After few minutes, the game leave the host with this message: "La connessione alla sessione si รจ interrotta" (in english should be "Connection to the host has been lost"). I've tried with no firewall/antivirus, NAT is open with all the ports. To be sure there's nothing wrong with my system, I have reinstalled windows 7 64, but without luck. Funny thing is, I have no problem with other games.

I see this is a common problem, and everybody knows that maybe 1.9 could be the last patch. So... do we have to spam about it? Do we have to reminds all new users how buggy crysis 2 was (maybe few weeks before crysis 3...)? Seriously, any software house spends a lot of money in advertisemant: what's the point if the software don't work? Are you selling... what? Do you have THE RIGHT to fight piracy when you first deceive your customers?

This is the LAST (not latest, but the last) Crytek game I bought. I'll remember to spam "how buggy crysis 2 was" when crysis 3 will come out.

Oh, and by the way, here is my log. I hope the community can be more useful than Crytek Patching Service.


"BackupNameAttachment=" Build(0) 13 Sep 11 (23 28 52)" -- used by backup system
Log Started at 09/13/11 23:28:52
Running 32 bit version
Executable: D:\Games\Crysis 2\bin32\Crysis2.exe
FileVersion: 1.9.0.0
ProductVersion: 1.9.0.0
Using STLport C++ Standard Library implementation
Added MOD directory to CryPak
Executable Command Line: "D:\Games\Crysis 2\bin32\Crysis2.exe"

Total number of logical processors: 2
Number of available logical processors: 2
Total number of system cores: 2
Number of cores available to process: 2

Processor 0:
CPU: Intel Intel(R) Core(TM)2 Duo CPU E8200 @ 2.66GHz
Family: 6, Model: 7, Stepping: 6
FPU: On-Chip
CPU Speed (estimated): 2664.0 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 1:
CPU: Intel Intel(R) Core(TM)2 Duo CPU E8200 @ 2.66GHz
Family: 6, Model: 7, Stepping: 6
FPU: On-Chip
CPU Speed (estimated): 2664.0 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled

[Warning] Unknown command: sys_game_folder
[Warning] Unknown command: sys_dll_game
[Warning] Unknown command: sys_user_folder
[Warning] Unknown command: r_ShaderCompilerServer
[Warning] Unknown command: log_IncludeTime
[Warning] Unknown command: log_verbosity
[Warning] Unknown command: sys_PakLogInvalidFileAccess
[Warning] Unknown command: sys_float_exceptions
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'e_DecalsForceDeferred' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_DrawNearZRange' is not missing in default
Windows 7 64 bit SP 1 (build 6.1.7601)
System language: Italian
Windows Directory: "C:\Windows"
Prerequisites...
* Installation of KB940105 hotfix required: no! (either not needed or already installed)
Local time is 23:28:53 09/13/11, system running for 141 minutes
4096MB physical memory installed, 2905MB available, 4095MB virtual memory installed, 29 percent of memory in use
PageFile usage: 93MB, Working Set: 74MB, Peak PageFile usage: 93MB,
Current display mode is 1360x768x32, (Unknown graphics card)
Japanese keyboard and 5+ button mouse installed
--------------------------------------------------------------------------------
[Warning] Unknown command: sys_game_folder
[Warning] Unknown command: sys_dll_game
[Warning] Unknown command: sys_user_folder
[Warning] Unknown command: r_ShaderCompilerServer
[Warning] Unknown command: log_IncludeTime
[Warning] Unknown command: log_verbosity
[Warning] Unknown command: sys_PakLogInvalidFileAccess
[Warning] Unknown command: sys_float_exceptions
Stream Engine Initialization
GameName: Crysis 2 (TM)
BuildTime: Jun 16 2011 19:55:30
Font initialization
Physics initialization
Sound initialization
Initializing AudioDevice now!
Initialize FMOD with dynamic memory callbacks
Starting to initialize Windows Audio Session API output!
Drivers found: 2
Available drivers:
1. Altoparlanti (Dispositivo High Definition Audio)
2. Audio digitale (S/PDIF) (Dispositivo High Definition Audio)
Using speaker mode: FMOD_SPEAKERMODE_STEREO
Initializing FMOD-EX now!
Initialized FMOD-EX
Record config is set to autodetect using record driver 0
Using FMOD version: 00043307 and internal 00043307!
Initializing SoundSystem now!
Renderer initialization
used GeomInstancingThreshold is 8
Network initialization
[net] using iocp socket io management
network hostname: ExcaliburIV
ip:192.168.1.65
[Network Version]: RELEASE PURE CLIENT
MovieSystem initialization
Console initialization
Time initialization
Input initialization
AI initialization
Initializing Animation System
Initializing 3D Engine
Script System Initialization
Entity system initialization
Initializing AI System
[Error] [Tweaks] Cannot locate active profile table
[GameProfiles]: Successfully activated profile 'default' for user 'Gabriele Notte'
username Gabriele Notte signedIn 1 userIndex -1
ActivateProfile profileName default
[Game Version]: RELEASE PURE CLIENT
[Lobby] Creating socket on port 64100
[Lobby] Created socket on port 64100
[Error] Error: Can't find method '_level0._root.Root.SubScreenCurrent.startCountdown' to invoke. [libs/ui/menus_startmenu.gfx]
[Error] Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx]
[Error] Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx]
[Error] Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.selectFirstAsset" [libs/ui/menus_startmenu.gfx]
[Error] Error: Can't find method '_level0._root.Root.SubScreenCurrent.selectFirstAsset' to invoke. [libs/ui/menus_startmenu.gfx]
Initializing default materials...
[Error] Failed to compute texture mapping density for mesh 'Objects/weapons/us/ay69/ay69_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'Objects/weapons/us/mk60/mk60_ironsight_tp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'Objects/weapons/us/grendel/grendel_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] AddFrameName(4, 'Text') -- frame name already assigned to frame 1; overriding [libs/ui/menus_startmenu.gfx]
[Error] Error: CallFunction - 'UpdatePadButtons' is not a function [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'addTween' on invalid object. [libs/ui/menus_startmenu.gfx]
CCGameBrowser::StartSearchingForServers 0
[Lobby] EndTask 18 (18) error 51
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/IdleAnimationMP.gfx]
[net 21:31:39.715] connection requested to: -1,65677,109.169.20.7:64000
[net 21:31:39.715] resolved as: 109.169.20.7:64000
[net 21:31:39.716] There is no GameSpy service available
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/IdleAnimationMP.gfx]
Game rules class: TeamInstantAction
============================ PrepareLevel Wars/cw2_cxp_liberty_statue ============================
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/IdleAnimationMP.gfx]
Initializing default materials...
[Error] AddFrameName(19, 'open') -- frame name already assigned to frame 1; overriding [libs/ui/allinone_hud_3d_mp.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/allinone_hud_3d_mp.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/allinone_hud_3d_mp.gfx]
[Error] Error: CallMethod - 'stop' on invalid object. [libs/ui/allinone_hud_3d_mp.gfx]
[Error] Error: Invalid movie clip path; neither string nor object [libs/ui/allinone_hud_3d_mp.gfx]
[Error] Error: Invalid movie clip path; neither string nor object [libs/ui/allinone_hud_3d_mp.gfx]
[Error] Error: Invalid movie clip path; neither string nor object [libs/ui/allinone_hud_3d_mp.gfx]
[Error] Error: CallMethod - 'loadMovie' on invalid object. [libs/ui/allinone_hud_3d_mp.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/IdleAnimationMP.gfx]
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/trash/trashcan1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/props/military_infrastructure/mil_fuel_can/mil_fuel_can.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/props/military_infrastructure/mil_fuel_can/mil_fuel_can_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/shells/killcam/12gshot.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/ay69/ay69_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/feline/feline_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/feline/feline_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/grendel/grendel_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/kvolt/k-volt_ironsight.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/mk60/mk60_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/mk60/mk60_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/mk60/mk60_ironsight_tp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/scarab/scarab_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/IdleAnimationMP.gfx]
[Error] Failed to compute texture mapping density for mesh 'objects/characters/human/us/nanosuit_v2/nanosuit_v2_helmet.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/hammer/hammer_fp.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/jackal/jackal_fp.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/marshall/marshall.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/nova/nova_fp.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/revolver/revolver.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/scar_v2/scar_v2_fp.chr': faces are too small or have stretched mapping
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/IdleAnimationMP.gfx]
Registering TPS Extensions...
[Error] Error: CallMethod - 'stop' on invalid object. [libs/ui/allinone_hud_3d_mp.gfx]
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/fy71/fy71_fp.chr': faces are too small or have stretched mapping
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/IdleAnimationMP.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/IdleAnimationMP.gfx]
======== cw2_cxp_liberty_statue is loaded in 24.7 sec ========
[Error] Error: CallMethod - can't find method _level0.Root.SubScreen.Pane.Weapon0.ItemIcon.IconLoader.Update [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - can't find method _level0.Root.SubScreen.Pane.Weapon1.ItemIcon.IconLoader.Update [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'Reset' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'Update' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - can't find method _level0.Root.SubScreen.Pane.Weapon0.ItemIcon.IconLoader.Update [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - can't find method _level0.Root.SubScreen.Pane.Weapon1.ItemIcon.IconLoader.Update [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'Reset' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'Update' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - can't find method _level0.Root.SubScreen.Pane.Weapon0.ItemIcon.IconLoader.Update [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - can't find method _level0.Root.SubScreen.Pane.Weapon1.ItemIcon.IconLoader.Update [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'Reset' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'Update' on invalid object. [libs/ui/menus_startmenu.gfx]
[GameRules] OnEntityEvent ENTITY_EVENT_DONE 65490(Snopy16) GameRules 2954F310
Start playing music failed!
ClAddPoints: Local player has scored 100 points
ClAddPoints: Local player has scored 100 points
[GameRules] OnEntityEvent ENTITY_EVENT_DONE 65502(TheJokester) GameRules 2954F310
ClAddPoints: Local player has scored 100 points
ClAddPoints: Local player has scored 100 points
ClAddPoints: Local player has scored 40 points
ClAddPoints: Local player has scored 100 points
[net 21:36:13.896] Disconnect 109.169.20.7:64000; profid=0; cause=11; msg='Nub destroyed'
UnLoadLevel End: 0.4 sec
Initializing default materials...
[Error] Failed to compute texture mapping density for mesh 'Objects/weapons/us/ay69/ay69_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'Objects/weapons/us/mk60/mk60_ironsight_tp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'Objects/weapons/us/grendel/grendel_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
System Shutdown
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
DXInput Shutdown
Closing PAK file: gamecrysis2\animations.pak
Closing PAK file: gamecrysis2\gamedata.pak
Closing PAK file: gamecrysis2\music.pak
Closing PAK file: gamecrysis2\objects.pak
Closing PAK file: gamecrysis2\objectsls.pak
Closing PAK file: gamecrysis2\scripts.pak
Closing PAK file: gamecrysis2\sounds.pak
Closing PAK file: gamecrysis2\textures.pak
Closing PAK file: gamecrysis2\videos.pak
Closing PAK file: engine\engine.pak
Closing PAK file: engine\shadercache.pak
Closing PAK file: engine\shaders.pak
Closing PAK file: engine\shadersbin.pak
Closing PAK file: gamecrysis2\localized\italian.pak
Closing PAK file: patch\patch1.pak
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