For long I was a console gamer,but recentely (2008) I decided to become a PC gamer after some unfortunate things happened to me with some consoles.
Anyway,lets get to the topic.
Lately I've been hearing lots of things from the mouths of game developers regarding PC gaming and PIRACY.
After a developer announces that their game will not be released for computers,when they are asked why their usual response is "
Pc gaming suffers from piracy and because of that I will not release my game to computers"
Is it right or wrong ?
We will find out later,what is certain is that such kind of words are surely offensive and dissapointing to people who buy original computer games,as they are punished by not being able to play a game and they are also called pirates.
There are some developers that are doing almost racistic discrimination to some gamers by having the logic "since 1 of you pirated my game,then all of you are pirates,so I don't trust any of you so I will not release my game"
That's frustrating if you ask me.
And then some developers come up with extreme ideas like demanding from pc gamers to have constant connection to internet so their computers will communicate with developer's servers each time someone want to play the game he bought,to authenticate if the game is original or not.
That's so punishing for us who pay our money to play your game,and we feel insulted by that behaviour.We don't want a "Big Brother" watching us every time we want to play the game we paid for.We are not criminals,and it's also boring to have to create accounts and login with passwords and stuff every time we want to play our game.
But is piracy something that only concerns pc gaming,and is it the only reason some games doesn't sell well on computers ?
IMO the answer is No.
Lets think about it with some examples.
Crysis was a game exclusive to computers,and EA said that it sold 3 million copies.
Three million people bought the game original for their computers.
Lets now compare the sales of a PC exclusive,to some console exclusives...
(all sales information are from Wikipedia)
Halo ODST: (xbox360) 3 million units (same)
God of War 3: (PS3) 1.46 million units (less)
Zelda Twilight Princess: (Wii) 4.46 million units (more)
Mortal Kombat vs DC Universe: (both xbox360 and PS3 sales combined) 1.6 million units (less)
I think we can see that there are also console exclusive games that sold as good as Crysis,or worse.
But nobody complains for piracy when a console game doesn't sell well while they do when it happens to computer games.
I didn't herd Midway saying that MKvsDCU sold only 1.6 million units because of piracy,but at the same time they say they will not release MK9 at PCs because of piracy.
So when a game sells bad at pc automatically it means that it's because of piracy ?
Nah,I don't think that's the case.
You see lately there is a trend that developers will release their games to pcs as rushed,unoptimized,buggy,broken console ports but these bad ported games doesn't sell well because they are so rushed that important parts that should be done for a game to work good at pcs are overlooked,delivering broken ports.
A nice example is Star Wars: Forced Unleashed for computers.
When a developer delivers a bad pc game and people doesn't buy it,it doesn't mean that pc gamers pirate these games but that they doesn't buy them because they s**k.
Honestely,I think Crysis is a good example that if a pc game is done well enough,it will sell.
There are computer gamers like me that are honest and buy original games IF we like them.
But it's at least rediculous when a developer says that they don't release their game because of piracy.
Low sales doesn't translate to piracy.
They can also mean bad execution of transfering a game to another platform. :spotted owl:
Let's share our opinions on this matter.
Disclaimer:
This thread is intended for polite conversation.
Don't bash consoles or computers,as this isn't the topic of this thread.
The point of this thread is to share opinions about myths,and foul developer behaviour.