Discuss How Crysis2 Could Scale on PC

Post » Thu Jan 06, 2011 2:00 pm

At this stage of development there must be some information available as to how the game will scale on the PC platform so any input from the Crytek community team would be appreciated.

I would fully expect that control over resolution, AA, AF would be available - for me that's a given. Will we have options to control texture resolutions, POM or displacement maps or even tessellation? After seeing the pitiful draw distance on the CryEngine 3 demo I am hoping that this will also scale on PCs.

I expect the small worlds are something that will not change across platforms so no large mission environments. Audio should be good across platforms.

So how about it? After the 360 exclusive bombshell I think a few nuggets of info could make some good PR :D
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Richard Dixon
 
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Post » Thu Jan 06, 2011 10:13 pm

All quality in Crysis is controlled by many hundreds of console commands, all which control a tiny, tiny bit of the overall graphical quality. You can turn any individual feature on or off. This is what makes Crysis so scalable and customisable!
r_UsePOM
See? Set that to 1 or 0 and you have POM or not.
I'd imagine that the same method is used for Crysis 2. I don't expect to see POM settings or whatever on the menu, but the console commands are there, and within a larger category.
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Jade Barnes-Mackey
 
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Post » Thu Jan 06, 2011 6:20 am

I hope they give us a lot of options, tweaking Crysis was a lot of fun.
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Jeffrey Lawson
 
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Post » Thu Jan 06, 2011 10:02 pm

As long as they don't remove the config files in the game directory all is fine.
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Jack Walker
 
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Post » Thu Jan 06, 2011 4:45 pm

/removed OT posts.

Jac, no specific information to give at the moment but as it was announced a while back through different interviews/articles, CryENGINE3 will scale accordingly to all 3 platforms. It will make the most out of whatever hardware you've got, be it 360, PS3, low-end PC or high-end PC :)
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Anna S
 
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Post » Thu Jan 06, 2011 12:52 pm

Can you say whether the in-game console still be available? I'm sure it will scale fine on the PC.
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Niisha
 
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Post » Thu Jan 06, 2011 7:47 am

Console port on the Pc will be a wreck to handle.
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Anthony Santillan
 
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Post » Thu Jan 06, 2011 7:13 am

Can you say whether the in-game console still be available? I'm sure it will scale fine on the PC.
That would be nice, if we had some more info or shots form crysis 2 for the pc some time soon.
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pinar
 
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Post » Thu Jan 06, 2011 8:35 am

Can you say whether the in-game console still be available? I'm sure it will scale fine on the PC.
That would be nice, if we had some more info or shots form crysis 2 for the pc some time soon.
Unlikely to happen.
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Lizbeth Ruiz
 
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Post » Thu Jan 06, 2011 5:35 pm

Seeing is believing... without a demo its nearly impossible to say what this title will do on PC. I have little faith in game devs (Sorry console devs) these days because they lie in order to get sales and abandon support shortly after the title is out there to begin work on newer projects.

and USUALLY PC Gamers end up with these freaking HORRIBLE console ports. NO THANKS THUSFAR CRYTEK/EA.
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Mandi Norton
 
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Post » Thu Jan 06, 2011 2:58 pm

From the looks of things, CryEngine 3 does not support proper anti-aliasing. This is due to the way they do their lighting now. So, to do something about these, quote, "saw like edges" they use their own methods. The most simplest being just blurring the edges.

From what I've seen so far, these "own methods" are crap. Like, really bad. We're basically looking at another case of UE3, where anti-aliasing isn't possible. At all. I'm pretty sure you could apply MSAA, by forcing it, but that would probably hit the performance REALLY bad. No, like REALLY, REALLY bad. Not to mention, you will probably also get artifacts on the screen.

I hope they work on that. On the PC, aliasing is going to be very, very apparent. Especially on low resolution displays. This is something that can drastically ruin the image quality, sadly. So anti-aliasing is, at this point, out of the picture.
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jadie kell
 
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Post » Thu Jan 06, 2011 6:28 am

In crysis u couldnt use AF and POM together until modders done it . As for blurring the edges most console games do that cause it looks ok and improves eye visuals without sacrificing frame rates .Look at killzone or gow. Cryengine 3 may have antialiasing may not but i wish it has.
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Anthony Rand
 
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Post » Thu Jan 06, 2011 6:08 am

As usual, we'll have to wait for the really smart people ( The Modders ) to come and save us and Crytek.
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Margarita Diaz
 
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Post » Thu Jan 06, 2011 7:41 pm

As usual, we'll have to wait for the really smart people ( The Modders ) to come and save us and Crytek.
Theyre still here?
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Dale Johnson
 
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