So well all know at this point how badly we were lied to during the Oblivion previews. Dynamic real time shadows, Radiant AI its all been mentioned before and taken away before release.
So will we see these and maybe other features pulled once again or shall we put our faith back into Todd and Co?
For those that don't know what I'm talking about watch the preview videos that came out for Oblivion. The graphics far surpass what Oblivion looks like right now.
http://www.youtube.com/watch?v=zqMmrZdLnUo&playnext=1&list=PLAABD208DC66D99E3&index=22
"Welcome to our demo"
That wasn't a preview. Just like the Sacred Ashes trailer wasn't what actually happened in the DA:O game. Actually, I think that's about the only area of that game where you don't run into darkspawn, where in the trailer they were the only enemy besides a rather large critter.
If they had said that was definitely in the game, then it would have been a lie. They created a set area for the demo; it was for E3 and they had 20 minutes to show off the whole game. It was set up with the pc ubered with the console, starting out with high skills and 10,000 health and magic and the enemies were nerfed so they would be one shot kills. The 20 minute demo that had to show off the world, the combat system, the magic system, and the npcs that, again, had the settings changed with the console for the demo. To show off the AI, they set the schedules to run in a very short span of time. It wouldn't have been much of a demo watching the bookseller wake up, open her shop, stand around for a few in-game hours, head off to lunch, go back to work for a few more in-game hours, head off to dinner, and go to bed, to start over again the next day. Or they could have followed David Surile to work in his vineyard all day. That would have taken a lot longer than 20 minutes, and could have proved to be rather boring, as well. The AI had to be toned down because the npcs were screwing up quests. Finding a deserted town because the inn ran out of food and everyone left to find lunch, or finding a lot of dead npcs because one was supposed to do a job that needed a rake, and the other npc had it, so the first one killed him for it and the other npcs joined in wouldn't have made players happy after the first "OMG that is funny" reaction. Enough people complained when they themselves broke a quest, if the game was breaking the quests all by itself, there would have been a lot of complaints. They took out the shadows because there were problems with it. They changed the UI from the demo because they thought it could be improved. The persuasion interface was changed. Nothing said at any point said that everything in the demo was in the game.
Its also one of the reasons I'm happy they said nothing about the Skyrim until it was almost ready. The fewer things they released, the fewer things people could complain about if they had to take it out of the game at some point. Early build of the game does not equal finished build of the game that goes gold.