» Sun Jan 16, 2011 4:42 pm
xxAntibodyxx, lol there is nothing goofy about that monstrosity.
What I loved.
Obvious show of effort when swinging weapons
INTERIORS WITH EXTERIORS? :intergalactic: the buildings atleast in the Windmill section show's what would be seamless entering and exiting buildings
Enemy Taunting you, the zombie is epically telling the rest to beat your face in, i'd back up after seeing that.
PEOPLE ARE ACTUALLY DOING STUFF. one guy was carrying a crate, while some other woman was resting on grating.
Player visual Fatigue? after he swipes the dragon in mid air, he shows obvious wear and tear accompanied with heavy breathing.
Animations, nuff said.
Animal animations,, nuff said.
theres a hores.
Weapon contact shown against a zombie when the player has an axe, it gets stuck.
Dwemer ruins.
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what I don't like.
Bleeding shields.
the water but meh, actually that should be a like since water seems to flow pretty well.
People griping about graphics, seriously stow it please.