"Discussion about everyone having the same movement spee

Post » Wed Jul 06, 2011 6:41 am

I don't mind this, as in terms of speed only the player and Maiq was the fastest people in Oblivion everyone else just stood around and walked only 5 or so metres.
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sarah simon-rogaume
 
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Post » Wed Jul 06, 2011 3:45 pm

I think they said only starting movement is the same. Perks/armor/etc. will affect it as it goes on.

So, no. We not mad. U mad. I don't give a crap.

If the only thing people can complain about is armor sets and movement speed then Bethesda has it made.
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Rhiannon Jones
 
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Post » Wed Jul 06, 2011 2:24 pm

I was actually hoping this would be the case. I hated trying to escort someone in OB. :tongue:

Besides, running faster on foot than the deer and horses ran was a tad ridiculous. I'm fine with standardized walking/running speeds.


:hugs:
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Fanny Rouyé
 
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Post » Wed Jul 06, 2011 4:17 pm

Two cars leave from the same place same time for the same destination both have a max speed of 50mph one has two stop for two red lights the other doesnt who wins .who has the fastest time .The average speed of one car wins even with the top speed being the same .Speed is movement used to gain distance from where you are .Quickness and reaction time should be left to he who holds the controller or mouse.IMO.


Thats. not. the. point.
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Louise Andrew
 
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Post » Wed Jul 06, 2011 12:25 pm

I think they said only starting movement is the same. Perks/armor/etc. will affect it as it goes on.

So, no. We not mad. U mad. I don't give a crap.

If the only thing people can complain about is armor sets and movement speed then Bethesda has it made.

I really hope you are right man. Your speed have to increase during the game, otherwise I would be really disappoint
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Kelvin Diaz
 
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Post » Wed Jul 06, 2011 1:06 pm

As long as movement is improved I do not care. Will take better feeling movement over variable speeds in a heartbeat.

Part of why FO3 and NV were somewhat disappointing to me was that they still hadn't improved upon the strange movement of Oblivion in which your character doesn't even seem to have their feet on the ground and just floats/hovers everywhere.
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Marie Maillos
 
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Post » Wed Jul 06, 2011 1:52 pm

Actually, there were mentions about sprinting perks if I recall... Nobody said you cannot change the speed of your sprinting with perks...
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Ellie English
 
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Post » Wed Jul 06, 2011 10:39 am

Not really. Being able to run longer isn't going to help when you're up against something thats actually faster than you. NPC's aren't the only things that move you know.

Ok, now I see what you're getting at. This is true, and I'm hoping that the new AI will take care of this.

For example, there are some wolves that you really don't want to fight, so you run away, and they give chase. No one is ever going to be able to run faster than a wolf (which is realistic, but it's a game), but maybe if you can slow them down enough by making them go over or around obstacles, you can get enough distance, or just run for long enough that they lose interest, or find easier prey.

I don't think we'll have the problem of a wild boar chasing us across the entire province like we had in Oblivion. If it's dragons you're worried about, then there are plenty of places that you can hide where they can't travel.
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tegan fiamengo
 
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Post » Wed Jul 06, 2011 1:03 pm

No matter how many points of stamina a character has one point of stamina is going to result in the same distance being covered (assuming both characters are naked or otherwise have the same gear). Just because one character can go for one more point longer than another does not make that character faster.



It does make them faster.

Heres an example: Person A has lots of stamina, and can go 100 feet while sprinting the whole way. It takes person A 5 seconds to cover that distance. Since speed is distance over time, they went 20 feet/second.

Person B has little stamina, and can only sprint for 20 feet of the 100 foot distance. It takes person B 10 seconds to cover 100 feet. Therefore, person B went 10 feet/second.

Person A was faster than person B, because more stamina cut the time it took to cover a given distance.


Edit: I feel like a math teacher! :biggrin:
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GEo LIme
 
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Post » Wed Jul 06, 2011 11:30 am

Two cars leave from the same place same time for the same destination both have a max speed of 50mph one has two stop for two red lights the other doesnt who wins .who has the fastest time .The average speed of one car wins even with the top speed being the same .Speed is movement used to gain distance from where you are .Quickness and reaction time should be left to he who holds the controller or mouse.IMO.

Thats work for long distance run, in short distance thats has no effect because cars besides of maximum speed have also acceleration, speed attribute is acceleration.
I hope we will not run and sprint forever in Skyrim without of fatigue usage like it was in Oblivion.
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Susan
 
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Post » Wed Jul 06, 2011 3:37 am

"We kept all racial movement speeds the same" I interpreted as that they have the same movement speeds as in Oblivion, where height is related to your speed.

it's wierd to use the word "kept" if he would change it, and it's wierd he's using "the same" if he's not relating to the other TES games.

Nevertheless, the slight difference it gave didnt matter to me anyway, as you're going to be able to affect your speed your speed indirectly with encumbrance and chosen armor and weapons. Plus there's sprint, which can last longer depending on stamina. Doesnt bother me at all if they changed the racial speed difference or no. I'm just happy I won't be able to outurn my horse if I ever choose to talk to an athletics trainer in the game.


They've made your movement speed more to a tactical decision and less of a repetitive motion that only exists to give you a feeling of godly strength (in this case speed). I approve of this.
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Mandi Norton
 
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Post » Wed Jul 06, 2011 5:07 pm

Actually, there were mentions about sprinting perks if I recall... Nobody said you cannot change the speed of your sprinting with perks...

Well source please, anyways where such perks can be placed since there is no skills associated with such activity?
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Richard Thompson
 
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Post » Wed Jul 06, 2011 7:39 am

Thats. not. the. point.

Could be im missing the point i guess .Just shareing what i think.In general i think if you wear heavy stuff and dont building youre charicter for speed and carry a ton one shouldnt expect to be blazeing fast .I think those things should have more effect on speed than if you were born with long legs for instance.But maybe i just dont get what youre saying.
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Suzy Santana
 
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Post » Wed Jul 06, 2011 5:06 am

It does make them faster.


No, it doesn't. End distance isn't what matters here, its how fast you can cover any given distance compared to someone equally outfitted. Try outrunning something thats actually faster than you. Even if you could run longer than whatevers chasing you the fact that he is running faster than you are means he'll catch you regardless of whether you can run longer or not.
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Trish
 
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Post » Wed Jul 06, 2011 11:43 am

The more info they release, the less I want to hear, its getting to the point where I'm starting to dread new info, in fear of whats been cut, dumbed down, or merged next.
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Charlotte Henderson
 
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Post » Wed Jul 06, 2011 1:42 pm

The more info they release, the less I want to hear, its getting to the point where I'm starting to dread new info, in fear of whats been cut, dumbed down, or merged next.


So stop paying attention to the game and wait for reviews to come out before you decide to buy it :rolleyes:
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Kari Depp
 
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Post » Wed Jul 06, 2011 3:57 am

I like the concept of speed depends on what you wear and what you take along for the journey, always felt that being unable to move with 200 lbs but being able to run full speed with 199 lbs was a bit ridiculous. however having no difference in capabilities for speed from the start is a just a bit hard to get in line with, that kind of defeats the purpose of different races, sure starting perks and all is dandy but base abilities should tie in a little bit, a big nord well be fast, but a thin elf should be faster. I do like the while idea though, hopefully it's implemented in a way that we can't fully grasp yet.
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vicki kitterman
 
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Post » Wed Jul 06, 2011 3:24 pm

always felt that being unable to move with 200 lbs but being able to run full speed with 199 lbs was a bit ridiculous.


All the more reason to make them matter. Doesn't count as a justification for removing a whole other set of speed variance altogether however.
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no_excuse
 
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Post » Wed Jul 06, 2011 8:12 am

So stop paying attention to the game and wait for reviews to come out before you decide to buy it :rolleyes:

:facepalm: That had nothing to do with what I said. :rolleyes:
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Becky Palmer
 
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Post » Wed Jul 06, 2011 4:50 am

It does make them faster.

Heres an example: Person A has lots of stamina, and can go 100 feet while sprinting the whole way. It takes person A 5 seconds to cover that distance. Since speed is distance over time, they went 20 feet/second.

Person B has little stamina, and can only sprint for 20 feet of the 100 foot distance. It takes person B 10 seconds to cover 100 feet. Therefore, person B went 10 feet/second.

Person A was faster than person B, because more stamina cut the time it took to cover a given distance.


Edit: I feel like a math teacher! :biggrin:


Yeah, but that is basically all wrong on a practical level. You aren't sprinting in order to travel between 2 towns in a shorter time, you are sprinting because that guy 50 feet from you is shooting at you with his bow. Since guy 1 and guy 2 can get there without running out of stamina neither is quicker on a practical level. Add in the basic non-sprint combat movement is the same as well and the leveling of speed looks even worse. The only hope is for a decent selection of movement perks.
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M!KkI
 
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Post » Wed Jul 06, 2011 10:55 am

Encumbrance.

It is possible that by stamina affecting encumbrance, encumbrance will indirectly change speed.

But in Oblivion, encumbrance didn't change speed. :sadvaultboy:


There doesn't seem to be a way to easily introduce fatigue and/or encumbrance based movement penalties by just tweaking game settings values. This means that it is not possible to have NPC and creatures "slow down when puffed or burdened" without adding scripting to every single NPC/creature. This makes Burden-based poisons pretty much useless unless they are strong enough to overburden and pin them down. Anything less than 100% encumbrance doesn't slow them down at all, but the final straw that overburdens them suddenly pins them to the spot. Draining Fatigue does help reduce the damage they deal, but it doesn't slow them down when they are chasing you.

This doesn't seem to be ideal. I hope they refine the formula to add encumbrance to the equation. Burden should work too as expected. edit: Yes, Morrowind works as expected. "Encumbrance also has an effect on your Speed. In this case, it is the ratio of your Encumbrance to your maximum Encumbrance that determines how much you are slowed by what you are carrying."

I wished they would add multipliers based on races for three main attributes, H/M/S. Even 1.1, 1.2 kind of deal will provide lots of potential difference between races.
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Cash n Class
 
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Post » Wed Jul 06, 2011 4:28 am

Thats work for long distance run, in short distance thats has no effect because cars besides of maximum speed have also acceleration, speed attribute is acceleration.
I hope we will not run and sprint forever in Skyrim without of fatigue usage like it was in Oblivion.

Well the more time you spend accelerating and slowing down the less time you have at top speed .The guy that wins the 3 foot race is the guy that has the quickest reaction time that should be left up to the man behind the controler or mouse imo.I think as in previous games you will be able to out run most things unless maybe youre way over loaded .
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Skrapp Stephens
 
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Post » Wed Jul 06, 2011 2:45 pm

It does make them faster.

Heres an example: Person A has lots of stamina, and can go 100 feet while sprinting the whole way. It takes person A 5 seconds to cover that distance. Since speed is distance over time, they went 20 feet/second.

Person B has little stamina, and can only sprint for 20 feet of the 100 foot distance. It takes person B 10 seconds to cover 100 feet. Therefore, person B went 10 feet/second.

Person A was faster than person B, because more stamina cut the time it took to cover a given distance.


Edit: I feel like a math teacher! :biggrin:

Person A and B have the same stamina and can run the same amount of time, now how can you cover the same distance in less time?
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Adrian Powers
 
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Post » Wed Jul 06, 2011 3:36 am

:facepalm: That had nothing to do with what I said. :rolleyes:


It had everything to do with it, really. "I'm upset by the things that I'm reading and dread each piece of new info that comes out." Simple solution: stop reading the damn info and you won't get upset anymore. Don't invest yourself into this game so much when you think it's likely to disappoint. Just ignore it and hey, look at that, you're not suffering anymore. Your day will improve. You'll have a spring in your step and a smile on your face because you didn't hear that all characters will now wear hats that cannot be taken off because they feel that not having hats was something that got in the way of gameplay.
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Horse gal smithe
 
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Post » Wed Jul 06, 2011 9:32 am

Person A and B have the same stamina and can run the same amount of time, now how can you cover the same distance in less time?

You can't, because both characters are trained runners... :facepalm:

Or, you could just try to pick a more efficient path than the other character
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Maya Maya
 
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