"Discussion about everyone having the same movement spee

Post » Wed Jul 06, 2011 4:55 pm

Nope. Don't care.


This.

Also

that’s now a factor of what you’re wearing and have equipped


...want to run fast? Wear light armor. (what a concept)
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Mariaa EM.
 
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Post » Wed Jul 06, 2011 12:13 pm

Even I am not happy about this. Bretons should not be as fast as Khajiit. ( Unless it comes to clearing a plate, the little hobbitses with spells that they are ).


I agree, a little differentiation would have been appropriate.
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Heather Dawson
 
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Post » Wed Jul 06, 2011 4:33 pm

Individuals run at different speeds, races do not. Germans aren't automatically faster than Brazilians. What Skyrim is doing is changing run speed based on the individual (your encumbrance, what you're wearing, probably perks or spells as well) rather than the race.


No, they specifically cited encumbrance and equipment and that's it. Also, it's a fantasy game. Wood elves better be able to run faster than orcs, and not just because they're wearing less armor.

Also, who changed my thread title? I liked it the way it was!
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Cagla Cali
 
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Post » Wed Jul 06, 2011 9:30 am

Individuals run at different speeds, races do not. Germans aren't automatically faster than Brazilians. What Skyrim is doing is changing run speed based on the individual (your encumbrance, what you're wearing, probably perks or spells as well) rather than the race.



Are you trying to say the difference between a German and an Indian is the same type of difference between a Breton and a Bosmer?

This is a bad choice IMO, if you want to base it off of endurance that is fine, but certain races would/should have different base endurance stats then.
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joannARRGH
 
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Post » Wed Jul 06, 2011 8:19 am

Individuals run at different speeds, races do not. Germans aren't automatically faster than Brazilians. What Skyrim is doing is changing run speed based on the individual (your encumbrance, what you're wearing, probably perks or spells as well) rather than the race.

This is a fantasy game. I'm pretty sure if there were beast-like humanoids in the real world they'd have a different running speed to both Germans and Brazilians.

I can live with the base speeds all being the same though - what worries me more is whether i'll still be able to make a character that focuses on speed.
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Alexandra walker
 
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Post » Wed Jul 06, 2011 4:16 pm

Running speeds got ridiculous in Oblivion. I literally went hunting for deer with a katana, a katana. I understand we're the "Dragonborn" and all that jazz, but I really think we shouldn't be running faster than motorized vehicles of our world. I like how heavy armors and light armors will effectively change your movement speed. If you're playing a stealthy fellow wear the leathers, if you're like me and want to be a Nordic greatsword wielder go with the heavy armor to maximize protection at the cost of speed and more drained stamina. :tops:
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Davorah Katz
 
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Post » Wed Jul 06, 2011 1:39 am

Sprint

No. Because you're still running the same speed. A Nord sprinting will sprint at the same speed as a Bosmer sprinting, just as speeds will be the same if they were walking. Which is stupid.


Indeed. This is the only I info I really didn't like.
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HARDHEAD
 
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Post » Wed Jul 06, 2011 6:29 am

Yeah, but in the games all individuals of a particular race are of the same height and general weight

:huh:

... are you serious? :blink:

Are you trying to say the difference between a German and an Indian is the same type of difference between a Breton and a Bosmer?

Not exactly the same, of course, but the difference between a Breton and a Bosmer is not that of a tiger and a house cat. A Bosmer mage probably can't outrun a Breton warrior. With the possible exception of Khajiit and Argonians, the races of Nirn are distinguished more by culture than by biology.
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Kate Schofield
 
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Post » Wed Jul 06, 2011 12:38 pm

Ive played FO3, FNV and Oblivion all with "slower" characters... in the fallout games I almost always had power or heavy armour on and on Oblivion I had heavy on all the time... And I never really trained the athletic skill.. So Speed is no problem for me...

But I can understand how people who played the cat race will be upset because they were bloody fast!
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Reanan-Marie Olsen
 
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Post » Wed Jul 06, 2011 10:59 am

Yep.... this had me a little salty


I swear if Orcs, Redguards and Nords get screwed over I wont be all the pleased. As far as Im concerned, in Oblivion there was really no good reason to choose those races. They inherently had worse magic skills no matter what and all the other races had intrinsic abilities that they could never attain. There was little benefit.



Individuals run at different speeds, races do not. Germans aren't automatically faster than Brazilians. What Skyrim is doing is changing run speed based on the individual (your encumbrance, what you're wearing, probably perks or spells as well) rather than the race.


Id put money on the Brazilian. Regardless your reasoning has flaws. I wont get into a real life discussion although on average I'd say you're still incorrect. Anyways if that is your opinion on running then why are Orcs so strong? Why are Altmer so great at magic? You should also note that Redguards were supposed to be known for their "quickness of foot." Looks like that wont benefit Redgaurd players this time around.
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John Moore
 
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Post » Wed Jul 06, 2011 11:58 am

Running speeds got ridiculous in Oblivion. I literally went hunting for deer with a katana, a katana. I understand we're the "Dragonborn" and all that jazz, but I really think we shouldn't be running faster than motorized vehicles of our world. I like how heavy armors and light armors will effectively change your movement speed. If you're playing a stealthy fellow wear the leathers, if you're like me and want to be a Nordic greatsword wielder go with the heavy armor to maximize protection at the cost of speed and more drained stamina. :tops:


Real men always go deer hunting with a katana, you ninny!

But that's an issue of balance, of the high end of the spectrum being too high. Now there is no spectrum at all. Forget about races. Individuals can't run faster or slower than one another now. That's asinine. I didn't even like it in Fallout 3. Now it's bleeding over into TES? No, thank you.
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Riky Carrasco
 
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Post » Wed Jul 06, 2011 3:02 pm

More dumbing down I guess, if you really cant change your overall speed somehow.
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Destinyscharm
 
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Post » Wed Jul 06, 2011 9:12 am

Raise stamina.

Tadaa, you can sprint longer.
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Campbell
 
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Post » Wed Jul 06, 2011 2:04 pm

Indeed. This is the only I info I really didn't like.



But there is a Dragon shout that makes you spirint really quick for short distances. Not sure how many times you can use it though....
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Valerie Marie
 
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Post » Wed Jul 06, 2011 5:13 am

I actually don't understand why this is such a huge issue. I never noticed a big difference in racial movement speed in MW/OB, and its not something I ever picked races based on. Determining speed based on what you're wearing makes much more sense, and makes the game more strategic, than it does having it be based on what race you are. Encumbrance is a bigger deal for me, since I tend to loot everything.

This
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-__^
 
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Post » Wed Jul 06, 2011 2:37 pm

Individuals run at different speeds, races do not. Germans aren't automatically faster than Brazilians. What Skyrim is doing is changing run speed based on the individual (your encumbrance, what you're wearing, probably perks or spells as well) rather than the race.



A persons speed depends on ones height, weight, and many other factors. Generally it's the length of ones stride. A tall lean person will run faster than a short heavy person. A khajiit will run faster than an Orc. Because there are major physical differences between them. Also, German and Brazilian are not races.
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Lisa Robb
 
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Post » Wed Jul 06, 2011 12:36 pm

I've been wracking my tiny brain and for the life of me, i can't think of a single good reason as to why a big nord or breton bookworm should be able to run as fast as a bosmer or khajit, or jump as high for that matter.
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James Smart
 
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Post » Wed Jul 06, 2011 2:53 pm

Individuals run at different speeds, races do not. Germans aren't automatically faster than Brazilians. What Skyrim is doing is changing run speed based on the individual (your encumbrance, what you're wearing, probably perks or spells as well) rather than the race.


I didn't know nationality equals race. However, or black people tend to run faster than white people for some reason.


This runningspeed thingie is just a nice way to homogenize the characters (as well as the comment about racespecific initial skill levels not meaning all that much). Decline, says I.
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Robert Jackson
 
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Post » Wed Jul 06, 2011 4:53 am

Raise stamina.

Tadaa, you can sprint longer.


Yeah, but you can't sprint faster. That's just stupid.
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Rob Smith
 
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Post » Wed Jul 06, 2011 7:16 am

More dumbing down I guess, if you really cant change your overall speed somehow.

More than just dumbing down, that would be a deal-breaker for me.

Imagine how people who roleplay mage characters would feel if they removed magic. Or how people who play thief characters would feel if they removed stealth. That's how I'll feel if I can't focus on making a fast and agile character. They're basically taking away how I play Elder Scrolls games.
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Roddy
 
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Post » Wed Jul 06, 2011 8:13 am

More than just dumbing down, that would be a deal-breaker for me.

Imagine how people who roleplay mage characters would feel if they removed magic. Or how people who play thief characters would feel if they removed stealth. That's how I'll feel if I can't focus on making a fast and agile character. They're basically taking away how I play Elder Scrolls games.


This. My thoughts exactly on my beloved Mysticism.
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Queen of Spades
 
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Post » Wed Jul 06, 2011 3:11 am

More than just dumbing down, that would be a deal-breaker for me.

Imagine how people who roleplay mage characters would feel if they removed magic. Or how people who play thief characters would feel if they removed stealth. That's how I'll feel if I can't focus on making a fast and agile character. They're basically taking away how I play Elder Scrolls games.

Your preaching to the choir, brother. At least they confirmed the ability to jump really high, but yeah, no overall speed variable will be ridiculous.
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Sophie Louise Edge
 
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Post » Wed Jul 06, 2011 5:25 am

Your preaching to the choir, brother. At least they confirmed the ability to jump really high, but yeah, no overall speed variable will be ridiculous.


Was there a way to Increase Speed in Fallout 3/NV? I forget.
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Chavala
 
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Post » Wed Jul 06, 2011 6:22 am

More than just dumbing down, that would be a deal-breaker for me.

Imagine how people who roleplay mage characters would feel if they removed magic. Or how people who play thief characters would feel if they removed stealth. That's how I'll feel if I can't focus on making a fast and agile character. They're basically taking away how I play Elder Scrolls games.


Uh, saying you have a character that is a mage is the same as saying you have a character that is fast? Really? I didn't even know that 'Fast Guy' was a standard fantasy archetype alongside the Mage/Thief/Warrior.

Look, sorry that you are losing out on something here, but over-reacting a tad aren't you?
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Jhenna lee Lizama
 
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Post » Wed Jul 06, 2011 8:44 am

Uh, saying you have a character that is a mage is the same as saying you have a character that is fast? Really? I didn't even know that 'Fast Guy' was a standard fantasy archetype alongside the Mage/Thief/Warrior.


Its a playstyle. Doesn't matter if its an archetype or not.
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Matt Terry
 
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