"Discussion about everyone having the same movement spee

Post » Wed Jul 06, 2011 6:55 am

A persons speed depends on ones height, weight, and many other factors. Generally it's the length of ones stride. A tall lean person will run faster than a short heavy person. A khajiit will run faster than an Orc. Because there are major physical differences between them. Also, German and Brazilian are not races.

Should I have said an asian and a caucasian? As I said, the races in TES are more cultural distinctions (i.e. nationalities) than they are biological ones. There are Khajiit who look just like humans, and Khajiit who look just like housecats. Both types can theoretically mate with Imperials. The Imperials are really a catch-all term for at least 2 (but morel like 22) different peoples. Since we can now choose how fat or skinny we can be, does it make sense that a fat Khajiit can outrun an athletic Breton? Not to me it doesn't.
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zoe
 
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Post » Wed Jul 06, 2011 4:15 am

I would have liked it better if they included some more substantial passive racial benefits. As it has been said before, an Argonian simply should be able to swim faster than an Breton and so on and so forth. That they have decided to omit these passive benefits makes sense in therm of development, but it is still a bit of a bummer.

Then again, it is exactly this kind of issue that makes me glad I am getting it for the

PC.
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Dewayne Quattlebaum
 
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Post » Wed Jul 06, 2011 3:20 pm

Its a playstyle. Doesn't matter if its an archetype or not.


I'm fine with that, but that is the comparison that was being made. I'm not telling anyone to "be quiet and accept it". I'm just saying it's not even comparable to taking magic away from a mage.
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Rex Help
 
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Post » Wed Jul 06, 2011 8:14 am

I'll certainly be using a mod for this then, Bosmer, Khajiit, and Redguards are supposed to be inherently faster than other races when the amount of training and experience is equal.
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Nancy RIP
 
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Post » Wed Jul 06, 2011 8:15 am

I'm fine with that, but that is the comparison that was being made. I'm not telling anyone to "be quiet and accept it". I'm just saying it's not even comparable to taking magic away from a mage.


Except it is. Using magic (in whatever way you can come up with) is a playstyle. Remove magic and you remove not only just the pure mage playstyle, but that of the enchanter, the conjurer, the illusionist, the healer, the destruction wizard, the battlemage, etc etc. Remove a lot of variance in speed and you remove all of the playstyles that use speed as the main method, just as removing magic would do the same with those characters.
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KiiSsez jdgaf Benzler
 
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Post » Wed Jul 06, 2011 1:47 am

I don't give a rat's ass about this, what I do care about is the length of the Q&A :(
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yessenia hermosillo
 
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Post » Wed Jul 06, 2011 3:24 pm

Except it is.


:facepalm: Never mind. I should have learned by now you intentionally miss the point just for the sake of arguing.
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Steve Bates
 
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Post » Wed Jul 06, 2011 5:20 pm

:facepalm: Never mind. I should have learned by now you intentionally miss the point just for the sake of arguing.


Did you even read my post? I explained it. You're the one intentionally missing the point. Removing magic is exactly like removing speed.
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REVLUTIN
 
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Post » Wed Jul 06, 2011 4:59 pm

Both in Oblvion and Morrowind the racial speed attributes haven't given that much difference, even there the armor type was more important or if you deliberately focused on speed.
Ironically the fastest race in Oblivion were the Altmer because with 100 speed and athletics they were the fastest just because they were also the tallest.

So your playstyle ruined because of this? Hey guess what, I played just like that too! A nimble character who mainly dodged away the blow instead of blocking.
But you know, designs change, the whole gameplay changes in new games. What do you do? ADAPT!

How do you play a fast chracter now? Wear light armor or no armor at all (like before) raise your stamina (like before) and sprint a lot.
There, fast character.
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Antony Holdsworth
 
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Post » Wed Jul 06, 2011 5:17 pm

I'm not overly hurt by this, but there still better be a "Speed" attribute or w/e they are called. I am currently running a Lightweight "Scout" soldier, whose main focus is speed and light weaponry(daggers,shortswords) and I hope I can still make a guy like that. I don't want same run speeds forever.
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Roberta Obrien
 
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Post » Wed Jul 06, 2011 1:04 pm

I'm fine with that, but that is the comparison that was being made. I'm not telling anyone to "be quiet and accept it". I'm just saying it's not even comparable to taking magic away from a mage.

A better comparison is with strength. Taking away the ability to increase my character's speed is the same as taking away the ability to increase my character's strength.

Now, imagine the tantrums people would throw if your character was stuck with the same base strength throughout the entire game with no way of increasing it.

It may seem like i'm overreacting to you, but I always play fast/agile characters. I don't use magic, I don't use powerful weapons or focus on strength, I use some stealth but not much... and certainly not to play a thief. I basically play a hit and run character. Sort of like a scout or a ranger.
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Peetay
 
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Post » Wed Jul 06, 2011 12:56 am

A better comparison is with strength. Taking away the ability to increase my character's speed is the same as taking away the ability to increase my character's strength.

Now, imagine the tantrums people would throw if your character was stuck with the same base strength throughout the entire game with no way of increasing it.

It may seem like i'm overreacting to you, but I always play fast/agile characters. I don't use magic, I don't use powerful weapons or focus on strength, I use some stealth but not much... and certainly not to play a thief. I basically play a hit and run character. Sort of like a scout or a ranger.

Speed can be altered though depending on what you're wearing and what's equipped.
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Del Arte
 
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Post » Wed Jul 06, 2011 6:07 am

Should I have said an asian and a caucasian? As I said, the races in TES are more cultural distinctions (i.e. nationalities) than they are biological ones. There are Khajiit who look just like humans, and Khajiit who look just like housecats. Both types can theoretically mate with Imperials. The Imperials are really a catch-all term for at least 2 (but morel like 22) different peoples. Since we can now choose how fat or skinny we can be, does it make sense that a fat Khajiit can outrun an athletic Breton? Not to me it doesn't.



You cant tell anyone what the races in this game are supposed to be separated by unless you are on the dev team. With that said, the fact that Khajiit have different physical traits and can resemble humans is irrelevant. The fact that that they can mate with humans is also irrelevant. Even in real life Kenyans are known to be amazing long distance runners due to their body structure and elevated environment. No one disputes this. It is evidenced in their success in marathons and if I recall correctly they too can reproduce with Europeans. Ask Obama's pap. Sure we can play the PC stuff or name exceptions but what is the point of homogenizing everything to the point where nothing will matter in a few levels?

People are just asking for a good reason to pick an athletic type of character. What is the use of playing a Redguard who is supposed to be known for "quickness of foot" when in the end he will get no real benefit from this intrinsic value? What the point of playing a Nord or an Orc if a Bosmer can still lift just as much as he? Might as well pick a Breton or Altmer because no matter what their magic will truly be superior. Might as well pick a Khajiit or Argonian because at least their traits are truly helpful.

If you want to create a somewhat athletic Breton, then you can. I even advocate the ability to increase his speed based on perks and whatnot. But no... he should not be faster than a khajiit for no damn reason. Its a cat for Christ sake.
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Harry Hearing
 
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Post » Wed Jul 06, 2011 12:43 pm

Just wait now.

Does this mean that running speed will not be based on stamina and everyone will run the same, or it is just limited to races?

I don't want to have the same sprint speed near the end of the game as I have in the beginning.
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marie breen
 
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Post » Wed Jul 06, 2011 7:52 am

A better comparison is with strength. Taking away the ability to increase my character's speed is the same as taking away the ability to increase my character's strength.

Now, imagine the tantrums people would throw if your character was stuck with the same base strength throughout the entire game with no way of increasing it.


That's pretty much the case isn't it? :thumbsup:

It may seem like i'm overreacting to you, but I always play fast/agile characters. I don't use magic, I don't use powerful weapons or focus on strength, I use some stealth but not much... and certainly not to play a thief. I basically play a hit and run character. Sort of like a scout or a ranger.


Wait and see what options are available to you. Maybe a perk or two around the sprint ability can get you back in the saddle.

You don't use any weapon skills at all then? Must take a really long time to kill things. Do you just run and back forth jousting the npc with hand to hand attacks?
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Harry Hearing
 
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Post » Wed Jul 06, 2011 4:27 pm

Just wait now.

Does this mean that running speed will not be based on stamina and everyone will run the same, or it is just limited to races?

I don't want to have the same sprint speed near the end of the game as I have in the beginning.

Stamina effects encumbrance, but speed is the same across all races and is only affected by what we wear and what we equip.
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TWITTER.COM
 
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Post » Wed Jul 06, 2011 1:50 am

Speed can be altered though depending on what you're wearing and what's equipped.


Which doesn't give much in the way of difference. Whats the difference between a light armored character that just sits there versus one that moves around? Nothing other than the fact that one moves around and the other doesn't. Speed characters are generally meant to be characters faster than everything or damned well near everything.
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e.Double
 
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Post » Wed Jul 06, 2011 6:55 am

Stamina effects encumbrance, but speed is the same across all races and is only affected by what we wear and what we equip.


Really? So it will not be like in Oblivion where you were much faster at the end of the game? Stamina will not affect that?

Very disappointing then.
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Stephanie Kemp
 
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Post » Wed Jul 06, 2011 1:44 am

You cant tell anyone what the races in this game are supposed to be separated by unless you are on the dev team.

I've read the lore. Unless Bethesda chooses to ignore the lore, I can make some pretty good assumptions.

I'ma leave this circular argument while I still can. In summary: I don't think its that unrealistic, and I don't think it will have a measurable effect on gameplay for 99% of players, so its not something that is important to me.
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Josh Trembly
 
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Post » Wed Jul 06, 2011 1:30 pm

I really hope movement speed is standardized and marginalized to the point of being a non-issue. Nothing trivializes combat and travel like being able to run like a cheetah.
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cutiecute
 
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Post » Wed Jul 06, 2011 1:28 pm

Speed can be altered though depending on what you're wearing and what's equipped.

That's a bit like saying strength can be changed by how powerful the weapon you're wielding is. :confused:

Running Speed is to Athletics what Damage Dealt is to Strength. It's just the outcome.
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Emily Rose
 
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Post » Wed Jul 06, 2011 11:36 am

Beyond a doubt a contestant for the "stupidest thing in Skyrim award".

Totally disappointed.
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FITTAS
 
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Post » Wed Jul 06, 2011 7:00 am

It was broken in the last game so obviously the only choice was to eliminate it entirely in this one.
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Jennie Skeletons
 
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Post » Wed Jul 06, 2011 10:08 am

Whats the difference between a light armored character that just sits there versus one that moves around?


The one who's not moving around is probably dead.
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Kyra
 
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Post » Wed Jul 06, 2011 4:35 pm

im fine with it. im actually glad that the more you will carry the slower you will be since it was silly to run around with a couple suits of armor and several weapons and tons of potions and be able to run like the wind. now if you want to to do that you have to invest in stamina and you will be slower than someone in light armor carrying only the essentials, which is how it should be. we have sprint now so i hope they lowered the run speed to be just a tad faster than fallout 3s run speed and they need to slower swim speed down alot for everyone except the argonians where it makes sense that they woudl be able to swim faster than the other races.
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Liii BLATES
 
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