"Discussion about everyone having the same movement spee

Post » Wed Jul 06, 2011 2:33 am

Speed can be altered though depending on what you're wearing and what's equipped.

Just as strength can be altered by the weapon you hold. If you're using an Iron Sword switch to a Steel Sword and you'll do more damage, thus more strength. :tops:
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Floor Punch
 
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Post » Wed Jul 06, 2011 11:01 am

Yeah because once reaching 'master' in heavy armor it will probably give NO movement penalty. What is the reason for using light armor in oblivion, exactly?
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Lory Da Costa
 
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Post » Wed Jul 06, 2011 12:22 pm

Just as strength can be altered by the weapon you hold. If you're using an Iron Sword switch to a Steel Sword and you'll do more damage, thus more strength. :tops:


:facepalm:
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Sxc-Mary
 
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Post » Wed Jul 06, 2011 7:08 am

You don't use any weapon skills at all then? Must take a really long time to kill things. Do you just run and back forth jousting the npc with hand to hand attacks?

Well I do increase strength and marksmanship to some extent... just not to the extent that i'm roleplaying a really powerful warrior or an archer.
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Laura-Lee Gerwing
 
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Post » Wed Jul 06, 2011 2:08 am

:obliviongate:
Was there a way to Increase Speed in Fallout 3/NV? I forget.

Yes, although thats Earth obviously. You had to raise agility.
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Ice Fire
 
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Post » Wed Jul 06, 2011 4:25 pm

That's a bit like saying strength can be changed by how powerful the weapon you're wielding is. :confused:

Running Speed is to Athletics what Damage Dealt is to Strength. It's just the outcome.

I agree with you, I was just making it clear that not everyone will always be the same speed. I would rather of haved stamina effect speed just like it does encumbrance.
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Emma Louise Adams
 
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Post » Wed Jul 06, 2011 1:54 pm

Well I expect thats will be done, just like it was in Fallout 3, another "to do" additions for modders, I assume there is still some number of variables used to determine actor movement speed.
Movement speed depend on equipped items is also not new feature at all, and if there again will be easy achievable perks thats remove limitations from this penalty, value of speed reduction from equipment will be diminished greatly, unless perks will not completely remove penalty and just reduce it, and such penalty has visible values thats really impact on gameplay.
Interesting Redguards and Orcs before both have speed altering component in their racial powers how it work now?
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Jason King
 
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Post » Wed Jul 06, 2011 4:37 am

This is a disappointment. It's not a make-or-break thing for me, but it certainly doesn't make me happy. Let the complaining commence.


I expect there will be perks which makes you faster.
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sara OMAR
 
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Post » Wed Jul 06, 2011 6:05 am

Should I have said an asian and a caucasian? As I said, the races in TES are more cultural distinctions (i.e. nationalities) than they are biological ones. There are Khajiit who look just like humans, and Khajiit who look just like housecats. Both types can theoretically mate with Imperials. The Imperials are really a catch-all term for at least 2 (but morel like 22) different peoples. Since we can now choose how fat or skinny we can be, does it make sense that a fat Khajiit can outrun an athletic Breton? Not to me it doesn't.



Race does have little do with it, but there are biological differences between these races. A heavy khajiit will run slower than a light Bosmer, but if the khajiit trained himself then he will be much faster than the bosmer, because he has a biological edge with running. Biologically speaking, a Neanderthal would run faster than a Java Hobbit, but an early man would run faster than both, but there are environment and individual health factors that can obviously come into play.

In game, it could work like this:

You pick a race:

Khajiit- 20 Speed

Bosmer - 13 speed

By default, a Khajiit will run much faster than a Bosmer. But if you add things to that:

A Heavy Khajiit wearing heavy armour: 13 speed

A lean Bosmer wearing enchanted light armour - 19 speed

You have now thrown in several factors that make the Bosmer somewhat faster than a khajiit. Now give the cat a big meal and a lot of wine, he will then become a slow, stumbling moron with the speed of 9.
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Dalley hussain
 
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Post » Wed Jul 06, 2011 2:28 am

Yeah because once reaching 'master' in heavy armor it will probably give NO movement penalty. What is the reason for using light armor in oblivion, exactly?

You make believe that there's a difference.

Haven't you heard? That's the new standard. The game doesn't have to provide you with things like that - you "roleplay" and just make believe that they're there.
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Charleigh Anderson
 
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Post » Wed Jul 06, 2011 7:26 am

im fine with it. im actually glad that the more you will carry the slower you will be since it was silly to run around with a couple suits of armor and several weapons and tons of potions and be able to run like the wind. now if you want to to do that you have to invest in stamina and you will be slower than someone in light armor carrying only the essentials, which is how it should be. we have sprint now so i hope they lowered the run speed to be just a tad faster than fallout 3s run speed and they need to slower swim speed down alot for everyone except the argonians where it makes sense that they woudl be able to swim faster than the other races.


That's how it always was, though, except you had a base speed on top of it all, such that two guys carrying the same stuff could still be faster or slower than one another. This decision means less variety and I can't figure out why they did it.
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Charlotte Henderson
 
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Post » Wed Jul 06, 2011 11:00 am

You make believe that there's a difference.

Haven't you heard? That's the new standard. The game doesn't have to provide you with things like that - you "roleplay" and just make believe that they're there.


Dont worry man. Marriage with a virtual character will solve all problems.

/sarcasm
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Amie Mccubbing
 
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Post » Wed Jul 06, 2011 2:33 am

You make believe that there's a difference.

Haven't you heard? That's the new standard. The game doesn't have to provide you with things like that - you "roleplay" and just make believe that they're there.


This so hard
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Charles Weber
 
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Post » Wed Jul 06, 2011 7:54 am

I've read the lore. Unless Bethesda chooses to ignore the lore, I can make some pretty good assumptions.

I'ma leave this circular argument while I still can. In summary: I don't think its that unrealistic, and I don't think it will have a measurable effect on gameplay for 99% of players, so its not something that is important to me.



If you say so. Im not sure what lore you speak of that condemns physical differences that are more than just cosmetic, but feel free to let me know
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Emily Jones
 
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Post » Wed Jul 06, 2011 2:35 pm

Maybe your sprint speed will increase instead? So everyone walks the same, but if you raise a certain skill or have certain specific perks you run faster?
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cassy
 
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Post » Wed Jul 06, 2011 7:20 am

I'm not mad about it, but leave it to the forum scavengers to latch on to a few silly details and declare their exclusion an imminent apocalypse.
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sw1ss
 
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Post » Wed Jul 06, 2011 7:17 am

I'm happy with it to an extent, though I'll have to wait and play to see. Without a doubt this will be something that will be modded quickly though.
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RUby DIaz
 
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Post » Wed Jul 06, 2011 9:46 am

:obliviongate:
Yes, although thats Earth obviously. You had to raise agility.

Agility doesn't exist on Nirn.
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elliot mudd
 
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Post » Wed Jul 06, 2011 11:30 am

Meh I don't think it matters that much. Does that mean an enemy will be able to hit you if you are running at the same speed? I always liked how in fallout I could casually jog away from most threats.
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sally R
 
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Post » Wed Jul 06, 2011 11:29 am

I'm not mad about it, but leave it to the forum scavengers to latch on to a few silly details and declare their exclusion an imminent apocalypse.


ITT: Anyone who complains is just overreacting. :rolleyes:
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Connor Wing
 
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Post » Wed Jul 06, 2011 6:47 am

That's how it always was, though, except you had a base speed on top of it all, such that two guys carrying the same stuff could still be faster or slower than one another. This decision means less variety and I can't figure out why they did it.

Maybe somebody learned the wrong lesson from Harrison Bergeron?
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Scott
 
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Post » Wed Jul 06, 2011 4:21 pm

I'm not mad about it, but leave it to the forum scavengers to latch on to a few silly details and declare their exclusion an imminent apocalypse.



See... what you're doing is projecting your own exaggeration on other people. This is an ES forum... we talk about ES here. Obviously this is a topic that some people find interesting enough to debate about. No one is saying the exclusion of differences in run speed will break the game.


I think you're trolling. :wink_smile:
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dav
 
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Post » Wed Jul 06, 2011 4:13 pm

If the different races get different base stamina levels, they will have different speeds. Speed = Distance / Time, so if some races can sprint longer (because of more stamina) they can cut down the time it takes to go from A to B, thus increasing their speed relative to other races.

I prefer this new system, because before your instantaneous speed would increase to crazy, faster-than-a-horse, levels. Now that instantaneous speed is fixed, we must increase our average speed through the use of more stamina.
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latrina
 
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Post » Wed Jul 06, 2011 3:17 pm

Agility doesn't exist on Nirn.

Not any more, LOL. Although I was talking about Earth limitations.
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Camden Unglesbee
 
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Post » Wed Jul 06, 2011 1:15 am

Problem is that sprinting longer means nothing if the person sprinting after you is still going the exact same speed. He just has to stop quicker than you not because hes actually slower but because he's forced to stop and you're not.

To explain it more, think of a race to a tree. Both characters are naked, but one has more stamina to run with than the other. The tree is not so far away that either will run out of stamina before reaching it. Both characters will hit the tree at the same time. Move that tree out of the reach of the character with the lower stamina, then the one with more stamina will win. Neither is faster, one can just run longer.
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Ash
 
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