Hello, i have opened this topic so we can discuss about the d&d alignments of skyrim groups.
Companions. I think companions are lawful neutral. They warn you about not transforming next to guards and they also care and order you to avoid killing any citizen while in a quest. They couldnt care less, if the target werent to pay. Although they have pride and rules, which they follow. They just dont mind other people' business.
College of magic. They are good, as they avoid harming innocent, or anyone in general. They follow the laws of the jarl and since they know people fear them, they refrain from experiments or conjuring, because they dont want to scare people. Lawful good.
Dark brotherhood. Neutral evil. They dont follow the general DB rules since they have forsaken the 5 tenets rule. They do have some structure but less solid, so they are neutral in that aspect. They kill people for money and fun, therefore they are evil.
Thieves guild. Hmm this troubles me. They know they break the law so they arent lawful, but they follow a set of internal rules so they are not chaos. About good vs evil. They are halfway neural to evil. They dont aim innocent, or use violence but then again stealing is general is bad, not the worst in the world though. Neutral neutral- evil neutral.
Blades. Lawful evil. They follow rules, but they use them as a tool of domination and try to erase one of the most ancient species. Fighting dragons to defend is one thing, kill everyone is another.
Greybeards. True neutral. I wont harm you, i wont go against any law without reason but if you touch me, i will bring you down.
Imperial army. Lawful neutral. They follow rules generally, while they do some things than are wrong, they will try to protect people in some sense. Sometimes they walk towards lawful evil, but generally they stay neutral.
Stormcloaks. Chaotic evil. They have the way of "everyone that is not with me, is against me", so there goes the chaotic. Also, they might have good cause, but they use brute force to achieve it. "Kill the high king and start a civil war." What if other people dont agree? Will you just force them?
Dawnguard. Fallen neutral good, so neutral evil. Neutral because they will even try kill the vampires without the jarl's permission in the respective quest. Evil because they have started from a good cause but now they will kill every vampire on sight.
Vampire clan. Chaotic evil. "Everyone who is not me, is prey".