Gone through your blog post and sorry I disagree that it will be small impact for modmakers. It was desasterous as it happend for Sims 2 and it will happen here too. Greed, Greed never changes
Gone through your blog post and sorry I disagree that it will be small impact for modmakers. It was desasterous as it happend for Sims 2 and it will happen here too. Greed, Greed never changes
I think this is a very reasonable and well thought out post.
Who does business in the EU has to respect EU laws, same for every country in the world.
It was considerably less so on both counts last night.
So what? They sell games in the EU. Those sales are subject to EU laws. Valve is already in hot water because of that. Their home country isn't a defense.
That's true, but as long Valve offer their services and products to EU customers then EU rules applies whether Valve like it or not. The same thing applies for Bethesda as well.
Exactly. If they don't agree to the EU law they can take their shoddy business practices elsewhere.
Steam has even a clause in their end user contract that people agreeing to the term of use of Steam cannot participate in class actions against Valve! I'm told that this kind of clauses may be legal in the US and but certainly not here in Europe, where you cannot waive your individual rights, not even if you make an informed decision and sign a contract.
(That's why I'm thankful I live in a country where individual freedoms and rights are still valued a bit more than the lobbyist's interests.)
Could i basically take someones mod (for example a person that hasnt replied for a long time assuming that same person isn′t not going to continue his/her workand log on to steam) and claim its my own, selling it in the workshop? I mean how high is the risk of getting sued?
See QA the fourth one down http://www.gamesas.com/topic/1516784-skyrim-workshop-now-supports-paid-mods/#entry23942002
Yes... actually, whether or not that's enforceable in the US is unknown. Also, this is so not something I think I'd want to complain about, but meh. Go sue Valve in the EU if you think it worthwhile. It's not like the EU isn't shy about enforcing it's will on US companies.
It's funny to imagine the unofficial patches requiring payment, with Bethesda getting paid for someone else doing their job.
I'm also considering not buying future Bethesda games. Despite TES being my favorite games so far.
I'll certainly think both once, twice and thrice before buying anything on Steam.
If I'll buy future Bethesda games or not, depends on what will happen.
If mod sites like Nexus will remain, then yes I might buy the games and continue uploading my (free) mods on these other sites.
If mods become Steam Workshop only content, then NO WAY.
As for people on Workshop uploading stolen content and them having the right to do so as long as the content was free... No one wants to buy something they can get for free somewhere else, so hopefully mod users will check if there's a free version available before buying anything.
Looking at what happend with UOP (there was a lot of unneeded quarrel about "how you can't use the patch that I made" or "you have ripped of my glorious and so special patch") for NV I wouldn't be so sure about that.
I only slept about four hours last night because I woke up and my mind started churning over this mess. I'd like to believe that this won't significantly damage the modding community, but I'm having difficulty convincing myself. Words of assurance that this won't kill modding as we know it ring about as hollow as the empty promises of a corrupt politician with a severe honesty deficit.
"If you like your mods, you can keep your mods! If you like your Nexus, you can keep your Nexus! Period!"
Bethesda really needs to release a clarifying statement and assure the community that the creation kit and GECK will work as they always have, and that obtaining mods from private sites like the Nexus will always be supported and encouraged.
It'd never happen. The amount of content rights dispute that'd take place would be ridiculous and the unofficial patches have always been made out of a passion to improve the game for everyone.
Arthmoor has already said the USKP will cost $0.00 USD. Publicly on Nexus
And as Silent Spike says it would be a nightmare
How would you also divvy up the profits among all of the many many community free contributers ( if they all agreed to it in the first instance, such a proposal would have to be checked with all because the original spirit of contributing to the Unofficial Patches would be changed ). How do you account one fix in cost versus another persons work. Is a code fix the same in value as the skills required to make texture or mesh fixes .. How does anyone account for the many hours they put into it even if everyone got an equal slice of the minimum wages per hour say .. It would be ridiculous
I certainly would not agree to it.
Was sadly not true for New Vegas for a very long time. Business changes the mind of people. Even some valueless internet points do.
Probably not, but it's the same with most mods: it's not only bugs, but also bad design, lack of variety, and shallow gameplay which are the reason mods exist in the first place. It's amazing to consider Bethesda wouldn't fix/improve their game because it's not lucrative enough, and now, on the contrary, they'll get paid for not doing it.
Yeah it still amazes me companies get away with this even more and more as time goes on. I recal the Unreal Tournament 2004 Official patches where the company went all out to squash every bug that could be found .. I think they had a pretty comprehensive patch plus lots of extras to go with it ..
But that was the exception. Compare Bethesdas chum bucket of code, 4-5 official patches and the thousands of bugs that are left are the communities job because the company policy does not give a rats [censored] beyond the end of support period is up.
As others have said, the Unofficial Patches will remain free; that has already been established and isn't going to change.