I'm not anti-capitalism, but I am anti-ruin-a-community.
I'm not anti-capitalism, but I am anti-ruin-a-community.
@DE,
But that is the problem: we are deciding the future NOW. If we, the users, accept Pay-Mods, then next-time around what is to stop Beth/Valve saying 'All mods on Workshop have a service fee of $1'? And then from there to say Mods can only be distributed via their service? NOW is when a stand needs to be made, to stop that happening--THAT is the real issue here.
Remember DLC? How it would be 'extras'... Now look where it is, content on-disk, content pre-designed for DLC distribution, et cetera...
A CD can be played in any CD player, provided that it's formatted correctly. If a CD doesn't work, you damn well sure I'd push to get a refund, and so would other customers. Hell, I just got a refund from a site because they supposedly shipped a CD a month ago...that never came in and no one can give me a straight answer as to where it is.
If a mod breaks because of an update, or it doesn't work at all due to other mods the player has, what then? It's already hard enough getting Valve to give refunds for games that use false advertising in Early Access, let alone doing so because of a mod. Valve has terrible customer service and terrible quality control and everyone knows it. Yet people expect this to be fine?
Saying that opposition against this is anti-compensation is a red herring. This system is exploitative and broken in its current form, full stop.
Sad day for modding -- Glad I'm pretty much done with it any way.
Say goodbye to the days other modders were around providing help to modders that needed something for their mod like someone who was great at creating a dungeon layout but needed help coming up with that sword that would be hidden deep inside - as now the help will either cost the modder to get or will not be able to be retreived unless you buy both the dungeon mod and the mod for the sword and all the trolls that already copy modders work and post them free on other sites are going to go crazy uploading ripped off works for sale - taking the work of those that still wish to help by providing their content free are soon going to find that work being included in other mods that are for sale and lose all interest in providing the free stuff anymore.
using that logic, all games should be free because they are reliant on the hardware that plays them
Let's remember that the people who play these games are mostly teenagers with no disposable income of their own besides some birthday money and the rest are college kids in debt. So the reason PC customers like mods is because they're free. It's dreamy; you're getting free content for an awesome game and the only thing you risk is messing up your saves/computer.
The coming generations of people are and will be the most internet savvy. Imagine the amount of people who pirate Skyrim. Obviously pirating is bad but why pay for something when you can get it for free? I mean, there's legal ramifications but people still steal. I think the worst you can do is underestimate the consumers. When there is a cheaper alternative, people will flock to them. Yes, you can argue there are dumb lazy millennials who like to buy whatever flashes their way. But with the latest economic downturn, I think many have sobered up and are intensely aware of economic issues. Not to mention there's a general distrust of corporations. Bethesda in the past had the goodwill of their PC consumers by not messing with the modding community and even supporting it. We can forgive them "stealing" modder ideas from past games because of their contribution with the game and toolsets, and mods are free to all, including the developers.
Sounds great, right? The "unlimited" modding aspect was a perk that pretty much won customer loyalty. Slowly but surely, they're pushing the envelope and hoping those same customers will pay a little extra and stay loyal. That the backlash will pass and fade and they can implement this without hassle. Of course, I just mentioned that their demographics tend to be internet savvy and poor. You can mooch off the 12 year olds with parent money or the advlts who don't mind tossing a couple bucks, but everyone else will probably just find another cool game through a Google search or reddit reference. Ultimately, treating your demographic dumb will bite you in the back. Lazy is reasonable, but dumb?
Still, it's understandable Beth and Valve enabled paid modding. It has huge profit potential because even though the demographics lack money, there's so many people who each spend a little. And assets? All electronic media makes distribution a cake-walk. I think the biggest concern is when paid mods become the standard, and the law.
What he said.
I thought about replying in that forum, but I cannot find a way of doing that without being condescending, so I didn't say a word.
And what this guy said.
I just found this thread so be patient with me if this has already been discussed. Where does Nexus come into this? I'm asking because just about all of my mods come from Nexus. I stopped using the Steam Workshop some time ago .
The Nexus gets a small (well, minuscule) cut of the profits. Though that is if the Mod Author of said SW file decides to donate a part of the funds they make from their mod to them.
Oh ok, so apart from the $5 a month that I donate to Nexus, I won't have to pay for mods there like they are charged in the Workshop?
My fear is that for Bethesda's next Fallout or Elder Scrolls installment, they'll want to DRMify modding to ensure mods can only be installed through the Workshop. This would ensure that paid mods cannot be obtained through other sources, either for free or with donations directly on the author's site. This would kill places like the Nexus.
I have no doubt that they will. Look at Star Craft 2. Before that, Blizzard had no restrictions over custom maps. After Star Craft 2 launched, the "wonderful" system was introduced that nobody can download maps and play it like they used to, but had to go through Battle.net to download them into some obscure folder.
I will not be surprised if Bethesda's next game will have something like this.
75% cut.
Supporting modders.
Sure... sure.
Do people seriously like being exploited and shafted these days? Really? Do you honestly think this is an ok practice? Really??? Christ on a bloody cracker. This is not the way to support modding, this is greed and exploitation, pure and simple.
Currently no. The only change they have made is that when you download a file a Donation prompt will appear, which is just to remind the downloader that there is the option (basically, an extra click). Asides from that, nothing has changed... yet.
This just made me realize...
Unfortunately, even if my once beloved Bethesda had second thoughts about all this, they are now tied to legal agreements with valve. This situation is not going to change unless Bethesda was clever enough to include a limited time "duration" in the contracts AND are willing to make Value angry with them by enforcing the clause when they can.
Please note I have been an extremely active TES mod CREATOR for over 10 years and even made mods that were adopted into Skyrim game play. I never once regretted that they would get to use my work and ideas for their game, even now.
I am disappointed in Bethesda for this new turn of events. But I will try to separate my feelings for the "CEOs" of the company that made this happen from the artists and programmers that have no control over the business. I still profusely thank Todd Howard and his team for what they have given me up to now.
Nothing lasts forever.
https://www.reddit.com/r/skyrimmods/comments/33s0g8/i_have_hidden_all_of_my_mods/
I do hope people haven't been uploading content to Steam as pay mods made with the student version of 3DS Max, I'm sure Autodesk wouldn't be amused. If Valve is profiting from content made against Autodesk's wishes by breaches of their EULA they might find themselves in hot water along with the mod author. Might be something for any would be mod thief to think about also, after all Steam has your details they might have to pass that info over to Autodesk lawyers one day.
If that happens then you can expect the same thing that happened with The Sims... Yar har diddly dee~
By the way, Valve has already removed mods from the Steam Workshop where the author had added a donation link in their description.
Apparently SkyUI 4.0 will stay on the Nexus. However, SkyUI 5.0 and onwards will be SW only.