Discussion for Workshop Paid Mods - Thread 7

Post » Sat Apr 25, 2015 4:44 pm

Oh geez, didn't know SkyUI was going Paywall :/ Something so integral to the PC Skyrim experience. At least Arthmoor has stated the unofficial patches will always be free.

User avatar
Alisia Lisha
 
Posts: 3480
Joined: Tue Dec 05, 2006 8:52 pm

Post » Sat Apr 25, 2015 1:32 pm

Someone at work brought this up. It's interesting that amongst the massive piles of sword/armor mods already for $ on the workshop, few seem to be wondering how many of those people have commercially licensed 3D products.

User avatar
Sarah Evason
 
Posts: 3507
Joined: Mon Nov 13, 2006 10:47 pm

Post » Sat Apr 25, 2015 4:09 pm


When big shots join the trend of money-making, I fear that Elder Scrolls 6 will come with no UI at all to appease the SkyUI team.

No QA! USKP team will handle that
Oblivion level graphics! Modders will handle that

When you strip them bare of any apps, Android and iOS can't even do the most basic of tasks, see if Elder Scrolls 6 and Fallout 4 will come with inventory management, iOS don't have that
User avatar
Tamara Dost
 
Posts: 3445
Joined: Mon Mar 12, 2007 12:20 pm

Post » Sat Apr 25, 2015 7:21 pm

Maybe SkyUI will also be a timed exclusive.

This generation is all about timed exclusives even on modding :D.

User avatar
Lynette Wilson
 
Posts: 3424
Joined: Fri Jul 14, 2006 4:20 pm

Post » Sat Apr 25, 2015 6:49 am

This post is pretty clear and to the point from a modder on the steam forums.

'Unless someone starts making money off my work without my permission?

Or someone gets my mod pulled down because it is too close to their pay-to-access mod?

Or I legitimately use someone else's mod in my own, but they start charging for theirs and I need to pull my own one down.

Or people can't play mod without paying for someone else's.

Or I want to learn from another mod how to do a particular thing, but cannot because it costs.

Or someone randomly accuses me of stealing their work and gets my mod pulled down?

Or people won't contribute to my mod now because they won't make a profit.

Or maybe big teams of modders won't happen because everyone wants some profit and don't want to split the measly 1/4 between twenty people. Especially if two out of those twenty do half the work.

Or maybe down the line [censored] DRM practices get implemented which close down the ability for me to share my mod outside of Steam's infrastructure?

Or maybe down the line all promotion goes to paid mods rather than free mods?'

User avatar
Mike Plumley
 
Posts: 3392
Joined: Wed Sep 05, 2007 10:45 pm

Post » Sat Apr 25, 2015 6:18 am

As I said earlier, this is one my of major issues with the current system in place. Given how many mods had a tendency to rely on one another to work nine times out of ten, it creates a awkward system where you might (Sadly, the onus is on the modders on a personal basis whether or not to actually sell a mod) have to buy two or three different mods just to get the one you want working.

As it stands, I do think there needs to be a much tighter grip on what kind of mods you're able to sell on the Nexus to avoid issues like this.

User avatar
Kari Depp
 
Posts: 3427
Joined: Wed Aug 23, 2006 3:19 pm

Post » Sat Apr 25, 2015 5:08 pm

There is someone whose pending mod is instant mastery spell tomes... For those who can't deal with 'messy console commands'.

Also please tell me the smithing chest mods are some kind of sick joke..

User avatar
Tinkerbells
 
Posts: 3432
Joined: Sat Jun 24, 2006 10:22 pm

Post » Sat Apr 25, 2015 4:36 pm

If I were you, I'd be more worried of getting mods to be created at all.

In commercial world, everyone needs to re-invent the wheel. Oh, you found out how to make an auto-sorting container? Well now you can charge $10 for it and everybody else needs to re-invent it if they can't pay.

So many things happened when Skyrim was released with a new engine: everyone tried to figure it out, and when someone found out how to do something, the knowledge was shouted off of a soap box with the largest megaphone they have

See if you can find good teachers on the modding scene once they know they can exploit the rarest of a resource: knowledge. The compiled script obfuscates the actual source code, how are you going to learn from others?
User avatar
leigh stewart
 
Posts: 3415
Joined: Mon Oct 23, 2006 8:59 am

Post » Sat Apr 25, 2015 2:54 pm

This is the new level of quality that payed mods are giving us.

User avatar
Kara Payne
 
Posts: 3415
Joined: Thu Oct 26, 2006 12:47 am

Post » Sat Apr 25, 2015 6:05 am

People are hiding their mods on Nexus out of fear of people stealing it and selling it, and some authors are completely erasing mods on Nexus and going the workshop route to sell them.

Assuming that is what you wanted to know.

User avatar
Laura Cartwright
 
Posts: 3483
Joined: Mon Sep 25, 2006 6:12 pm

Post » Sat Apr 25, 2015 12:28 pm

That is good that the Unofficial Patches will always be free. Any word on future open cities mods? I'd hate for them to be behind a paywall.

User avatar
Lory Da Costa
 
Posts: 3463
Joined: Fri Dec 15, 2006 12:30 pm

Post » Sat Apr 25, 2015 6:15 pm

Ya, shame SkyUI went that route. That mod was a godsend for PC players because the vanilla UI was way too clunky and vague. But I am glad the USKP team is keeping it free.

User avatar
jaideep singh
 
Posts: 3357
Joined: Sun Jul 08, 2007 8:45 pm

Post » Sat Apr 25, 2015 10:30 am

Yep. Hopefully next TES open cities are part of the base game though. Although now what's the incentive to do that? They can just let modders add it and make even more money,

Apparently the old midas magic has pop ups now that advertise the paid version.

User avatar
Arnold Wet
 
Posts: 3353
Joined: Fri Jul 07, 2006 10:32 am

Post » Sat Apr 25, 2015 12:30 pm

@Rae,

Exactly--if you discover how to do something new and interesting, you have every reason to keep it to yourself if you can make money off it. I find it hard to believe that the same people who are willing to charge for their mods will be willing to share their techniques for free... Maybe we will even see 'resource Mods' for sale, to "teach" how to do things... :/

User avatar
Ruben Bernal
 
Posts: 3364
Joined: Sun Nov 18, 2007 5:58 pm

Post » Sat Apr 25, 2015 9:37 am

I don't think I could sleep at night if I tried something like that. Taking money from people who don't know any better in the scummiest way possible.

User avatar
Sara Lee
 
Posts: 3448
Joined: Mon Sep 25, 2006 1:40 pm

Post » Sat Apr 25, 2015 1:05 pm

Believe it or not, game developers usually enjoy developing games. That's the incentive. ;)

User avatar
Connie Thomas
 
Posts: 3362
Joined: Sun Nov 19, 2006 9:58 am

Post » Sat Apr 25, 2015 2:15 pm

Feel free to call me daft, but I'm confused. Is the yep a "yeah it will be free," "yeah it will be paid" or "I agree" ? Sorry for being dense :P

Woah, wait like IN GAME pop ups? For real?

User avatar
Dustin Brown
 
Posts: 3307
Joined: Sun Sep 30, 2007 6:55 am

Post » Sat Apr 25, 2015 7:26 pm

There are two chest mods that add smithing stuff to whiterun pending so it seems like a few people are trying to cash in.

User avatar
Sophie Morrell
 
Posts: 3364
Joined: Sat Aug 12, 2006 11:13 am

Post » Sat Apr 25, 2015 8:01 am

Oh wow, the Instant Mastery mod went paywall :( I use that mod to speed up any new characters I want to try out so I don't have to grind...

User avatar
Code Affinity
 
Posts: 3325
Joined: Wed Jun 13, 2007 11:11 am

Post » Sat Apr 25, 2015 12:25 pm

Yep for it would be a shame for it to go paid.

Yeah apparently so. Apparently he's been deleting loads of angry comments.

Unfortunately as told by devs at places like Ubisoft it is often not up to them what stuff they do. If the suits want to make more money that's what they do.

User avatar
Eduardo Rosas
 
Posts: 3381
Joined: Thu Oct 18, 2007 3:15 pm

Post » Sat Apr 25, 2015 7:04 pm

Chesko took a chance and was burned by both Valve and Bethesda. He has my full support and respect when he chooses to return.

User avatar
sam westover
 
Posts: 3420
Joined: Sun Jun 10, 2007 2:00 pm

Post » Sat Apr 25, 2015 2:35 pm

What all did the mod have in it? No promises, but I might be able to make a similar mod, and upload it for free, of course. It would probably be a while till its made, as school doesn't let out for two weeks. I'm happy to try and make alternatives, if people want them, though my modding talent isn't too great.

User avatar
Juliet
 
Posts: 3440
Joined: Fri Jun 23, 2006 12:49 pm

Post » Sat Apr 25, 2015 4:20 pm

Press the tilde key type in AdvSkill (skill) (number) to advance skills?

Ie AdvSkill Sneak 10000

User avatar
Ruben Bernal
 
Posts: 3364
Joined: Sun Nov 18, 2007 5:58 pm

Post » Sat Apr 25, 2015 2:56 pm

Damn that's crazy, and a shame. Video games shouldn't have spam and advertisemants in them.

User avatar
Charlotte X
 
Posts: 3318
Joined: Thu Dec 07, 2006 2:53 am

Post » Sat Apr 25, 2015 7:18 pm

Some modders on r/skyrimmods are beginning to hide their mods that require SkyUI.

User avatar
josh evans
 
Posts: 3471
Joined: Mon Jun 04, 2007 1:37 am

PreviousNext

Return to V - Skyrim