Hey all,
I'm gonna copy in a post I made on Reddit (and the Nexus) giving a suggestion about how Valve and the modding community could meet in the middle. I'm a firm believer myself in that the modding community should always remain moneyless, and that it should even get rid of the donation button entirely. My PERSONAL opinion is that I would never (and have never) modded for financial gain at all, under any circumstance. But, I know that is an opinion, other people probably WON'T share it, and I've accepted the fact that this is not what's best for almost anybody. However, I think this proposed solution might be a really good common ground for all parties involved: mod users, mod authors, Valve, and Bethesda. If it gets enough attention, I think they would take notice and this might be the start of how everyone can benefit. Anyway, without further ado, here it is:
I initially thought of this when I was skimming through (sorry it won't let me post links) and he mentions something along the lines of voting for mods, and if enough mods get enough votes, they become eligible for being a paid mod. I feel like this satisfies a number of concerns that I personally had (not all, but certainly more than the current system). It alleviates the issue of purely cosmetic cheapskate mods becoming the driven factor for profiting, it allows a community-based oversight system that was pretty much already around anyway (for anyone using the Steam Workshop), and it will still help Valve and Bethesda (and the modders) get a share of any money they want to be entitled to.
This would put the modding community as the first point of contact for deciding whether a mod would be worth being a paid mod - a system that is pretty much already used on the Nexus already through Endorsemants. Say, enough "Endorsemants" and the mod becomes eligible to be a Paid Mod, at which point it goes through the SWS Paid Mod Review cycle and etc.
So, what do you guys think? Does it svck? How could it be improved? Should we disregard it completely and only accept an all-or-nothing policy? Or are things perfect the way Valve and Steam are making them now?