Just because the mighty Chaos God Nurgle, to whom I serve alongside Khorne, has the power to bring his followers back from the dead, doesn't automatically make me a necromancer...Oh, it wasn't about that. *Ahem* Well, I'll try to answer your questions to the best of my knowledge, Wizzy.
I’m only aware of Oblivion lore (what is found on books in the game and npc conversation), since I only played TES4, and information regarding liches and lichdom (the process of becoming a lich) is very scarce.
The Path of Transcendence is the only piece of information detailing a process of becoming a lich. To note, there is evidence that there could be other ways to obtain this state, as seen twice in Morrowind (Barilzar and Aesliip). Not too surprising as it is a big taboo to become a lich, even among necromancers, so no one is really going out of their way to show the world their findings.
There was a book I read called “The Path of Transcendence” which you might as well know, is the diary of a necromancer that wanted to become a lich.
Although he never talks about anything specific about the process of becoming a lich, he mentions vaguely the tedious process to construct the sands of resolve.
Lets put some notes of what we do know:
1) It involves separating your soul from your body and placing it in a temporary shell. This is likely to have it so the body "dies", but the spirit can come back to it without being sent to the Dreamsleeve (don't ask what this is, just think of it as where spirits go when they die).
2) For the body to be immortal, it has to be...how should I say...zombified? It needs to decay, shrivel up, or something. Either way, it turns into a decayed corpse. Reason for this is so that the body is already dead, making the user effectively immortal (though stinky and dead looking)
3) When the process of lichification is complete, the temporary shell is discarded, and the soul returns to the body of the lich.
4) The soul of the person in his/her lich body will not be rejected by the lichified body, and still retain their personality and knowledge.
It seems it would be necessary to:
- Sacrifice many innocents. For what exactly?
- Resurrection of his servants to aid him in his tasks. What tasks?
- And a week-long ritual. What sort of ritual?
For point 1, I assume to make more servants. However, this guy was going absolutely balls to the walls crazy, so the idea of just finding already dead people probably didn't cross his mind.
For point 2.... :shrug: . I will say I find this step largely unneeded, as Aesliip was able to do this alone, and didn't like the Draugr (nord zombies with a huge bloodlust). It is possible he could have grave robbed or took the dead, but he loved the Skaal too much. But there's always some berserkers he could have used, but the draugr may have too much bloodlust to control.
Point 3, now this is something I can deduce easily. The week-long ritual is most likely the part where practitioner transfers his/her soul into the temporary shell (Sands of Resolve in this case), has his/her body go through lichification, and at the end transfers his/her soul back into the lich body and becomes immortal.
But now more questions arise.
What if the steps explained on that book, aren’t the only ones to get to the Lichdom state?
Let me tell you of the story of Aesliip. He was a nord necromancer in the lands known as Solstheim, a tundra north of Vvardenfell, and was an ex-Skaal (nord nature worshipers of Solstheim). He was put into exile by the Skaal for becoming a necromancer, but harbored no hatred towards his ex-kin. During his years of isolation, hidden under a lake, he found there were powerful daedra waiting to pop out and kill everyone. He tried to warn his old brothers and sisters, but they ignored him. Saddened, he resolved himself to prevent complete disaster by sealing the daedra using his powerful magical ability. However, he grew old and knew one day he would die and the daedra would be released. His only option was to become a lich. He did so, alone, and continued to remain in the cave under the lake forever sealing the daedra till someone powerful enough could come to eliminate them.
Here I believe that only process 3 in the Path of Transcendence was performed. However, I will stress that only powerful mages can accomplish this.
And then we have Barilzar, another lich in Morrowind, this time in Mournhold. With this guy, he was a very powerful mage in life, who created a ring that is said to have the ability to open gates to Oblivion and allow a user to teleport anywhere. He also found this ring to be too dangerous for mortals to have. For better understanding, here is what he said,
You have no place here, child of living flesh. The Mazed Band must not be allowed to leave this tomb. The Band should never have existed at all. That was my folly, and this is my curse. For all eternity, I am damned to walk in this half life, to keep my creation from destroying the hearts and minds of mortals. Those who would challenge my fate will pay with their lives.
Either he was cursed, or willingly lichified himself in order to make sure that the band never falls into the hands of anyone else. Personally, I believe the latter. With this guy, he had access to a large number of undead, so PoT 2 and 3 are likely. Of what these tasks are, still no clue, but I find it largely inconsequential. Maybe they're there to help process the body and act as guards.
On Lichdom
Now, I’ll suppose the player already knows how to become a lich, and has already transformed into one.
How should he look like exactly?
Well, we all know that liches are undead, and so looking like a decayed body or a skeleton seems to be more appropriate.
Here are some pictures of liches throughout the games:
http://images.uesp.net//1/11/OBCreature-Lich.jpg
http://www.uesp.net/wiki/File:TR-creature-Lich.jpg
http://www.uesp.net/wiki/File:TR-creature-Barilzar.jpg
http://images.uesp.net//6/64/BM-Creature-LordAesliip.jpg
http://images.uesp.net//c/c4/DaggerfallAncientLich.gif
http://images.uesp.net//0/01/DaggerfallLich.gif
http://images.uesp.net//1/1b/ArenaLich.gif
As for what you should do, do whatever you feel bets suits you. Just remember that liches are spellcasters, who are very powerful already, trying to obtain a way to immortality for various reasons (study, protection, power, etc), because death is VERY inconvenient.
However, there is a specific lich that doesn’t apply to these rules.
I’m talking about Mannimarco. He became a lich thousands of years ago right? Rumored to be the first lich ever. But as you can see in the game, he has no decayed body or skeleton, is just a fancy altmer.
My first thought is that he uses some conceal magic to hide his true form.
To be honest, I'm not really convinced that was really Mannimarco. http://gamall-ida.com/f/files/realmannimarco_190.jpg, if he were still around. However, this what what http://www.scharesoft.de/joomla/almanach/images/d/d4/Mannimarco_Daggerfall.jpg. Nowadays, http://www.astrosurf.com/sweiller/MosaFullMoons.jpg as this was a ending to Daggerfall, and there is now the Reverent Moon that eclipses Arkay.
Regardless, that’s not my main point, I want to know your opinions about which method should be more gameplay immersive and lore-friendly:
- Making him instantly decayed (would look like the Oblivion liches)
- Making this a slow process. So initially he appears human, and as days goes on, he will start to decay and eventually become like Oblivion liches
- Or he could just remain the same forever.
I favor the second, but I’ll consider your suggestions as long as they are given a strong reason to support it.
Go for #2
And lastly a final idea of mine.
I know that full liches in Elder Scrolls lore (at least in oblivion) don’t have any Phylactery associated with it, so they can be killed directly. With this in mind, I don’t intend to strictly make a lich depending on an object to die (it would give immortality though).
However I was thinking to add that as an option. Basically when a player is already a lich, you may get the knowledge on how to split your soul and store it into an object, so if you die in battle, you get the chance to revive (but to keep things balanced, the object is destroyed, otherwise you could just keep dying and dying and you would be revived).
What do you think of this to further increase the immersiveness of the mod?
To tell you the truth, the purpose of lichdom doesn't seem to be in order to gain instant gratification of because a super powerful undead mage, as many liches are already super powerful living mages in the first place, but it's a way to be immortal, as I mentioned earlier. However, for the sake of the mod, I'd say this:
reduce health and strength, you're undead.
Increase magicka and willpower, as you are more of a being running on magicka than anything
Increase magical skills
Add unique spells
Kill personality, and add a very powerful spell that makes you look alive, as no one is really going to let a lich inside the city walls, let alone continue to exist. Even Mannimarco lived in some hidden crypt.
No need for said object to house half your soul, as that's not going to complete the process, plus there are known bad side effects from cutting up your soul. Instead, how about a spell that binds the lich to a location, that is castable once a month, so that when they die, they'll be teleported back to that spot (like in SI)
But this is your mod, you do what you feel would add to the experience of becoming a lich. Just be aware the people, in-lore, WILL attack a lich on the spot. Only a very few would ever approach one, as it is a taboo to become one, not to mention a giant middle finger to Arkay and his followers. Namira would also hate you too. Possibly Peryite, but he's too unknown to judge. Hope this helps.