[Relz] Disease Cure Overhaul

Post » Fri Jul 30, 2010 11:09 am

I might do that after finishing my new mod, i will update this mod (if bugs found) but implenting will commence in mabye 4-5 weeks
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carla
 
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Post » Fri Jul 30, 2010 12:44 am

Wondering how this will play with other mods like Vector or Jliinx (which I found buggy anyway) as well as overhauls and http://www.tesnexus.com/downloads/file.php?id=31668?
It'd incompatible with the upcoming Vector v0.3 to a significant extent but from what I can make of the 1st post, you will probably be able to some of this mod's features with it. Vector takes total control over the disease transfer and curing - Only Vector recognizable disease potions work with it. I'll take a closer look and get back.
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glot
 
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Post » Thu Jul 29, 2010 9:34 pm

@ShadeMe okay :thumbup: see what you can do with it :brokencomputer: I'm getting a bit fed-up with working on the same scripts days in a row XD
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Bonnie Clyde
 
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Post » Fri Jul 30, 2010 9:30 am

From the LMR readme:
- 6.5 Chapel Services & NPCs

Each religion offers a variety of services to both the player and the general population. Most of them offer the basic services which include alchemists, trainers, spell sellers, healers and donation collectors.

But each offers one or more unique services, whether it's usable by the player or a town's population. I will let you discover what they are. Let's not spoil the fun eh?

Each service is offered by a new NPC, except for the services that were already provided in-game, such as trainers and spells. Don't be shy to ask questions to the priests to know who offers what. They'll always give you an answer, though they don't like to be bothered during their prayers.

Healers offer three types of cures. Cure disease, restore health and full restoration. Each cure has a price and you can no longer get these cures by praying at the central altar of the chapels.

Donating to a religion will boost your disposition with its members and, if you donate a large amount, you will receive a blessing. The higher the amount, the better the blessing.
So safe to say probably not compatible. But not to detract from what you have made. Not everyone will be using LMR.
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Andrew Perry
 
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Post » Fri Jul 30, 2010 2:38 am

As far as i see it IS compatible i just need to see what the healers use to heal yourself,
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Shannon Marie Jones
 
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Post » Fri Jul 30, 2010 1:27 am

That would be cool.
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phil walsh
 
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Post » Fri Jul 30, 2010 5:27 am

I'll see what i can do tommorrow (it's kinda late here) mabye i need to make a Patch
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Steve Fallon
 
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Post » Fri Jul 30, 2010 5:47 am

Bump for tha afternoon crowd
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kat no x
 
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Post » Fri Jul 30, 2010 1:54 am

Looks good. :)
OBSE (except for Non-OBSE version)
Although this bit made me laugh a little. It's like saying: OBSE required (except when it's not required). Not ment as a negative thing or anything, just a thought of mine. ;)
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lauraa
 
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Post » Fri Jul 30, 2010 1:39 am

Looks good. :)
Although this bit made me laugh a little. It's like saying: OBSE required (except when it's not required). Not ment as a negative thing or anything, just a thought of mine. ;)

:P Same thought with me, but I made that version because someone who really helped me with the mod couldn't (or wouldn't) use OBSE and it wasnt much of an effort to make a Non-OBSE version
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sharon
 
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Post » Fri Jul 30, 2010 4:28 am

XengYou is releasing the next update that includes 10 new diseases sometime today or tomorrow. Just though i'd let you all know. :wink_smile:
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danni Marchant
 
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Post » Fri Jul 30, 2010 1:33 am

Disease Cure Overhaul - Deadly Diseases is released
EDIT: This release also fixes a bug that caused the Mid quality potion to not do anything
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Steven Hardman
 
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