Disease

Post » Sat May 28, 2011 2:30 am

As in morrowind diseases were extremely cripilling and often fatal, i would like to see this implemented in Skyrim as it would add much realism and the ability to have much more present use of Cure Wounds, and Cure Disease spells as there are some most players would try there absolute hardest to aviod such diseases as Porphyric Hemophilia and the other variant Sanies Lupinus

What do you think.
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LittleMiss
 
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Post » Sat May 28, 2011 4:37 am

There will be disease and sickness in TESV. I don't recall them being as deadly as you described in Morrowind though.
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James Baldwin
 
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Post » Fri May 27, 2011 11:25 pm

As in morrowind diseases were extremely cripilling and often fatal, i would like to see this implemented in Skyrim as it would add much realism and the ability to have much more present use of Cure Wounds, and Cure Disease spells as there are some most players would try there absolute hardest to aviod such diseases as Porphyric Hemophilia and the other variant Sanies Lupinus

What do you think.


If they did that i hope they would make it more noticeable to know, i found myself at time in oblivion not finding out i had a disease until i was dead or had vampire-ism and had to do that stupid quest.
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maya papps
 
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Post » Fri May 27, 2011 6:41 pm

Like what was said already, we need some way to notice that we have a disease instead of having to look at stats or realize that we have vampirsim and then don't have a save game to reload.

I know a notification pop-up isn't very RPGish, but unless there is another way that is what we need.
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marina
 
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Post » Sat May 28, 2011 6:36 am

It wouldn't even need to be that large. Just a tiny on-screen indicator near the compass or health bar perhaps. I would like to see this implemented, even though I don't find disease all that prevalent in TES. I mean don't get me wrong, its there, but its not something I encountered even weekly.
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Racheal Robertson
 
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Post » Sat May 28, 2011 9:38 am

Yes,the disease should affect you more and it would be nice to impelemnt some physical changes,
for example,change of the skin tone,eybags,slower walking and unability to run normaly et cetera....
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Lou
 
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Post » Sat May 28, 2011 3:15 am

In fact now that I look back, I usually found out I was sick from the citizens of the world telling me to seek out a healer. I like this as well.
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GabiiE Liiziiouz
 
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Post » Fri May 27, 2011 7:16 pm

I'd love it if they improved it too.

Spoiler
During that one mission in the Dark Brotherhood when you have to exterminate everyone I caught vampirism from that one guy and didn't find out about it until days later when I awoke as vampire. His last gift to me.

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Doniesha World
 
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Post » Sat May 28, 2011 1:50 am

I'd love it if they improved it too.

Spoiler
During that one mission in the Dark Brotherhood when you have to exterminate everyone I caught vampirism from that one guy and didn't find out about it until days later when I awoke as vampire. His last gift to me.



I became a wereboar the same way in Daggerfall. I didn't notice the the little message during a fight with a were creature, then spent days exploring an immense dungeon only to be overcome by blood lust when I reached a settlement. I did not no that could happen and had not really imagined it happening. It was wonderful. I was every bit as confused about what was happening as my poor little Breton. Fortunately, for my character it happened early in the game and no one had any silver weapons.
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cheryl wright
 
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Post » Fri May 27, 2011 9:27 pm

If one wanna talk about Sickness and Disease, lets talk about how Daggerfall done it; the Player is a pathetic peasant unbiased in the eyes of these Suffering and once effected, ya will suffered heavily; stats wise, and if not cure in time, ya will die. The beauty part, the player will not know they were sick/affect until after a a few hours/days later from contact of the said monster that affected ya.

On the otherhand, I prefer no visible appearance from these illness or in a dramatic effort.
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Shianne Donato
 
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Post » Fri May 27, 2011 10:13 pm

If you got one of the diseases to turn you into a were creature/vampire, you should have a vision or a nightmare, but that might be breaking TES lore. IDK what do you guys think?
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Jinx Sykes
 
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Post » Fri May 27, 2011 7:19 pm

If you got one of the diseases to turn you into a were creature/vampire, you should have a vision or a nightmare, but that might be breaking TES lore. IDK what do you guys think?


They have had the visions/dreams in the past. In my Daggerfall adventure, I was all "Wow! I wonder what that meant!"
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lucile
 
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Post » Sat May 28, 2011 4:53 am

Diseases the way they were in Morrowind, yes, I would like that. Suffering Vampirism in Oblivion was boring at least to me.
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Kortknee Bell
 
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Post » Sat May 28, 2011 1:24 am

As in morrowind diseases were extremely cripilling and often fatal, i would like to see this implemented in Skyrim as it would add much realism and the ability to have much more present use of Cure Wounds, and Cure Disease spells as there are some most players would try there absolute hardest to aviod such diseases as Porphyric Hemophilia and the other variant Sanies Lupinus

What do you think.

Oh Please, Morrowind's diseases were a cakewalk. A cakewalk you became completely immune to as part of the MQ.

Now, getting sick with a disease and poisoned after being attacked in your own home, curing the poison, and then having the disease kill you in the streets of Daggerfall because the mages guild hadn't opened yet so you could buy a cure disease spell? That's Daggerfall.
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Richard
 
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Post » Sat May 28, 2011 1:01 am

Let the diseases have real visual effects. Both on how you look, and on how you "view" the game (ex: make your vision a little blurry like every 3-4 seconds).
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vicki kitterman
 
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Post » Fri May 27, 2011 6:52 pm

Oh Please, Morrowind's diseases were a cakewalk. A cakewalk you became completely immune to as part of the MQ.

Now, getting sick with a disease and poisoned after being attacked in your own home, curing the poison, and then having the disease kill you in the streets of Daggerfall because the mages guild hadn't opened yet so you could buy a cure disease spell? That's Daggerfall.


Or racing to get back to a temple before you died getting weaker all the while. Daggerfall got an awful lot of things right.
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Justin Hankins
 
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Post » Fri May 27, 2011 11:05 pm

I became a wereboar the same way in Daggerfall. I didn't notice the the little message during a fight with a were creature, then spent days exploring an immense dungeon only to be overcome by blood lust when I reached a settlement. I did not no that could happen and had not really imagined it happening. It was wonderful. I was every bit as confused about what was happening as my poor little Breton. Fortunately, for my character it happened early in the game and no one had any silver weapons.


WEREBOAR???

http://images.uesp.net//6/62/Df.Img.Race.PortraitBackground.Wereboar.gif ?????

EPIC I WANT TO BE A WEREPIG

I demand this be included in Skyrim.
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Emma Pennington
 
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Post » Sat May 28, 2011 4:51 am

Or racing to get back to a temple before you died.

Edit:No wait...I swore off those guys when they said I had to join to get attributes healed.
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Tasha Clifford
 
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Post » Fri May 27, 2011 6:57 pm

If I'm correct, usually diseases was notified at that upper left or right. I mean if you see an unusual buff normally it's a diseases.
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Kevin Jay
 
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Post » Fri May 27, 2011 5:52 pm

Edit:No wait...I swore off those guys when they said I had to join to get attributes healed.


I think I was a healer.
Do you remember how the temples drained your health constantly as a vampire, but you still had to spend time there for some of the quests?
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Shelby McDonald
 
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Post » Sat May 28, 2011 1:06 am

Poison and Disease should have a "Virulence" rating which should affect both their chance to be resisted, and the magnitude of the spell effect needed to cure them. Cure Disease and Cure Poison should, accordingly, have a magnitude.
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Stat Wrecker
 
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Post » Sat May 28, 2011 7:46 am

I think I was a healer.
Do you remember how the temples drained your health constantly as a vampire, but you still had to spend time there for some of the quests?

Ah yeah. That was annoying. Especially since some of my best pay days as a member of the theives guild came from retrieving whatchamacallits from Temples.
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clelia vega
 
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