Diseases and Viruses

Post » Sun Feb 13, 2011 5:11 am

Contracting a disease weakens specific skills or attributes of your character.

But I don't think that they should stop there. I think they should also add viruses where you could get a flu or cold from food that wasn't handled properly, this would greatly effect gameplay if they decide to add a hardcoe mode where you MUST eat and drink CLEAN liquids.

Viruses would be like diseases except they would be slightly worse and go away over time or make you worse if you decide to continue to be active and not take some sort of antibiotic.

Flame me or expand on the idea. :goodjob:
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xxLindsAffec
 
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Post » Sun Feb 13, 2011 8:37 pm

Two sec... let me get my flamethrower...
:flamethrower:
now I'm ready to flame you... but I like your idea...
I just hope my character doesn't catch that bird flue... :sick:
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daniel royle
 
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Post » Sun Feb 13, 2011 6:56 am

Hopefully diseases will be dangerous to the player. In Morrowind and Oblivion, they were pretty meaningless and didn't affect your character enough.
In Oblivion, I often noticed I got a disease only days after contracting it and, when I checked its effects, it was only about reducing two stats by 5 points.

If diseases could grow more and more dangerous for each passing day, it'd give the player a good reason to carry cure disease potions or to seek a temple to get rid of it. Eventually, some diseases could kill you if not treated.

Daggerfall style. Where catching a disease in a middle of a dungeon meant that you had to decide whether you continue exploring it at the risk of dying from your disease, or you leave it for another day and get cured.

It would also up the worth of disease potions. So that they are just as critical to carry as restore health potions.

As for viruses, I think they're a bit too much.
Managing your food and drinks would detract from the gameplay. :P
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Gill Mackin
 
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Post » Sun Feb 13, 2011 9:48 pm

Contracting a disease weakens specific skills or attributes of your character.

But I don't think that they should stop there.

Yes.

if they decide to add a hardcoe mode where you MUST eat and drink CLEAN liquids.

No.

That's too much like Fallout.

I would like an expanded version of diseases though. Maybe something gives you an occasional cough which will alert enemies if you're trying to sneak, rather than just draining your sneak skill. Maybe something that gets worse over time and could potentially kill you if you don't get it treated within a week or so. Or maybe a disease that has visual effects on the skin of the infected. It could be pretty interesting.
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Milagros Osorio
 
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Post » Sun Feb 13, 2011 2:46 pm

I'm supposed to be a hero, last time i checked heroes don't die from a weakass virus (apart from goku in dbz, but that doesn't count as it's japanese)
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Charlotte Henderson
 
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Post » Sun Feb 13, 2011 10:19 am

I don't know about that - it could get quite annoying. Perhaps, instead, you could eat and drink food items to temporarily reduce the effects of a disease?

I want diseases to be continuous - rather than just damaging an attribute by a little, it should become progressively worse. Perhaps there should be a few fatal ones re-implemented into the series as well, like in Daggerfall.
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Alessandra Botham
 
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Post » Sun Feb 13, 2011 7:53 am

I just want Skyrim to be this place of constantly looking out for stuff that can kill you. I'm tired of going into towns and not having to worry about anything (although dragons fix this) but during times of peace there will always be disease and VIRUSES killing people. Also, Disease should be contracted different ways depending on the disease and YES I know these diseases are fictional
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Svenja Hedrich
 
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Post » Sun Feb 13, 2011 3:20 pm

I'm supposed to be a hero, last time i checked heroes don't die from a weakass virus (apart from goku in dbz, but that doesn't count as it's japanese)

Many heroes die of diseases and viruses

"Washington fell ill with acute laryngitis and died on December 14, 1799 at his home at Mount Vernon.
Modern day doctors now believe that Washington died from either a streptococcal infection of the throat or, since he was bled as part of the treatment, a combination of shock from the loss of blood, asphyxia, and dehydration. He was buried on December 18, 1799."
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Nathan Risch
 
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Post » Sun Feb 13, 2011 3:28 pm

I'm supposed to be a hero, last time i checked heroes don't die from a weakass virus (apart from goku in dbz, but that doesn't count as it's japanese)

:unsure2:

Then get cured.

Last time I checked, heroes don't die from a single wolf in the wilderness, yet if you don't take any effort to protect yourself, you're dead. If you want to play a hero as you claim, a deadly disease should not be the thing to kill you. The threat of the disease is just one more thing to overcome.
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sarah
 
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Post » Sun Feb 13, 2011 4:04 pm

Managing your food and drinks would detract from the gameplay


How so? It would add immersion. If I was going camping in real life I would need to eat something in order to survive.

maybe a disease that has visual effects on the skin of the infected. It could be pretty interesting.


Could be like the cannibals in Book of Eli
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Laura Tempel
 
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Post » Sun Feb 13, 2011 4:40 pm

Cure virus spell!
And an altar to restor lowered skills.
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Kaylee Campbell
 
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Post » Sun Feb 13, 2011 8:21 am

Cure virus spell!
And an altar to restor lowered skills.

Now there are some unique ideas that are relevant to this discussion of making diseases do more than just lower skills!
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Astargoth Rockin' Design
 
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Post » Sun Feb 13, 2011 7:19 am

Cure virus spell!


I thought they were nerfing every mage character though?

*Pulls out flame shield* :flamed:
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Benji
 
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Post » Sun Feb 13, 2011 9:19 pm

Or maybe a disease that has visual effects on the skin of the infected. It could be pretty interesting.


Like leprosy?
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Annick Charron
 
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Post » Sun Feb 13, 2011 4:34 pm

Hehe you want the real world in this game but really do you want it so first time you play skyrim you take off your clothes to change into armor but realize your health is dropping because it's to cold outside so by the time you put on your armor you realize how much health you lost..About 80% damn.. ok so your good now but wait... aaaa crap I just got a cold! So now my abilities just cracked down down to being nothing so my first priority now is to get cured and healed so you make it to a church and pray to get all these crapped removed.... oh right this is realism TES so it doesnt work lets go talk to the priest and see if he can cure me.. GREAT!!! he can cure me and heal my wounds for a fee, I'm broke... Well wonderful I'm 20% health, have the flu which puts me out of fighting mode, and flat out broke... If my Character had a conscious I bet it would be thinking "I don't want to play this game anymore."
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GLOW...
 
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Post » Sun Feb 13, 2011 5:31 pm


Viruses would be like diseases except they would be slightly worse and go away over time or make you worse if you decide to continue to be active and not take some sort of antibiotic.

Flame me or expand on the idea. :goodjob:


I'm going to flame you, but not because I don't like your idea, I think more dangerous disease is a good idea.

I'm going to flame you because you think viruses can be treated by antibiotics.

:flamethrower:

You [censored]
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Gaelle Courant
 
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Post » Sun Feb 13, 2011 11:38 pm

I'm really hoping for some appearence altering diseases.... damnit I completed the Morrowind main quest in a hope of becoming a corprus beast--- And once corprus finally hits me I won't get changed the slightest...
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Jack
 
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Post » Sun Feb 13, 2011 9:23 am

I prefer http://www.uesp.net/wiki/Daggerfall:Diseases.

Unfortunately, that system would be too hard for the brain-dead target audience most games seem to be made for these days.
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DAVId MArtInez
 
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Post » Sun Feb 13, 2011 7:38 am

These are all good ideas, but I think we gotta come to terms with the practicality of it.... diseases are more or less agents of inconvenience. You get one, you go to a temple to get cured (or cure yourself with a spell or potion)

Diseases help the RPG element of the game and immerse the characters, but I don't really think they conveyed any real sense of "being sick" .... having a disease in Morrowind/Oblivion usually just meant NPCs would comment on you looking sick (although your character never reflected any of this).... Diseases are only an issue when you get on in a dungeon and can't make it back to town to get cured in time. Although this only happened to me once, most diseases in the Elder Scrolls seem kind of mundane. I remember one I had in Daggerfall where all it did was sap 10 intelligence points from my character. That was it.

I think that if you do incorporate diseases, they should create an *immediate* problem that needs to addressed... almost like poison in a Diablo game. You start taking small amounts of damage, and as you ignore the sickness you get progressively weaker and take more damage. This would all be progressive though, obviously... giving the player time to at least have a chance to get to a temple. Players shouldn't be penalized for not carrying cure disease spells or potions... that just kinda makes it a chore, instead of an RPG element.

players with serious diseases should have screen effects like shivering, shaking, or coughing.... I mean if you're going to make diseases in-game, make it so the player *knows* he has a disease. It shouldn't be something you discover when looking through your characters stats. At the end of the day though, getting a disease should only used to add challenge to the game, and further immerse the player. Diseases shouldn't be something that happen often, and I don't wanna get some horrific disease from eating that old apple off the tavern table. That just seems kinda silly. If it furthers the gameplay and immerses players then yes, I'm all for it.
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Angela
 
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Post » Sun Feb 13, 2011 9:29 am

These are all good ideas, but I think we gotta come to terms with the practicality of it.... diseases are more or less agents of inconvenience. You get one, you go to a temple to get cured (or cure yourself with a spell or potion)

Diseases help the RPG element of the game and immerse the characters, but I don't really think they conveyed any real sense of "being sick" .... having a disease in Morrowind/Oblivion usually just meant NPCs would comment on you looking sick (although your character never reflected any of this).... Diseases are only an issue when you get on in a dungeon and can't make it back to town to get cured in time. Although this only happened to me once, most diseases in the Elder Scrolls seem kind of mundane. I remember one I had in Daggerfall where all it did was sap 10 intelligence points from my character. That was it.

I think that if you do incorporate diseases, they should create an *immediate* problem that needs to addressed... almost like poison in a Diablo game. You start taking small amounts of damage, and as you ignore the sickness you get progressively weaker and take more damage. This would all be progressive though, obviously... giving the player time to at least have a chance to get to a temple. Players shouldn't be penalized for not carrying cure disease spells or potions... that just kinda makes it a chore, instead of an RPG element.

players with serious diseases should have screen effects like shivering, shaking, or coughing.... I mean if you're going to make diseases in-game, make it so the player *knows* he has a disease. It shouldn't be something you discover when looking through your characters stats. At the end of the day though, getting a disease should only used to add challenge to the game, and further immerse the player. Diseases shouldn't be something that happen often, and I don't wanna get some horrific disease from eating that old apple off the tavern table. That just seems kinda silly. If it furthers the gameplay and immerses players then yes, I'm all for it.


Had you not gotten that disease cured in Daggerfall, your character would have eventually died. Woe to the adventurer that contracts a disease in the middle of a dungeon but has no scrolls, potions, or spells to cure it because fast travel in Daggerfall consumes a significant amount of time.
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HARDHEAD
 
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