Diseases to make a return?

Post » Mon Nov 28, 2011 10:02 pm

Why stop there? In addition to Health, Magicka, and Stamina decreased, we could get creative and make diseases that partially blind you, lower your run/walk speed, mildly damage you every time you attack, cast a spell, or sprint (representing joint or muscle pain/fragility), or automatically stagger you when you move (representing nausea or disorientation).

I agree with you completely that would be my ideal disease side effects, I was saying it's probably just stat decreases in game like Oblivion. :tongue:
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Frank Firefly
 
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Post » Mon Nov 28, 2011 7:30 pm

Astral Vapors was the most annoying disease imo. Right in the middle of a dungeon BAM, no more magicka for you!

It would be nice if instead of pure annoying-ness making diseases meaningful, they were harder to get rid of (as others have said) and got progressively worse (as others have said). You could ignore them for a while, maybe get a common healing before they get to bad. But choose to leave it alone? You are looking at a chopped off leg! :ahhh:
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Zach Hunter
 
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Post » Mon Nov 28, 2011 6:15 pm

Ehhh... while it might add to the 'realism', I know personally I'd be like ''WHAT THE %#@$'' if I go to sleep after fighting an enemy and it says ''You are now a vampire''. While it could be cool to not have a ''You have contracted [x]'' message, I say it should always appear in the effects menu, even if the 'symptoms' are slow to appear. The first time I ever died in Oblivion was because I was a vampire, and I was trying to cure myself and got stuck in the frickin' wilderness in full sunlight.

As for diseases having to have specific quests to cure them, or being permanent or any of that - I say no, just no. Vampirism can have a quest to cure it, since that's a ''major'' disease, but for anything else, it'd just ruin it.

I don't want to have to run to town or do some damn quest every 5 hours of gameplay because I have this disease now or that disease, and ''oh, you're now dying slowly, or can't do this that and the other thing because YOU HAD [x] DIEASE AND YOU DIDN'T KNOW! HA HA!''.

Just... no.

*shudder*

At first I have to say it happened to me on Oblivion. I was playing mainquest through with my first character and got azuras star for that. I didn't know I had a vampire disease before I wake up at the next morning as a vampire. Not nice surprise.
But what I mentioned about specific cure wasn't quest. I mean there should be different medicine for every disease. For rare diseases you have to make it by yourself from the special herbs or hire healer with high price to do it for you, but common medicines are easier and cheaper to find.
And this is not a part of the original game is just an idea for a mod and if you don't like it I think you shouldn't use it.
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Jaki Birch
 
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Post » Tue Nov 29, 2011 12:31 am

Yup there confirmed, whether its officially or not I saw Todd's character contract something from the wolves in the E3 demo.
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Lucie H
 
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Post » Tue Nov 29, 2011 3:43 am

I'm thinking of teaching myself some scripting so I can make a mod that makes it so you don't get a prompt telling you you're diseased, and the onset of symptoms is gradual. When it gets to be full-blown you get a prompt telling you you're not feeling well, and then you can go and see your disease in the stats menu. It would make it so you can actually become a vampire on accident, too.


agreed. When I get the flu I don't instantly see text telling me I have it. You gotta wait a while.
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Jessie Butterfield
 
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Post » Tue Nov 29, 2011 4:11 am

Pretty sure we've already seen diseases in Skyrim. In the demo todd contracts a disease. So yes, diseases are returning.
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barbara belmonte
 
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Post » Mon Nov 28, 2011 12:30 pm

Why stop there? In addition to Health, Magicka, and Stamina decreased, we could get creative and make diseases that partially blind you, lower your run/walk speed, mildly damage you every time you attack, cast a spell, or sprint (representing joint or muscle pain/fragility), or automatically stagger you when you move (representing nausea or disorientation).

I think it can affect on how you can see and how you can control your moving. I also hope the wine and beer in game to affect on this way - I have never liked those "drain your attribute" -effects. I'd liked it in the way it is in the Fable.
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mishionary
 
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Post » Mon Nov 28, 2011 7:53 pm

Would be nice if there were specific cures, as mentioned above, instead of a coverall "Potion of Cure Disease" and need different alchemy ingredients for "Potion of Cure Helljoint" etc etc. And also to be able to buy them from merchants who stock potions.

With efffects like reduce melee damage by 20%, they'd make good poisons too, even. And then if the critter could infect you with the disease that you poisoned them with, that would be great. I'm sure there'll be a lot of interesting mods concerning diseases for PC players.
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Rebecca Clare Smith
 
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Post » Tue Nov 29, 2011 4:04 am

Would be nice if there were specific cures, as mentioned above, instead of a coverall "Potion of Cure Disease" and need different alchemy ingredients for "Potion of Cure Helljoint" etc etc. And also to be able to buy them from merchants who stock potions.

With efffects like reduce melee damage by 20%, they'd make good poisons too, even. And then if the critter could infect you with the disease that you poisoned them with, that would be great. I'm sure there'll be a lot of interesting mods concerning diseases for PC players.

A great idea indeed, it would actually make me want to level up my Alchemy for once if you didn't just to need to pray or a generic potion :vaultboy:
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Rinceoir
 
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Post » Tue Nov 29, 2011 2:57 am

I really hope that there will be some visual efects when you get a disease :ahhh:
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Sasha Brown
 
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Post » Mon Nov 28, 2011 11:43 pm

It's not like you can get AIDS or cancer by someone [censored] slapping you.

:facepalm:
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Joie Perez
 
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Post » Mon Nov 28, 2011 8:09 pm

The vast majority of the diseases in Daggerfall, Morrowind and Oblivion affected the attributes.

But the attributes are gone in Skyrim... So, what the diseases will affect in Skyrim?
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Lifee Mccaslin
 
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Post » Tue Nov 29, 2011 3:54 am

But the attributes are gone in Skyrim... So, what the diseases will affect in Skyrim?


Read the previous posts in this thread :deal: :P
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Frank Firefly
 
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Post » Mon Nov 28, 2011 8:11 pm

Sorry if someone above has already said, I didn't read the entire thread just the OP. Anyway, as far as I know, diseases in Oblivion mainly affected attributes. Since they're out the picture, affects should be more diverse. Maybe you suffer frost damage with a cold or lose health whilst in water with rabies.
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priscillaaa
 
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Post » Mon Nov 28, 2011 9:02 pm

It's not like you can get AIDS or cancer by someone [censored] slapping you.


Ah but what if guy A slices up guy B and guy B has AID's, and then guy A doesn't clean his sword and cuts you...you sir have AIDs now
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butterfly
 
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Post » Mon Nov 28, 2011 2:00 pm

Well, this could turn out to be a nice mod. Here are some things that could be cool:
-Common diseases could be prevented (at least most of the time) by cleaning your wounds after battle, using a potion after getting hit by something you think may be poisoned, etc. It would add another level of realism to the game. You can just use a health potion to get your health back, but unless you treat that wound you risk infection.
-Diseases could have different effects depending on the disease, without even having to always affect your stats. One may have you cough at random times, quite a problem for thieves. Leave it untreated for too long and you'll get such a bad cough that it may temporarily leave you helpless.
-Fever could be caused by diseases you haven't treated in a long time. With fever you may be easily blinded by bright lights, your magicka could drain faster, etc. And if you go to sleep with high fever you could be woken up by an attack. If you survive the attack you then wake up (or maybe after a set amount of time fighting), if you "die" in the nightmare you also wake up, but the disease gets much worse.
-Supernatural diseases could spice things up. For example, same nightmare scenario as above. Whenever you sleep you have a chance of having to fight a ghost or whatnot. The first few times it's a really easy battle, but it gets harder the longer the disease/ongoing-possesion goes untreated. If you die during one of these nightmares, you really DO die.
-Some diseases could be highly contagious. You could even be kicked out of towns to prevent the disease from spreading.
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Mari martnez Martinez
 
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