thats why BGS takes things out, because its not balanced. and please dont tell me balance isnt important in a single player game because you would be very very wrong, and i have much more faith in your intelligence than that.
So tell me, how exactly is it unbalanced for a unique weapon to be disechanted? How exactly will that make your character overpowered or underpowered? You still need to play by the rules of the game mechanics that lie backstage.
daedric artifacts are timeless.. goldbrand, azura's star (not a weapon, i know) wabbajack, they all were the tools of gods... and i dont think gods would be very appreciative of you spitting on their creations...
If you're familiar with the lore of the items, the artifacts only stay with one hero for a limited period of time (not in-game, though). There's nothing in the way of having the Gods re-enchant the items or simple de-suppressing them. Also, what exactly makes a weapon unique except its abilities is it's physical looks - are you saying that only Gods can make a weapon look the way they look?
Besides, in Oblivion I chose to keep the Umbra sword, much to Clavicus Vile's aggravation. Maybe he's unique, but I can't say that daedric princes are very true to their words of repercussions. Also, if the item is disenchanted by another God, then where does that leave your logic?
and i dont get what you mean by one player group can do what they want with disenchanting if restrictions are put in place.
One group believes that lore must prevail over gameplay (and limit it). The other group believes that gameplay must prevail over lore. The first respects only itself, the latter group respects everyone (because additional lore can be added to explain the gameplay and soft restrictions can be added to make something "barely possible"). Then again, I've always thought the enchanting in TES games were kinda weak.
i get you wanna take umbra and put fire damage or whatever... but thats not umbra. umbra has been a part of the last two TES games, and possibly more, why should there be the option do destroy it now? freedom? okay, well i wanna transform into a dragon and spit fire upon cities.
FYI, the Umbra of Morrowind is not the same weapon as the Umbra of Oblivion. Furthermore, how exactly does a moderate change in a weapon's secondary powers (the primary being it's physical damage etc) ever compare to flying a dragon and spitting fire? This isn't black and white - just because a freedom of variety is added to a game, doesn't mean that you'll suddenly be able to 1-hit kill all enemies with a spoon.
players need to be giving certain limitations to what they can do. thats why levitation will not be put in, and why the soultrap glitch wont be put in. its for balance... now i'm not saying disenchanting unique weapons would break the game, it would make it decidedly less of a 'real' and believeable place because you can just take concrete things and figuratively turn them to dust.
Less real? How exactly does it feel less real to be able to destroy an item that has been made? If those deadric items require some unique form of disenchanting, like Divine Intervention or a special place, then how exactly is that unrealistic? You're dealing in absolutes here, remember what Yoda said
would you be happy taking a sword that looked like umbra and enchanting that?
Yes and not only that, but Umbra is the perfect example of a weapon I'd like to disenchant. The soul trap ability was always something that kept me from using Umbra, but I really liked the design of the weapon itself so I've always wanted to re-enchant Umbra.