Disguise, good or bad?

Post » Sat Nov 20, 2010 11:10 am

As far as I know, disguise will be compromised in several conditions:

1. The disguised operative fire his weapons
2. He is too close to the one he is disguising
3. He cannot receive any buff from the enemy team (Not sure if this can removes his disguise)

For case 1, there is no OHK in this game, you should have enough time to react when being backstabbed.
For case 2, you will know you are being disguised or not, as all characters should have unique appearance by the customization, it is not that hard to spot another "you" running around. Also, you should be the one responsible for eliminating him.
For case 3, if your teammates like to buff others, which is encouraged by the game system, and if they are smart enough, they should be able to identify the disguised operative.
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Jeff Tingler
 
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Post » Fri Nov 19, 2010 9:06 pm

As far as I know, disguise will be compromised in several conditions:

1. The disguised operative fire his weapons
2. He is too close to the one he is disguising
3. He cannot receive any buff from the enemy team (Not sure if this can removes his disguise)

For case 1, there is no OHK in this game, you should have enough time to react when being backstabbed.
For case 2, you will know you are being disguised or not, as all characters should have unique appearance by the customization, it is not that hard to spot another "you" running around. Also, you should be the one responsible for eliminating him.
For case 3, if your teammates like to buff others, which is encouraged by the game system, and if they are smart enough, they should be able to identify the disguised operative.

+ Operatives can see trough your disguise
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jennie xhx
 
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Post » Sat Nov 20, 2010 5:32 am

For 3, you can potentially be given a "no buff needed" message when someone's got full health/ammo - if the same thing happens with a Disguised Operative, should bypass the problem neatly.

And as I said, we don't know if other Operatives will counter the Disguise, many people have assumed they will, but it isn't made clear in any recent info.

Regardless, I'm pretty sure it'll be balanced.
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quinnnn
 
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Post » Sat Nov 20, 2010 4:41 am

From all the info I get, I only know operatives can spot mines, but unknown for disguised operatives.

It seems that SD really listens to the feedback from beta testing and tweaks the game to a more balanced one.
I guess this won''t be OP/imba.
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john palmer
 
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Post » Sat Nov 20, 2010 4:26 am

I've read what disables it. It turns off VERY easily. I don't think it'll be a huge problem.
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victoria gillis
 
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Post » Sat Nov 20, 2010 6:24 am

I actually came looking for the official Brink forum, after hearing about this disguise ability, so that I could complain about it.

I've played several games that have used such a feature as this, and it's always been a sore point for the playerbases in said games. Brink won't be any different.

**The only ways to counter scrubs who spam this ability will be to either waste ammo into teammates (1st technique), play as a class that can detect enemy players using such an ability, or narrow your battlefield focus down to looking for the subtle queues and actions that distinguish an infiltrator from a real friendly (3rd technique).
**Yes, there are only three ways, and perhaps that's enough, right? Wrong. Each of those detection techniques have serious drawbacks.
--1st technique will leave you wasting your ammo supply, while at the same time needlessly revealing your location to the enemy if you're not using an undetectable firearm.
--2nd technique has the unfortunate side effect of creating what is classically defined as an "overpowered" player class/loadout/carreer option. More people will use the class in order to spend entire rounds just sneaking up on enemies for kills. More people will use the class in order to easily spot enemies who are using it. And again, back and forward, back and forward, until this class is spammed all over the battlefield with more and more players paying little heed to whether or not their team wins the battle. PvP games will increasingly become melee-fests, and campfests. Eventually, any semblance of team-oriented strategy and winning tactics will have to be "FOCUSED" around the possible presence of an abundance of disguised enemies.
--3rd technique, in most situations, is a sure way to get yourself killed and narrow your battlefield contribution down to almost nothing. Alternatively, you will find yourself camping a lot more than usual, attempting to get a good look at any potential infiltrators before they can become aware of your presence. Of course, any gateway to camping is never desirable in such a team-oriented objective-based game.

I'm glad that a prerequisite for this ability is that the enemy must first have the dead body of a teammate to disguise themselves as. Still, it only serves as more motivation for Ops spammers to camp out in the beginning of matches, waiting for the opportunity to activate their precious ability.

Maybe, Bethesda has figured a way to keep this ability from becoming another cheap game-breaker.
However, I'm inclined to go with the "Guilty until proven innocent" philosophy on this feature. Bethesda knew darn well the risk they were taking when they added this feature, and they should fully bear the responsibility of proving that it isn't a game-breaker.

I'm all for allowing developers the benefit of a doubt, as far as post-release game balancing patches are concerned; but, God help them, if this particular ability is at the root of any balancing issue at launch. Peer-to-peer and OP abilities don't mix. Host+disguise is the combo to beat, at the moment, in my humble opinion.
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Amy Melissa
 
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Post » Sat Nov 20, 2010 3:46 am

nothing is wrong with disguise.

1. he has to make sure no one sees him taking on the disguise of the incapped member or else it wont work.
2. Once the incapped member is in a party he can simply tell his teammates to lookout as there is someone disguised as him
3. the operative cannot use his weapon or else the disguise will stop working.

so all in all its not bad, ppl who use disguise right will use them to get behind enemy lines to complete hack objectives and not worry about getting ONE kill before having to get another disguise.
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Kortniie Dumont
 
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Post » Fri Nov 19, 2010 10:07 pm

Even though I'm not an Operative, I enjoy the idea of disguises in games. It forces you to THINK about your current situation instead of run through the game guns blazing.

If you see a guy coming from the enemy lines you think, that's suspicious let me spy check him. If a light runs slow as hell, pay check him. If that heavy is running fast as hell, spy check him. If a suspicious teammate is running towards a command post, follow him incase he is trying to capture it. I know if you spy check you lose XP but just 1 or 2 shots shouldn't do much.

Also if someone disuises as you and gets near you. They lose their disguise. Also it gives Operatives an extra action for the team. They can spot other Operatives.

And think of it from an Operatives point of view. If they shoot they lose their disguise so to be a good Operative, they must play Smart (no lame ass pun intended). They have to hold their fire, they have to act just like the other members of your team. They have to stay away from other Operarives and the people they disguise as. They have to remember what body type they disguised as. So as you can see it's not that simple when it comes to disguises, and if a person gets killed by a disguised Op, he deserves it for leaving his guard down.
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Tyrel
 
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Post » Fri Nov 19, 2010 11:19 pm

Im waiting to see how it is going to effect the overall online experience of Brink. I never really played TF2 so i cant compare this disguise option to that game. But Killzone 3 had an infiltrator class who could disguise as the enemy. You could upgrade the disguise, the first level when an enemy put his reticule over you it would change red so he could tell you weren't friendly. The next level of the disguise let you get past turrets without them recognizing you. The last level let you get into melee range without the disguise breaking. So you weren't totally oblivious to the disguise, you just had to be on your toes aware that anyone could possibly be disguised. But then again they had they're own armor, so you knew which guys were possibly infiltrators, they could look like anyone they wanted. I heard they can pick up clothes off fallen enemies so that might be difficult to anticipate. But if I'm rolling with my friends in a match, I'm going to know if someone is disguised just by keeping constant comms with everyone.
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chirsty aggas
 
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Post » Sat Nov 20, 2010 8:57 am

Personally, I'd hate to be one, and never use it.
But do have to admit, I think it adds a nice new challenge in the game.

But as a side note, people shouldn't be such a troll, or so... flamey? Ffor someone stating his opinion about a feature of a game. You'd get annoyed if someone started attacking you for liking the turrets. So don't do it to someone for just dis-liking someone else... we're all grownups here... right?

And I have to admit, I'm getting quite upset now, I've been pretty active on these forums for a while now, and still no turtle :(

You know what, damn your turtles! Damn them all!
:gun: :turtle:
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Josh Lozier
 
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Post » Sat Nov 20, 2010 3:35 am

think the disguises will be balanced; no 1-shot kills, no blasted pyros :flamethrower:
Edit: I know how you feel about no turtles, so here is a :turtle: and did anyone read Cinna's review?, apparently not
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adam holden
 
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Post » Sat Nov 20, 2010 1:25 am

I've played several games that have used such a feature as this, and it's always been a sore point for the playerbases in said games. Brink won't be any different.

**The only ways to counter scrubs who spam this ability will be to either waste ammo into teammates (1st technique), play as a class that can detect enemy players using such an ability, or narrow your battlefield focus down to looking for the subtle queues and actions that distinguish an infiltrator from a real friendly (3rd technique).
**Yes, there are only three ways, and perhaps that's enough, right? Wrong. Each of those detection techniques have serious drawbacks.
--1st technique will leave you wasting your ammo supply, while at the same time needlessly revealing your location to the enemy if you're not using an undetectable firearm.
--2nd technique has the unfortunate side effect of creating what is classically defined as an "overpowered" player class/loadout/carreer option. More people will use the class in order to spend entire rounds just sneaking up on enemies for kills. More people will use the class in order to easily spot enemies who are using it. And again, back and forward, back and forward, until this class is spammed all over the battlefield with more and more players paying little heed to whether or not their team wins the battle. PvP games will increasingly become melee-fests, and campfests. Eventually, any semblance of team-oriented strategy and winning tactics will have to be "FOCUSED" around the possible presence of an abundance of disguised enemies.
--3rd technique, in most situations, is a sure way to get yourself killed and narrow your battlefield contribution down to almost nothing. Alternatively, you will find yourself camping a lot more than usual, attempting to get a good look at any potential infiltrators before they can become aware of your presence. Of course, any gateway to camping is never desirable in such a team-oriented objective-based game.

You missed a few.

The ones with less drawbacks, and the ones the game will most encourage.

4. Let the Operative open fire and as soon as they start shooting, dodge. When they do ANYTHING except move, they lose the Disguise instantly.

5. Equip "Combat Intuition" - an early unlock Passive universal ability (once equipped, will always be active NO MATTER WHAT CLASS YOU PLAY AS). This gives you a visual warning when you're in an enemy's sights. If the only person in line of sight is a teammate, giveaway much?

6. Trust the player who's been used for the Disguise to reveal him.

Given that we have no confirmation of any class being able to see through Disguises, should help.

Also, with the rest of your post, you complained about how everyone will be one-upping and focusing on the Operative as the Disguise class. Unfortunately, you're missing the fact that kills are nowhere near as valuable as objectives, and focusing on those should keep your team ahead of the Disguised players anyway.
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Thomas LEON
 
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Post » Fri Nov 19, 2010 7:43 pm

You take away disguise you take away one of the Operatives most vital tactics.
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Jinx Sykes
 
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Post » Sat Nov 20, 2010 4:43 am

Yeah, i don't think one ability in a game like this will change 0.5 of the rating


Yo Flix your avatar never ceases to creep me out. Whenever I read what you wright, I think of that clown saying it.
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Jack Bryan
 
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Post » Sat Nov 20, 2010 4:56 am

And still, I think people over look this a lot too.

We all know kills aren't that important in Brink.

But just like most objective game modes in other games, the vast majority will still just go out for kills.

You can change the game, but can't change the gamer.

Also, THANKYOU Glacialis!


(Edit: Spelt you're name wrong :P )
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Heather Dawson
 
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Post » Fri Nov 19, 2010 9:57 pm

And still, I think people over look this a lot too.

We all know kills aren't that important in Brink.

But just like most objective game modes in other games, the vast majority will still just go out for kills.

You can change the game, but can't change the gamer.

Also, THANKYOU Glacialis!


(Edit: Spelt you're name wrong :P )


Well the reason is the fact that killing gives so much in a lot of shooters. All you need is 1-3 kills within a few seconds to match the XP you get for objectives.

That's why I don't complete them in games like CoD. Sometimes when I play though, I wish they would give me more XP for choosing to let the enemy pass me and complete the objective without detection, rather than just getting killing the people who ran past. That's why I want Brink so much. Because their is so much incentive to play and get loads of XP without being all trigger happy.

I think since you don't get as much XP for kills in Brink as objectives, less people will go all Rambo in the game. There will always be that select few people who swear they have to kill EVERYTHING!
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Carlos Rojas
 
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Post » Sat Nov 20, 2010 10:22 am

If the experience works how it should, if you are a team player you will be separated from the rambos when you level up.
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yessenia hermosillo
 
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Post » Sat Nov 20, 2010 10:21 am

According to most polls people are going to be operatives, which means an overload of disguised enemies... I think that Splash Damage should make it so that only one team member per team could disguise at a time...
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Ross
 
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Post » Sat Nov 20, 2010 7:50 am

According to most polls people are going to be operatives, which means an overload of disguised enemies... I think that Splash Damage should make it so that only one team member per team could disguise at a time...


Why? Cmon, who wouldn't want to see a bunch of moron Operatives all disguised as the enemy, and when a person looks at their team and sees 12 teammates they think "What the FFFFUUUUUUUUUUU-"
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helen buchan
 
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Post » Sat Nov 20, 2010 4:23 am

Why? Cmon, who wouldn't want to see a bunch of moron Operatives all disguised as the enemy, and when a person looks at their team and sees 16 teammates they think "What the FFFFUUUUUUUUUUU-"

Fixed this for you...
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Louise Dennis
 
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Post » Sat Nov 20, 2010 9:53 am

Why? Cmon, who wouldn't want to see a bunch of moron Operatives all disguised as the enemy, and when a person looks at their team and sees 12 teammates they think "What the FFFFUUUUUUUUUUU-"


/shout "ATTEMPTING DISGUISE!"
*nearby player* (Cue Metal Gear Solid Exclamation Point Sound) :excl:
/shout "DISGUISE ATTEMPTED"
*nearby player* Oh jeeze...
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Matt Fletcher
 
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Post » Sat Nov 20, 2010 9:14 am

If the disguise proves to be too overpowering for the operative, then I assure you the developers will look into it. Give it some sort of catch such as costing A LOT of pips or maybe the stealth doesn't last the whole time. But isn't that the whole point of the operative? He's supposed to be able to infiltrate the enemy base and hack into stuff. AND it's not like the whole process of taking a disguise will be easy. Most likely there will be a nearby team mate of the body you're trying to take the disguise of and that team mate will know who it is in that case. Common sense suggests that playing an operative is not as easy as it may seem.
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Astargoth Rockin' Design
 
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Post » Sat Nov 20, 2010 12:19 pm

I'm fine with it.

You've got to find a guy, kill him, steal his outfit, and then you're running around wearing someone's unique outfit for at most 20 seconds before he respawns. Once he's back in the game he's going to notice a teammate dressed just like him.

This^ is an oversimplification to make a point, but with only 8 guys on a team you get what you deserve if you get got by an Op running around dressed like a teammate.
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Sara Johanna Scenariste
 
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Post » Sat Nov 20, 2010 4:05 am

Play the game first, then criticize it.


Half to agree with him how are you going to dislike a feature that you have never played maybe you should re word it and put I do not like the disguise Idea. personally I think it is going to be ok. I just hate when ppl make decisions not to like/dislike something with out known the facts or playing it themselves kind of lame
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Phoenix Draven
 
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Post » Sat Nov 20, 2010 11:01 am

I don't see anything wrong with it. If it were actually like TF2, then it would indeed be overpowered and annoying, but that simply isn't the case. If you are truly worried, then be an Operative yourself, so that you can spot them. That's what I intend to do. Nobody sneaks up on my team without first saying hello to my heavy shotgun. :disguise:
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TASTY TRACY
 
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