Disguise, good or bad?

Post » Sat Nov 20, 2010 1:23 am

Meh the disguise isnt that bad in this game IMHO. I have played TF2 and KZ2/3 which both have operative-esque classes whos disguises are alot more powerful then they seem in this game. In TF2 they can go invisible or 1 shot u to the back with a knife. In KZ3 they have infinite sprint (think light operative) but can also retain their disguise if they melee you (which is also a OHK). The class is alot more of a nuisane in tese games then it seems its going to be in Brink.

I mean the teams are small (8 max) so I dont think itll be too hard to spot someone who is acting weird especially since the characters are super customizable. Plus even if friendly fire is on if you are in a situation where you think someone is a operative a cpl shots will tell you if you are correct and if not then your teammate can easily recharge his health / pip since they only took a cpl shots.

From what I can tell the operatives disguise seems to shine with those who want to be the super stealthy lone wolf who goes after the stragglers / people who are away from their team. I dont see it being as much of a "OMGWTF!" ability as it is in TF2 and KZ3.
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Darian Ennels
 
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Post » Sat Nov 20, 2010 1:44 am

how come people have to make it seem like this game is like all others....oh my gosh this game has guns.....its totally a cod clone.....you can parkour there totally copying mirrors edge..(im joking in all that) its lame
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Elle H
 
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Post » Fri Nov 19, 2010 8:58 pm

Whats not to like all you gotta do is remember what your teamates look like then shoot the duplicates.
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Andrea P
 
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Post » Fri Nov 19, 2010 9:01 pm

"Shoot him, I'm the real one!" "Don't listen to him, he's trying to trick you. I'm the real one!"

"Who do I shoot, who do I shoot!?"

Nah, there's plenty of ways for them to lose their disguise. 1. Doing...anything other than moving around. 2. Getting too close to the guy they disguised as. 3. Being spotted by an enemy Operative. 4. Bumping into an enemy (like in TF2, you can pass through teammates but not enemies). 5. Acting suspicious and getting shot. 6. Random spy checks!
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Ridhwan Hemsome
 
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Post » Sat Nov 20, 2010 3:23 am

"Shoot him, I'm the real one!" "Don't listen to him, he's trying to trick you. I'm the real one!"

"Who do I shoot, who do I shoot!?"

Nah, there's plenty of ways for them to lose their disguise. 1. Doing...anything other than moving around. 2. Getting too close to the guy they disguised as. 3. Being spotted by an enemy Operative. 4. Bumping into an enemy (like in TF2, you can pass through teammates but not enemies). 5. Acting suspicious and getting shot. 6. Random spy checks!


Or how about those shows where your friend walks around the corner and then a look-alike comes up right behind you, saying hi leaving you in a WTF moment. Then when the look-alike leaves, your friend returns, this time, leaving a OMGWTFBBQ moment.
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Aaron Clark
 
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Post » Sat Nov 20, 2010 9:20 am

In TF2, if you don't kill a disguised spy before he kills you about 90% percent of time then you're just not that good. I actually don't like the mechanic anymore because it's too easy to counter.

Brink seems to have tweaked it so that you disguise as a dead enemies only (you won't be given away by someone seeing two of the same name) and break out of it with any interaction in game.

Splash Damage has tried to make the mechanic more legitimate while also making it more sensitive. This is good.
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Rhi Edwards
 
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Post » Fri Nov 19, 2010 11:46 pm

Asking whether disguise is good or bad is not a very good question, it's the only stealthy ability that the operative has, w/o it he would be a hacker not an Operative.
It's like asking if turrets/mines are good or bad
Or whether heavy charges are good or bad
It is also like asking whether medics healing ability is good or bad!

Also, what do you mean good or bad? It is good for sneaky people, bad for their prey. It is good for not sneaky people that it is like ET:QW, and not TF2.

Disguise is good. :intergalactic:
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JESSE
 
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Post » Sat Nov 20, 2010 1:13 am

Play the game first, then criticize it.

I'd go with this, people say the game is great and it has won many awards where it has been shown. SD did a great job balancing is what I've heard from people who got to go to the booths, might want to see how it works in the game before criticizing what you think it's going to play like.
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kristy dunn
 
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Post » Fri Nov 19, 2010 10:36 pm

I will wait until I play the game first to make up my mind but I straight away took a dislike to the idea of disguises. It will probably make me swear and think somebody spawned right behind me
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Kristian Perez
 
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Post » Sat Nov 20, 2010 1:49 am

... we're all grownups here... right?



Umm.... :whistling:
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Nancy RIP
 
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Post » Sat Nov 20, 2010 12:26 pm

I do not really have an issue with the disguise seeing as they have to kill someone to get it. Then after they kill them they have to try and equip while no one can see them on the other team or it will not work. So if they are able to pull this off you deserve your disguise you earned it.

The way the disguise is setup means if you stick with your team and do not lonewolf you should have no issues with the other team disguising as if they kill someone the rest of you are right there so they will never be able to activate the disguise.

My only issue with Operatives is the fact that they can set missions to find Engineer Mines. That is a little ridiculous I mean seriously your just going to walk them right over to them and give them the points come on now. At least make it where they have to find them on there own. It's not like that is going to be hard for an Operative considering how big mines are and the fact they have a neon outline for them. This concerns me that mines will be a pretty useless ability taking away one the options in customization.
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Scott Clemmons
 
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Post » Sat Nov 20, 2010 6:59 am

I do not really have an issue with the disguise seeing as they have to kill someone to get it. Then after they kill them they have to try and equip while no one can see them on the other team or it will not work. So if they are able to pull this off you deserve your disguise you earned it.

The way the disguise is setup means if you stick with your team and do not lonewolf you should have no issues with the other team disguising as if they kill someone the rest of you are right there so they will never be able to activate the disguise.

My only issue with Operatives is the fact that they can set missions to find Engineer Mines. That is a little ridiculous I mean seriously your just going to walk them right over to them and give them the points come on now. At least make it where they have to find them on there own. It's not like that is going to be hard for an Operative considering how big mines are and the fact they have a neon outline for them. This concerns me that mines will be a pretty useless ability taking away one the options in customization.
Someones got the idea :thumbsup:
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Matthew Aaron Evans
 
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Post » Sat Nov 20, 2010 3:44 am

I'm surprised at anybody who thinks this ability is OP. Disguises in Brink are harder to pull off than in a game like KZ3 for instance where all you have to do is press left on the dpad. It's fine, it's balanced, there are counters so get over it. The same type of people who complain about this also complain about player deployed turrets or c4 based on the premise that it's not actually the player killing you.... again, get over it. It's just another tool used in the battle that you have to consider. It adds depth and strategy to the game so resist the inclination to turn chess into checkers.
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barbara belmonte
 
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Post » Sat Nov 20, 2010 12:33 pm

i'm not good at disguise characters so i voted: "i don't care".
i barely have ANY interest in playing an operative...
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Jessica Thomson
 
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Post » Sat Nov 20, 2010 1:40 am

Disguise on Brink sounds good as there is no OHK or Instant knife kills, so disguise will be used to capture enemy command posts and hack enemy equipment rather than stab people in the back and kill their team through stealth like TF2.
How SD have developed the game to play, Operatives won't be able to go around disguised killing the enemy team. :biggrin:
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Angus Poole
 
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Post » Fri Nov 19, 2010 9:39 pm

Honestly, I can stake disguises as the one thing that I truly dislike about brink.


This.
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Sarah Evason
 
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Post » Sat Nov 20, 2010 2:05 am

Its not the fact that the enemy can possible deceive me into thinking their my teammate to gain my trust and then shoot me in the back that frightens me (in which case: you ain't foolin' no one buster *blows his head off*), but instead the idea that more than half my team is gonna go Infiltrator thinking: Ah iZ dA SUPAHH SPAH dey iz neva gannu katsh M3!!!

I stand there gaurding the objective watching as they all go Rambo in some random direction. Shortly there after I'll have the enemy team (a tightly well organized squad of Soldiers and medics) charging at me with a flail of bullets.

While I'm waiting for my respawn, I'm sitting their thinking as to why none of my team mates are trying to stop them from capturing the objective

*check scoreboard*

More than half of my team is dead, and the portion that isn't dead is on the other side of the map... sniping --______--
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hannaH
 
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Post » Sat Nov 20, 2010 8:11 am

Equip "Combat Intuition" - an early unlock Passive universal ability (once equipped, will always be active NO MATTER WHAT CLASS YOU PLAY AS). This gives you a visual warning when you're in an enemy's sights. If the only person in line of sight is a teammate, giveaway much?

From "Get Smart: Classes" we learned that Operatives can not have you in their sights while disguised. Because they have no sights.

This also means they can not spot mines while disguised, I guess.
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Natalie J Webster
 
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Post » Sat Nov 20, 2010 12:49 am

Why? Cmon, who wouldn't want to see a bunch of moron Operatives all disguised as the enemy, and when a person looks at their team and sees 15 teammates they think "What the FFFFUUUUUUUUUUU-"



Fixed this for and Oblivion Doll....
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Ludivine Dupuy
 
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Post » Sat Nov 20, 2010 6:34 am

It would be funny if you set up a game with all of your friends and had the entire enemy team be Light Operatives and have them all disguise as the same Heavy guy. See a bunch of huge beefy clones running and hopping around...

Good times...good times...
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Pixie
 
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Post » Sat Nov 20, 2010 10:21 am

And still, I think people over look this a lot too.

We all know kills aren't that important in Brink.

But just like most objective game modes in other games, the vast majority will still just go out for kills.

You can change the game, but can't change the gamer.

Also, THANKYOU Glacialis!


(Edit: Spelt you're name wrong :P )

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MARLON JOHNSON
 
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Post » Sat Nov 20, 2010 5:22 am

Don't misunderstand me. I'd love to be wrong about my expectations for how this ability will eventually play out in the multiplayer.
Thing is, it's been a long time since I've been wrong about these types of things.

I'm sure that they might have some tweaks waiting in the pipeline to restore any balancing issues that arise from this ability, so I doubt that it will become that big of an issue for far too long. However, I'm not that familiar with Bethesda, and until you actually get to know a developer, you can't really go counting on them to do the right thing. This cod-srubbed era of FPS multiplayer gaming just isn't that sincere.
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Killer McCracken
 
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Post » Sat Nov 20, 2010 9:52 am

Bethesda is the publisher, not the developer. The devs are the good folks over at Splash Damage. Nice fellows. Really seem to love Brink and want to see it succeed on all levels.
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Roisan Sweeney
 
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Post » Sat Nov 20, 2010 12:23 am

The ability to use disguise effectively is pretty limited. Aside from having to find a dead enemy who is far enough away from his team in order to disguise you can't perform much else other than running. Can't hack a turret, no TF2 spy like OHKs, can't focus on mines, it is literally only good for passing through a crowd of enemies (ideally in the same direction, because if you see Pablo running in the opposite direction you might be tempted past the prospect of friendly fire). Which is good, I suppose, because despite being a cooperative effort operatives do have a bit of leeway, they should be able to get past enemy lines a fair way to accomplish objective and silent running can only help you so much. It won't do much good for engy's baby sitting their sentries and CPs and trying to take out people from the front lines will end up with a dead operative.

That being said I can foresee the people trying to be sneaky ninjas, but I'm sure trial and error will sort them out after a few days.
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lucile davignon
 
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Post » Sat Nov 20, 2010 11:50 am

imo, its bad. too much alike TF2 spy. brink aint super realistic and thats a fact. but the "hack disguise" is just silly imo


Team Fortress created the whole disguise concept. Every "spy" is going to be like TF2.

Team Fortress also created the Headshot, but you don't ehar people complaining about THAT.
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Richard
 
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