Disguises and Faction Playing

Post » Sun Aug 15, 2010 2:45 pm

Space-armor is the latest fashion in the game-world.
Next up in game-fashion will probably be hazmat suits.

hazmat?
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k a t e
 
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Post » Sun Aug 15, 2010 12:32 pm

Myeaz I is not human, I are fish-sticks. :shifty:
Well, if NCR get's an armor on par with PA then I hope house has something for me as well as CL.

I would think House would be able to just give you lots of implants.
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quinnnn
 
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Post » Sun Aug 15, 2010 8:40 am

hazmat?

http://www.recessionmamas.com/wp-content/uploads/2009/11/hazmat.jpg

I would think House would be able to just give you lots of implants.

If he does then I have to write up a new role for a cyborg to play as.
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Dominic Vaughan
 
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Post » Sun Aug 15, 2010 5:09 pm

no, in operaton anchorage, you can use the dead gary t tak itemsot of the simulation, and the combat armor from that


Oh. Well, don't know about that. In any event, PA has severala dvantagesIMO - looking badass, best armor in the game (Maybe not as much as in FO1 &2), gives decent bonuses and rad res, it's the armor that turned the tide of a war, etc... Sounds a plenty good enough reason for making'em your first choice for wearing :) .
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Jonathan Windmon
 
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Post » Sun Aug 15, 2010 10:22 am

Oh. Well, don't know about that. In any event, PA has severala dvantagesIMO - looking badass, best armor in the game (Maybe not as much as in FO1 &2), gives decent bonuses and rad res, it's the armor that turned the tide of a war, etc... Sounds a plenty good enough reason for making'em your first choice for wearing :) .

yeah, but idunno. i just dont like the big bulky look
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Ryan Lutz
 
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Post » Sun Aug 15, 2010 2:22 am

and the big bulky look annoys me
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Nitol Ahmed
 
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Post » Sun Aug 15, 2010 3:32 pm

and the big bulky look annoys me

I like the T-45d and the T-51b Power Armors, it's just that beyond their aesthetic of looking knightly (which I love) I never use as actual items (In F3) because Power Armor has always been heavy, and for how much it weighs, I'll stick to the US Combat Armor thank you.
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Frank Firefly
 
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Post » Sun Aug 15, 2010 2:00 pm

I like the T-45d and the T-51b Power Armors, it's just that beyond their aesthetic of looking knightly (which I love) I never use as actual items (In F3) because Power Armor has always been heavy, and for how much it weighs, I'll stick to the US Combat Armor thank you.

Same here, the combt armor is just altogether better IMO
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kiss my weasel
 
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Post » Sun Aug 15, 2010 3:26 am

I love the idea of being able to disguise, even if all it lets me do is get close enough to an intended target, or scout an area. But to combat the spotters I have an idea: based on the fact that most organizations designate high ranking members with aesthetic additions (i.e., berets, medals, more decorations on their aprons), just liquidate them first - from a distance or stealthily is most preferable - and continue on through their base. Taking their clothes would not be unheard of.
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keri seymour
 
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Post » Sun Aug 15, 2010 2:34 pm

Hm, maybe you should be able to make yourself smell like crap so the dogs don't come after you. Or something. I hope that officers don't automatically shoot you when they don't recognize you, but open a dialogue and allow you to use 'speech' to get out of trouble.
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Kristina Campbell
 
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Post » Sun Aug 15, 2010 3:15 am

Hmm. You said that if you tried pitting all of them against eachother, they'd come done hard on you. If it's in-game pain bringing, imagine it in hardcoe mode!
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Lexy Corpsey
 
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Post » Sun Aug 15, 2010 4:43 pm

Thinking about this I would expect a perk based upon disguises.
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Rob
 
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Post » Sun Aug 15, 2010 10:41 am

Thinking about this I would expect a perk based upon disguises.

"Uncompromisable Disguise?"
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Jimmie Allen
 
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Post » Sun Aug 15, 2010 4:01 pm

"Uncompromisable Disguise?"


Well, I wouldn't expect it to go as far as that.
I was thinking something that prevented either prevented dogs or lieutenants from spotting you. :shrug:
Course thats all really just shots in the dark.
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herrade
 
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Post » Sun Aug 15, 2010 5:02 am

"Smell No Evil": Due to you being able to control your fear, dogs no longer see through your disguise.

"Master of Disguise": Through watching your enemy's routines, listened to their speech patterns, and observed their customs, you have developed a personae similar to their's. Because of this you are indistinguishable from one of them, and will not be compromised by their officers.
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Kay O'Hara
 
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Post » Sun Aug 15, 2010 8:30 am

"Smell No Evil": Due to you being able to control your fear, dogs no longer see through your disguise.

"Master of Disguise": Through watching your enemy's routines, listened to their speech patterns, and observed their customs, you have developed a personae similar to their's. Because of this you are indistinguishable from one of them, and will not be compromised by their officers.


Excellent. It should be implemented right away! (It can't it's finished, but man, I sure like them)
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Solina971
 
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Post » Sun Aug 15, 2010 3:24 pm

Excellent. It should be implemented right away! (It can't it's finished, but man, I sure like them)

Thanks. And I know the point is moot, but I like them all the same.
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Breanna Van Dijk
 
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Post » Sun Aug 15, 2010 6:39 am

"Smell No Evil": Due to you being able to control your fear, dogs no longer see through your disguise.

"Master of Disguise": Through watching your enemy's routines, listened to their speech patterns, and observed their customs, you have developed a personae similar to their's. Because of this you are indistinguishable from one of them, and will not be compromised by their officers.


Exactly, thats what I was thinking of. :tops:
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Stephani Silva
 
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Post » Sun Aug 15, 2010 9:04 pm

:tops:
"Smell No Evil": Due to you being able to control your fear, dogs no longer see through your disguise.

"Master of Disguise": Through watching your enemy's routines, listened to their speech patterns, and observed their customs, you have developed a personae similar to their's. Because of this you are indistinguishable from one of them, and will not be compromised by their officers.

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Roberto Gaeta
 
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Post » Sun Aug 15, 2010 6:13 am

"Smell No Evil": Due to you being able to control your fear, dogs no longer see through your disguise.

"Master of Disguise": Through watching your enemy's routines, listened to their speech patterns, and observed their customs, you have developed a personae similar to their's. Because of this you are indistinguishable from one of them, and will not be compromised by their officers.

Maybe it depends on your
Sneak
Speech
Charisma
Statistics? It makes sense!
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Sheila Esmailka
 
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Post » Sun Aug 15, 2010 5:43 pm

Ha! sweet, this is news to me. I shall become the most hated man who has ever walked the streets of new vegas! :flame:
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Laura Elizabeth
 
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Post » Sun Aug 15, 2010 7:45 pm

Ha! sweet, this is news to me. I shall become the most hated man who has ever walked the streets of new vegas! :flame:

well... thats not nice :D
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Ruben Bernal
 
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Post » Sun Aug 15, 2010 6:02 pm

but disguises do seem fun
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Sasha Brown
 
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Post » Sun Aug 15, 2010 9:52 am

Ha! sweet, this is news to me. I shall become the most hated man who has ever walked the streets of new vegas! :flame:

I'm planning on doing the same.It'll be fun to see them all hate on you.
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Tamika Jett
 
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Post » Sun Aug 15, 2010 5:39 pm

Hopefully the game will contain more factions than have already been mentioned during the pre game build up.
Starting fights between different factions by posing in their uniforms is a game in itself.
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Bethany Watkin
 
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