» Wed Mar 09, 2011 12:40 am
Well good Idea and really done by Mods before so isn't hard to be implemented by Dev's at last for some equipment
Clothing matters
http://www.tesnexus.com/downloads/file.php?id=22653
TRN One of the Gang
http://www.tesnexus.com/downloads/file.php?id=23526
Thieves Guild HQ - Unhealthy Competition
http://www.tesnexus.com/downloads/file.php?id=34465
Another thing its how will Sneak work in public places, I think npc must recognize player at sight on short or middle distance if bounty not so large, Suspicious NPC will initiate Dialogue with player and ask some question in depend of player speechcraft, personality, fame/infamy, Guild Ranks and quest lines or worn items there will be different answers versus NPC Intelligence, Confidence and speechcraft values at failure NPC will be alerted, at success go somewhere else (wanderer condition) or continue their AI schedule.
Chance become recognized will depend on Sneak Skill, so sneaky characters can work in public places also, some things can improve chance be recognized:
its having really large bounty thats make player be recognized not only by local guards but by other guards as well large bounty can increase infamy,
if bounty reduced by time to smaller value is known locally only until will be forgotten, while infamy is permanent and need to do something really good to clean it.
wearing stolen item on sight of previous owner or guard or trying to sell it back for robbed merchant, in thats way there will be no all known stolen but stolen really precious items like Relics and Artifacts can be recognized while stolen common hat from some one head will be recognized only by owner, stolen apple does not recognized, such item recognizability will depend on it price, stole something from beggar (how Evil are you to make such act :teehee: ) and only beggar will known about it bounty will not be added since guards will not bother with this, stole precious amulet from count and you will have problems.
wear inappropriate clothing (dark brotherhood armor or necromancer robe) or no clothes at all,
Clothing must matter as before and in improved way some items can work as disguise as well.
having unsheathed and equipped weapon,
cast destruction or conjuration spells in public places even if they missed and don't harm anyone now
Shooting from bow and miss closely to an NPC
Such acts definitely must be suspicious and work as aggression, npc can ask to stop such things or player will suffer.
stay in area of limits places as well
Instead of Attack on sight NPC will ask first few times if player doesn't leave, NPC become alerted will run and alert others or will try manage with player by self.