» Tue Feb 01, 2011 2:13 pm
Ah, what the hell... I'll throw my hat into this ring.
I love Morrowind. I love Oblivion. I love Fallout 3. I love Fallout: New Vegas.
What do all these games have in common? Simple... they have aspects of their inherent game design which, upon seeing, I instantaneously cringe so hard that blood vessels in my eyes burst. It's a true story. It happened at least twelve times today, while I was playing Morrowind. There's really nothing to be done about it, since... after all... they're parts of the game design. Mods can sometimes compensate. Some expansions, like Shivering Isles, entertained me for hours and hours.
But at the end of the day... when I come away from any one of these games... I don't sit back and say: Wow, that really svcked. I shouldn't play it anymore.
What would be the point in that?
Morrowind has, in my very personal and not-at-all-universally-accepted opinion, the perfect balance of complexity-over-streamlining of skills and weapons and items and armors available to date. All comments on level-scaling aside, the fact of the matter is that there are significantly fewer weapons and spells to choose from when playing Oblivion. You can argue the fact however you like. Go ahead and tell me again how Morrowind is all numbers, and Oblivion is all flash, and how Skyrim is going to have PROPERTIES.
I'll have a good laugh and remind you that it's -all- numbers. It's all stats. It's all properties.
Given the right scripting, I could -easily- create a spell which summoned forth a wall of fire... even in Morrowind. It wouldn't be nearly as dynamic or 'pretty' as it would in Oblivion, nor would it be as well-designed as I'm sure it shall in Skyrim... but the fact of the matter remains that it could be done. That it hasn't isn't due to inability. It's due to a lack of anyone willing to invest that kind of time or effort into such a thing.
Who knows, maybe in the time I've been off playing Fallout now, it actually -has- been done!?
Has anyone made an epic new collection of spells with scripted effects for Morrowind? I'd definitely have to get that, if they have.
Anyways. They didn't only remove spears. They took out -all- the spear-classed weapons. Why? Because someone said they weren't popular. What kind of a joke is that? I haven't seen a single day go by that an overwhelming collective of people aren't bickering and arguing over why they should or shouldn't have their spears. Much less why they couldn't just compress all the spear-class weapons into a two-handed group of "Polearms" like any other decent RPG would do in this situation.
To mis-use and mis-quote an old saying: "They cut of the nose to spite the face."
Because there were issues which couldn't be easily remedied... they simply "amputated" (thanks to whoever used that word first... amputate is exactly how I would describe what has been done) the troublesome skills and items rather than putting forth the time it would have taken to make them functional. So, instead of getting spears... we get endless topics on forums all over the internet about why they removed spears from the game. And instead of getting crossbows and throwing stars, we get a list of excuses for why these things didn't make it into Oblivion.
And whenever someone steps up and points out that, at the end of the day, people STILL haven't stopped clamoring for spears to be fixed... that they've only instead been rioting to get their spears BACK at all for the last five years... another sarcastic know-it-all comes through and begins his little rant about how someone used the term "casual gamer" wrong, and how "complexity" is just another word for "too much work". Rather than providing any kind of useful information to the topic, you can always count on the issues to devolve into a never-ending slug-fest between those who -want- their options back, and those who think that all these options folks want are a waste of time.
It's all a waste of time. That's what games are. It's what they're for.
When I have to shovel out 60+ dollars of my hard-earned Christmas money to waste my time, you had better damn-well believe that I'm going to formulate some opinions about HOW I've been wasting it. And that doesn't just go for me, it goes for all of us! We're all going to have our own opinions. It's only natural that we're not going to agree. And being that this is a FORUM, which as you might know has been synonymous with "Place to argue and bicker for hours, and then go back to pretending to be friends later" since the Roman Empire, there will no doubt be such back and forth arguments going on almost continuously.
And so I argue with -all- of you!
The OP is both right and wrong. There is a trend. But it is far more insidious than he/she seems to realize. It isn't just about over-simplification. It's a complete re-prioritization of game developers in regards to what is important in the games they make. To whoever said that games these days are style-over-substance... you're absolutely right! And you can ASK anyone in the game industry, they'll tell you that its true flat out. People WANT flash. People WANT pretty. Right now, those things are the important things... and so things like complexity and proper balancing, they're all playing in the backfield.
If a problem is so large, that the time it would take to fix it might infringe upon time otherwise spent making the game look amazing... there's a good chance that feature will get cut. If there are skills, quests, or characters which the designers want to implement... but they don't have the time to do so because they're too busy getting the voice-work for one of the main quest characters done... that feature stands a good chance of getting chopped.
Designing a game is big business. It's millions upon millions of dollars invested. It's paychecks. It's health insurance. It's stocks, and corporate trade. It's all kinds of crazy going on... and if you want to keep designing games... you have to make the games that will sell. You have to be willing to pick your battles. Some things will need to be sacrificed in order to get the game out the doors and onto the shelves. You have to know where the priorities of the industry are.
Right now, they're not on deep... complex games. They're not on innovation.
They're on flash and presentation. And as much as it svcks... we're not going to see another Morrowind or god-forbid Daggerfall until the time comes when the process of beautification and voice-acting are not so prohibitively time/cost consumptive so as to preclude those chopped features. Right now, the people who WANT those features are in the minority. We're still money, to the developer, so we don't get entirely written off... but we're not the big bucks. The big bucks are in all those flashy, pretty features which cost so much money to design and make... and in buying up those big-ticket voices to lure in fans of Patrick Stewart or Felicia Day or Michael Dorn (Fallout 2's 'Marcus' and 'Frank Horrigan' could have sold me the game, alone. Talk about a badass voice... and an excellent voice actor!). Hell. I like big-name voices. The Halo games have lots of them.
But it means you're limited to what you have. You can't just whip something up once all your voice-actors have gone home... call them back... and say: "Here, do this for me!"
Most of those voice-actors are local talent... people who have other jobs, and lives. If game development companies kept an entire in-house staff of voice actors... one diverse enough to actually remove the issues of lame, choppy, hammy, or just downright awful voice acting... then I would believe that 'Voice-Acting' doesn't limit you. Writing is something anyone with a pencil/pen or paper can do. It's something you can do in Word, or the equivalent. As far as skills go, it is one that a far greater percentage of the human population is capable of becoming proficient in than... or say... voice acting. When your dialogue is written, a team of four guys with decent writing skills and a good imagination can do everything.
Voice Acting is a -far- more specialized skill. It takes a certain TONE of voice, and you have to be able to speak with certain emphases and inflections. If the same person voices ALL your characters, a la OBLIVION, people notice... so you need more than three or four people to handle the dialogue. Since you're not writing it, but instead -reading- it... you have to be able to make someone else's words your own. It's harder, MUCH harder, than being a talented writer.
And for what we've gotten out of it, as far as sand-box RPG's like The Elder Scrolls are concerned? I've not been at all impressed. Fallout fell into the same trap, and it was only marginally improved upon in New Vegas. The writing was better... but some of the actors made me want to cry.
But you're all entitled to feel however you like.
Don't let me stop you from hating this, or loving that... I don't rightly care. I'm just sharing my experiences in learning about how the game industry works... and my feelings on why things are the way they are for games like The Elder Scrolls, or Fallout.
While it's not going to go away any time soon... when it finally does... what we will be left with are games with both UN-MATCHED style -and- substance.
We're just trapped in this transitional period right now. This too shall pass, and then... we'll bask in the glory of the new Golden Age of Gaming. It's around the corner... so don't go writing off all your favorites just yet. Some of them are bound to survive until then, and find rebirth.