Dismissing Companions to their original locations

Post » Fri Jan 22, 2016 9:51 am

I just read the Vault-Tec Survival Guide and it says that you can dismiss your companions to any settlement or back to their original location. Does anyone know how to send them back home? For RP purposes I do think Piper could do a lot more good back in Diamond City with her sister and newspaper rather than sitting idle in one of my settlements.

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marie breen
 
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Post » Fri Jan 22, 2016 7:12 am

Hit tab when you're dismissing them.



However, if you've already sent them to a settlement, they'll go to that settlement instead of where you first met them when you hit tab.

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Catherine N
 
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Post » Thu Jan 21, 2016 10:37 pm

Thanks for the tip! Looks like it is too late for Piper (unless Beth issue a fix for this) but at least I can ensure that the detective stays in his agency. The others I have either come from a settlement or hate where they came from so much it'd be cruel to send them back there anyway.

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Anthony Santillan
 
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Post » Fri Jan 22, 2016 1:13 am

Luckily I figured this out early on. The first time I tried dismissing Piper it asked which settlement I wanted to send her to, but I didn't want to send her to one. I just hit 'tab' trying to cancel it, and it said she was going back to Publick Occurences.


I keep her at Sanctuary now, but I like it more when some of the companions stay at home. I like Nick Valentine to stay at the detective agency because he...well...has a detective agency to run. I keep Paladin Danse at the Prydwen because I figure as a high ranking officer of the BOS, he should stay there. Hancock is the mayor of Goodneighbor, so it seems logical to keep him there.


I keep Piper, Cait, MacCready, Codsworth, and Dogmeat at Sanctuary. Preston stays at the Castle. I keep Strong at the Finch Farm because he annoys me and I basically never go there unless I need to help defend it.

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Angela Woods
 
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