"Dispose of Corpse"

Post » Tue Mar 15, 2011 4:55 am

I'm sorry Bethesda, I'm so sorry you have to read these forums.

Apparently you have the ability to wish things into the game and they just appear, there is no long, tedious development processes apparently. [censored] like this and "we want to have a wife and kids in-game" make me want to bash my head in with a rock.


Umm, I could make a mod that does this in a few weeks. It's not that it is overly time consuming, it is whether or not they think it is worth the time allotted. Just some people seem to think that when you make a game that you there is only so much the game can have and getting one feature means you have to lose another. It's not there is only so much, it is time allotted and seeing as how they already have set a release date, they gave themselves plenty of time to polish their game. For all we know, BGS revealed the game and release date now to see what ideas the community has and see if anything is worth merit to add in at this point. Though I think the coroner was a bit much myself, but you should be able to hide the body and if the guards or some other npc finds it then they will start to piece together and investigation and you can work to foil it.
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aisha jamil
 
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Post » Tue Mar 15, 2011 12:32 am

I'm sorry Bethesda, I'm so sorry you have to read these forums.

Apparently you have the ability to wish things into the game and they just appear, there is no long, tedious development processes apparently. [censored] like this and "we want to have a wife and kids in-game" make me want to bash my head in with a rock.


Wow. It was just a suggestion buddy. I didn't say it would be in the game. And if you took out the coroner thing, would it really be that hard to spawn some guards to appear around the murder site for a while and maybe ask npcs questions?
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Aaron Clark
 
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Post » Mon Mar 14, 2011 7:22 pm

Maybe one mechanic would be casting fire spells on bodies, it burns and it disappears later... It is a healthy way to avoid plagues you know.
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Marilú
 
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Post » Tue Mar 15, 2011 3:48 am

Pretty sure it's something only the primitive ones do anymore.

No, any bosmer living in Valenwood has to be a strict carnivore, and never even harm the plant-life. Because of this, they have a strict diet of only meat, and will wage war in order to eat. Also, one HAS to eat what they kill, even if they have to drag family members to help eat the entire thing.
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Caroline flitcroft
 
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Post » Mon Mar 14, 2011 9:54 pm

No, any bosmer living in Valenwood has to be a strict carnivore, and never even harm the plant-life. Because of this, they have a strict diet of only meat, and will wage war in order to eat. Also, one HAS to eat what they kill, even if they have to drag family members to help eat the entire thing.


Yeah, Hellmouth is right.
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James Rhead
 
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Post » Mon Mar 14, 2011 3:50 pm

Wow. It was just a suggestion buddy. I didn't say it would be in the game. And if you took out the coroner thing, would it really be that hard to spawn some guards to appear around the murder site for a while and maybe ask npcs questions?


TES: Law and Order?
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Lexy Dick
 
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Post » Mon Mar 14, 2011 3:20 pm

You should be able to hide the body or else guards will find it and begin an investigation and later carry the body to the city coroner where it will be examined. You could possible be found guilty of the crime after this or you could frame someone or you could steal the body before the coroner has a chance to see it. This would open a lot of stuff up. Maybe if the person is lower class there is no investigation or just a crappy investigation but if they're royalty or something, guards will be everywhere.

I don't think that the guards would be able to tell who did it.. Unless there was a witness of course. Their investigation would be more along the line of, "Okay.. so, we know he was killed by a sword.. Guys! How about this: Let's arrest everyone we see, that has a sword!" *all the other guards nod their head in approval of the genius idea* lul.
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Makenna Nomad
 
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Post » Mon Mar 14, 2011 5:48 pm

TES: Law and Order?


Well with the coroner is was more like CSI: Skyrim
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Avril Louise
 
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Post » Tue Mar 15, 2011 4:57 am

I wouldn't mind if there was a "dispose of body" option, but it was usable with guards so they would dispose of the body so when we came back alas. they are gone, also a Shivering Isle-esque graveyard for every town would be nice, so we know where they have gone.... Also the smaller the settlement the more makeshift it looks.
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Kat Stewart
 
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Post » Tue Mar 15, 2011 5:32 am

Well if it isn't implemented in the core game, mods can take care of it. You can also use disable in the console.
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Len swann
 
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Post » Tue Mar 15, 2011 1:16 am

I first thought this thread was about a stealth suggestion to hide bodies when you killed someone and enemies wouldn't be alerted.


But I usually just drag them off the road.
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vanuza
 
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Post » Mon Mar 14, 2011 1:32 pm

Umm, I could make a mod that does this in a few weeks. It's not that it is overly time consuming, it is whether or not they think it is worth the time allotted. Just some people seem to think that when you make a game that you there is only so much the game can have and getting one feature means you have to lose another. It's not there is only so much, it is time allotted and seeing as how they already have set a release date, they gave themselves plenty of time to polish their game. For all we know, BGS revealed the game and release date now to see what ideas the community has and see if anything is worth merit to add in at this point. Though I think the coroner was a bit much myself, but you should be able to hide the body and if the guards or some other npc finds it then they will start to piece together and investigation and you can work to foil it.


bs, the system he proposes could cause other problems. Particularly with AI, whenever you add a feature like this you could unbalance the game, leaving it open to exploitation or abuse. Game design is not the same as mod design, most mods I have played have grossly unbalanced my gameplay.

Yes it is time-consuming, there is a level of quality and consistency that must be maintained, adding features like "NPC murder investigation," would be a waste of time and effort and could end up breaking the game. What's to stop me from killing the guards, or wiping out an entire town so there are numerous investigations at once, does it spawn a new quest for every single killed NPC? Will the entire population of the game turn into guards investigating crimes? I think there are better, more interesting things I could be doing with my gametime than worrying about some plucky upstart guard trying to further his career by solving the murder of the decade.

Lets not forget the game is based during a civil war and dragons are all over the place ruining stuff.

Stupid idea, stupid reply. I'd like to see you mod that in a week.

I'd propose a simpler system that SIMULATES reality. If someone sees you do it, you will get a bounty and guards will be after you, but only if the witness is able to run and tell someone what happened. Otherwise, if a body is found the suspicion level increases, if another body is found, a bounty is placed on the player and guards in that area are after you. If you kill more people, you will become infamous and will have to be on the lookout no matter where you go. Maybe an Assassin's Creed-esque style system where you can bribe officials, or you do the time and lose some of your possessions.
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cutiecute
 
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Post » Mon Mar 14, 2011 4:45 pm

You should be able to hide the body or else guards will find it and begin an investigation and later carry the body to the city coroner where it will be examined. You could possible be found guilty of the crime after this or you could frame someone or you could steal the body before the coroner has a chance to see it. This would open a lot of stuff up. Maybe if the person is lower class there is no investigation or just a crappy investigation but if they're royalty or something, guards will be everywhere.


Wow! This is deep stuff. Really cool, but very likely won't happen. This is like, the perfect crime system.
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Claire
 
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Post » Mon Mar 14, 2011 3:37 pm

In cities bodys should disappear as soon a day pass, whisked away by the guards, out in the wilds they should go through a couple of stages of decay before desapearing in a few days, eaten by animals ect.
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casey macmillan
 
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Post » Mon Mar 14, 2011 3:54 pm

i want an "eat corpse" option



that works on EvERYTHING, including daedra and the ectoplasm from ghosts
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Natasha Callaghan
 
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Post » Mon Mar 14, 2011 2:59 pm

You should be able to hide the body or else guards will find it and begin an investigation and later carry the body to the city coroner where it will be examined. You could possible be found guilty of the crime after this or you could frame someone or you could steal the body before the coroner has a chance to see it. This would open a lot of stuff up. Maybe if the person is lower class there is no investigation or just a crappy investigation but if they're royalty or something, guards will be everywhere.


Yeah, this will be in TES X :P


Edit: That said, they've already confirmed that NPCs will react to dead bodies... so it's not that big of leap to assume they'll have a system in place for you to handle your victim... hopefully something a bit more involved gameplay wise than simply having them disappear by a mere click of a button ;)
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ZzZz
 
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Post » Mon Mar 14, 2011 6:35 pm

i want an "eat corpse" option



that works on EvERYTHING, including daedra and the ectoplasm from ghosts


"corpse has no effect on you" ;)
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Lucy
 
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Post » Tue Mar 15, 2011 12:07 am

bs, the system he proposes could cause other problems. Particularly with AI, whenever you add a feature like this you could unbalance the game, leaving it open to exploitation or abuse. Game design is not the same as mod design, most mods I have played have grossly unbalanced my gameplay.

Yes it is time-consuming, there is a level of quality and consistency that must be maintained, adding features like "NPC murder investigation," would be a waste of time and effort and could end up breaking the game. What's to stop me from killing the guards, or wiping out an entire town so there are numerous investigations at once, does it spawn a new quest for every single killed NPC? Will the entire population of the game turn into guards investigating crimes? I think there are better, more interesting things I could be doing with my gametime than worrying about some plucky upstart guard trying to further his career by solving the murder of the decade.

Lets not forget the game is based during a civil war and dragons are all over the place ruining stuff.

Stupid idea, stupid reply. I'd like to see you mod that in a week.

I'd propose a simpler system that SIMULATES reality. If someone sees you do it, you will get a bounty and guards will be after you, but only if the witness is able to run and tell someone what happened. Otherwise, if a body is found the suspicion level increases, if another body is found, a bounty is placed on the player and guards in that area are after you. If you kill more people, you will become infamous and will have to be on the lookout no matter where you go. Maybe an Assassin's Creed-esque style system where you can bribe officials, or you do the time and lose some of your possessions.


Your right, I only went to college for game design... I obviously am not going to mod in the crazy coroner crap that he mentioned. I'm talking about modding in a system where if you drag a body and hide it and the guards can't see it then they won't react. I said it as a thing of how I could mod it for Skyrim because to mod it into Oblivion would meaning for me to change the way that guards react to objects and to murders and that would be firstly, against the law, and also would be painstaking for one person. As long as Skyrim doesn't have psychic guards, which in all likely-hood it won't, then I could make this mod in less than a week and that's one person, not over a 100 people. The main theme is a system where guards and citizens will react to a corpse and with negative consequences for the player such as the way they react in AC. So instead of ranting on about how I made a "stupid" answer, how about you stop making arguments about things you obviously have no knowledge of.
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brandon frier
 
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Post » Mon Mar 14, 2011 8:37 pm

Yes please!
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Project
 
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Post » Mon Mar 14, 2011 10:10 pm

Hide bodies so guards don't see them? Yes. Magic option to make bodies instantly dissapear? No.
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Nany Smith
 
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Post » Mon Mar 14, 2011 5:50 pm

Hide bodies so guards don't see them? Yes. Magic option to make bodies instantly dissapear? No.


:hugs: My sentiments exactly.
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Naomi Lastname
 
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Post » Mon Mar 14, 2011 9:40 pm

I hardly care how they implement it, whether it's an option that just makes the body disappear or whatever. My point is I don't like when a dead body is stuck in an important place forever. It's really annoying and unrealistic for a dead body to just sit in the middle of a town for months. I don't care what they do, as long as they give some option to prevent dead bodies from just sitting out in the open forever like it's no big deal, with no reaction from nearby townspeople.
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u gone see
 
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Post » Mon Mar 14, 2011 10:44 pm

Not worried, if devs don't do it modders will.


i dont want to have to wait for modders to fix a game i payed for.
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Hot
 
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