OnLive can give gamesas games more exposure and help legitimize its recovery attempt.
This is also a way to go around PC/Console game piracy without having your own expensive infrastructure.
It all depends on how much a cut they can get but I'm sure that it won't hurt to get in contact with them.
First you have to know how many beta testers are going to want to play PV13 and sample the market in order to determine whether or not your own enterprise server/storage infrastructure is going to be needed or whether it needs to be outsourced to an active data center or a hybrid your equipment/their datacenter infrastructure. Also you have to have disaster redundancy at other locations plus there's the whole overseas fan base issue and latency that can be eliminated( mainly Europe for starters).
Ultimately, if you're looking for 50 million a year revenue based on exposure from Fallout 3 and existing F1/2 fan base, you will need your own infrastructure.
Is gamesas prepared to use its own infrastructure or will they farm out the infrastructure or will it try the hybrid route?
Also you have to be able to use new advertising realms that have not previously existed before gamesas's collapse between 2000-2005
Many forms of viral advertising hubs did not exist that do today and should be wisely exploited to generate additional interest. Youtube was not around, nor was myspace and facebook( They are all free except for the time that is spent on them)
This is important since It has to do with the " if a tree fell in a forest, can anybody hear it anology."
Not saying everything should be marketing oriented like some not to be mentioned developers but there has to be some marketing otherwise the road is going to be tougher than it should be for all the hard work involved.
gamesas needs to start evangelizing its MMO successfully using many forms of available media and needs to implement new features that are not present in other games.
What is needed is genuine interpersonal communication which would also have helped had there been some back in 2008 concerning the lawsuit but that's another issue.
There is a simple idea that would add to the immersion that needs to be implemented that was not in Fallout 3.
There's also a cross marketing/in game theme that can be easily implemented.
I'd rather not discuss them on an open forum in so that they do not get stolen by competitors.
EDIT: Wastelander and myself seem to be on the same wavelength here with his post of what I was typing out before I saw his post.
EDIT 2: http://news.bbc.co.uk/2/hi/technology/7960498.stm
Looks like the BBC PC gaming articles keep coming