Dissapointed that you can't actually stab anyone...

Post » Fri Oct 14, 2011 9:13 am

If you watch all the finishing moves closely you will notice that the blade never actually enters the NPC's body. It was first pointed out to me with the redguard finisher in th e3 vid that the sword actually went to the side of the character, but they try to imply that you stab him with the camera angle and sound/rumble effects. I thought I could overlook it, but with the vids and finishers I see on you tube some are painfully obviously, like the stabbing down into the neck in 3rd person, the sword clearly just goes to the side of the NPC.It reminds me when people used to pretend to stick their whole finger up their nose. Is it really that hard to program into the game?
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Brittany Abner
 
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Post » Fri Oct 14, 2011 4:12 am

wat
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Trish
 
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Post » Fri Oct 14, 2011 9:08 am

To me it looks like it goes into to them.
:tes:
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Siobhan Thompson
 
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Post » Fri Oct 14, 2011 10:33 am

I think you need to watch a little closer.
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Rachel Tyson
 
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Post » Fri Oct 14, 2011 3:12 pm

The game was in alpha stage
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Claire Mclaughlin
 
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Post » Fri Oct 14, 2011 4:38 pm

It would look even worse if the sword just clipped into them.
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Project
 
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Post » Fri Oct 14, 2011 4:48 pm

*goes and looks*

You can't see where the 1st person one enters vs the bandit. Looks like it goes straight into his neck/throat.
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Farrah Lee
 
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Post » Fri Oct 14, 2011 10:16 am

Yeeeaaah it looks like it goes in :/
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brenden casey
 
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Post » Fri Oct 14, 2011 10:59 am

Mods will fix it. :tongue:
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stevie trent
 
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Post » Fri Oct 14, 2011 11:31 am

My fear is the fact they will simply 'clip' the blade inside of them, which is already immersion breaking in the TES series if you ask me. They nailed down the camera/audio of it all, but I want to see some visual marks to indicate I actually did perform an execution/finisher.
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Stryke Force
 
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Post » Fri Oct 14, 2011 9:37 am

You do realize that it's not a reality simulator where you can "simply" make something realistic happen? Because it's all artifical stuff and the easiest way to artificially create an illusion of stabbing someone is throught camera shift, blood and a sound. Which is exactly what it would be even if it looked perfect.
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Dean Brown
 
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Post » Fri Oct 14, 2011 1:27 am

My fear is the fact they will simply 'clip' the blade inside of them, which is already immersion breaking in the TES series if you ask me. They nailed down the camera/audio of it all, but I want to see some visual marks to indicate I actually did perform an execution/finisher.



Kind of like in Fallout when you shot someone a little bloodstain appeared?

But it was Alpha Stage and it did look and sound like it goes in, but to actually show the camera angle at the body as the blade entered, if it didn't squirt blood slice the body open then people would complain about that, so i mean we just have to wait and see what happens when the game actually comes out.
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Kelvin
 
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Post » Fri Oct 14, 2011 7:12 am

Kind of like in Fallout when you shot someone a little bloodstain appeared?

But it was Alpha Stage and it did look and sound like it goes in, but to actually show the camera angle at the body as the blade entered, if it didn't squirt blood slice the body open then people would complain about that, so i mean we just have to wait and see what happens when the game actually comes out.

I have a feeling that bloodstains appear on the character, seeing as it did on the first gameplay trailer and I did see some blood streaks appear on the enemies after an attack, so it appears to be awesome in that regard.;)
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Samantha Wood
 
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Post » Fri Oct 14, 2011 11:53 am

So when the sword model goes trough the character model, it does not count as stabbing...

wait, what?
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Cesar Gomez
 
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Post » Fri Oct 14, 2011 2:30 pm

So...based on an alpha build, with less than an hour of gameplay, you're assuming you've seen every finishing graphic in the game?

O...kay...
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Stephanie Nieves
 
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Post » Fri Oct 14, 2011 8:04 am

I have a feeling that bloodstains appear on the character, seeing as it did on the first gameplay trailer and I did see some blood streaks appear on the enemies after an attack, so it appears to be awesome in that regard.;)



If that's the case the that's awesome.
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ruCkii
 
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Post » Fri Oct 14, 2011 7:40 am

The game was in alpha stage


This.

I originally thought the same thing, it also really bothered me when the redguard in the part 2 of the demo was killed by a finisher and the camera would angle itself so you wouldn't see the impact, because there wasn't one. The sword would just slide around beside him if you looked closely. The same thing happened when the skeleton got the finisher to the face, the axe just wobbled around on his face while the skeleton's head would jiggle around with the axe never really "stuck" in his face.

BUT I then realized that the demo was made back in the alpha build, so hopefully it is fixed.
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Caroline flitcroft
 
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Post » Fri Oct 14, 2011 5:00 am

If you watch all the finishing moves closely you will notice that the blade never actually enters the NPC's body. It was first pointed out to me with the redguard finisher in th e3 vid that the sword actually went to the side of the character, but they try to imply that you stab him with the camera angle and sound/rumble effects. I thought I could overlook it, but with the vids and finishers I see on you tube some are painfully obviously, like the stabbing down into the neck in 3rd person, the sword clearly just goes to the side of the NPC.It reminds me when people used to pretend to stick their whole finger up their nose. Is it really that hard to program into the game?


Sorry boyo but its just you, the finishers look fine to me.

Also your thread title is misleading because theirs plenty of stabbing in TES Skyrim.

:toughninja:
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Brentleah Jeffs
 
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Post » Fri Oct 14, 2011 2:49 am

I agree with the op the blade never goes inside the body, but it was alpha build it was probably fixed they just had to tweak the camera a bit so i think it should be ok now.
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Kelly John
 
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Post » Fri Oct 14, 2011 12:29 am

Actually, I'm more concerned about the lack of a "stab" attack. Is there one, other than in "finishing moves" animations, or is it only "slash left" and "slash right"? I missed being able to stab with a sword or dagger in Oblivion; it's one of the few things that Morrowind's sorry combat animations got right.
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Paul Rice
 
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Post » Fri Oct 14, 2011 2:10 pm

Actually, I'm more concerned about the lack of a "stab" attack. Is there one, other than in "finishing moves" animations, or is it only "slash left" and "slash right"? I missed being able to stab with a sword or dagger in Oblivion; it's one of the few things that Morrowind's sorry combat animations got right.

Like stabbing with an axe?
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Oscar Vazquez
 
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Post » Fri Oct 14, 2011 12:44 pm

*goes and looks*

You can't see where the 1st person one enters vs the bandit. Looks like it goes straight into his neck/throat.


I'm not talking about the 1st person one, it that the camera was too high to see, I don't mind that since it did seem like you stabbed him. What I mind when you can see that clearly doesn't go into them, in the redguard bandit you can see the sword goes to his left side, it overlaps his arm, easy to see if you pause it at the right time or are just paying close attention. In one of the Eurogamer vids it shows a neck stabbing one in 3rd person where it looks like he practically misses the guy. I'm hoping its the alpha build but would seem silly for them to have to completely redo the animations for different builds, it seem more like a style they chose to get around the sword model/NPC model collision than just an early build, but I guess working with the camera more in the new builds would eliminate my concers with it.
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April D. F
 
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Post » Fri Oct 14, 2011 1:01 am

Like stabbing with an axe?


Battle axes have points on them...
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Catherine N
 
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Post » Fri Oct 14, 2011 1:56 pm

I've noticed, as well. It was painfully obvious, to me, that Bethesda shift the camera away from the actual blows to mask the fact that, for whatever reason, they did not get the animations to actually have any given weapon go into the enemy's model.
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Umpyre Records
 
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Post » Fri Oct 14, 2011 6:48 am

I didn't particularly like the finisher he did on the Redguard at first but it has grown on me after watching the demo over a bijillion times. It looked a tiny bit different in the official gameplay trailer. I will admit that to me it did look like he got stabbed in the armpit rather than the chest.
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Leticia Hernandez
 
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