When I say "ALL TRADITIONAL FANS", you can take offense.
I doubt that anything short of VB would have pleased the traditional fans.
I guess I misinterpreted that, then.
(That and the "Fallout 2.5" digs must have served to give me the wrong impression. And really, the relative level of offense is fairly minimal when we're talking about something as trivial as a videogame...)
I'm just saying that I don't see why these little debates always have to become so polarized. It does nothing at all to elevate the level of discussion, and often has little import on the topic at hand.
Even my all-time favorite games have areas with plenty of room for improvement; issues I have with the decisions the developers made. I don't see Fallout 3 as any different in that regard. Just because someone starts a topic about areas of dissapointment doesn't it mean it's a categorical failure - I've seen few people actually argue that side. There is such a thing as reading too much into what is being said.
I can't remember who, but someone around here once said that possibly the most dissapointing thing about F3 was just how
close they got to something that was a combination of the best that Bethesda had to offer with the best of the series overall.
Back to the topic:
I do feel that while there's plenty of room for expansion in the Fallout Universe, that it doesn't mean you would have to "break" existing canon to do so. Like I've said before, I'm not at all suprised that a lot of Fallout 3 was lifted wholesale from the originals - this time out the game is re-introducing the game to a new audience. The next iteration can take some new elements and run with it, but if everything was new, with all new factions, etc - then the argument could easily have been made that this game didn't need to be a Fallout game so much as just another post-apocalyptic game. Take out everything that makes the Fallout series unique, and you're going to lose what it made it a Fallout game in the first place.
If this were Interplay's third Fallout game, and a direct continuation of the existing series, then I would have expected more new elements. As F3 is essentially a series reboot, then my expectations were different. (Like how Batman Begins retreads Bruce Wayne's origin story, even though that was already covered in the first Batman movie.)
That said, I'm still a stickler for continuity. I'm not going to like a sequel as much as I could have if it contradicts what has gone before, even if in very minor ways. To their credit, I really didn't come across very much in Bethesda's go at the game that struck me as directly contradicting existing canon. Where it did so, I felt it was often for lack of proper explanation than faulty thinking. (ie, I could rationalize any number of reasons for Vault 87 and the FEV - but without proper in-game explanation it's only ever going to be a rationalization. There could be a very good explanation for such a thing, but it's now up to Bethesda to fill in the gaps - a responsibility they took upon themselves when they decided to make a new game.)