Why even ask? The more important question is "How many FO3 developers really care about any of this?"
*The new fans are easily forgiven, but the team that wrote the game for a company that paid millions for access to a richly documented game world, then mostly ignored it, and tossed out the series mechanics (the two most valuable aspects); All they kept was the name and the cartoon ~That's seemingly all that they needed, and perhaps all they really ever wanted [based on the outcome]. :sadvaultboy:
And why should the new developers strictly adhere to minute detail franchise dogma that doesn't fit into the new game world? Let's face it: If they want to include Supermutants in the Capital Wasteland, they need a way to make it work in this game, regardless of the franchise canon. I don't think they did a bad job, if we just consider this game.
All they kept was the name and the cartoon? That hyperbole is even too much for you. There is a lot of use of franchise lore here...more than you apparantly care to admit. Vault-tec and the vault experiments, traditional mobs, the entire 50's PA setting, which, by the way, the Beth version suits me better with it's more serious, ominous feel.
Series mechanics is another story, and all your arguments tend to boil down to that. Again, in many cases, the FO3 system mechanics suits me better than the original.
So, to each their own, I suppose, but I'm going to stick with my initial argument that most FO3 players, and probably most of ALL franchise players really don't care about the minutiae of Fallout lore.