OK, now you're just doing the same thing for the Great Houses that I do for Cyrodiil's cities. Belonging to a Great House is not the same as living in a city.
You were the one who compared them in the first place:
Again, these clashing are shallow and stereotypical and they are everything contrary to an Imperial culture. Brumerians don't like drunken Nords. Wow. Who doesn't? Cheydenhal Imperials are pious, Cheydenhal Dunmer aren't, along with the rest of the Cyrodiil. Alessia Caro is racist against Argonians. Skingradians hunt goblins, nobody else cares. Anvilliagers Redgaurds are laid back.
And Redoran is honorable, Hlaalu likes money, and Telvanni likes being left alone.
Still as a rebuttal: The difference is that in addition to their shared history, I've shown some of the knowledge, beliefs, morals and customs of Great Houses in Morrowind. I even provided nuance and sources to show that there was more behind them then a simple caricature. Since you've only described the most obvious caricature like aspects of the cities, you have
not done the same.
I didn't see any of those things in the non-house Dunmer, many of whom lived in Great House areas. The wasn't any real difference between the non-Faction inhabitants of cities, aside from local goings-on.
Of course not. As said before: the Dunmer are first and foremost Dunmer. Still the difference between faction mentalities definitely shows when doing the faction quests and reading their history. However a better comparison would be between the Dunmer and the Ashlanders, something you can certainly tell the difference between.
That we can not do the same with people from Bruma and Skingrad means that there is no strong cultural difference between the cities. That we don't know anything other then the most basic characteristics of the inhabitant of eight separate cities also shows there is no fleshed out Imperial Culture in Oblivion.
I saw sufficient detail in Oblivion. What it lacked in actual dialogue it made up for in NPC schedules. As opposed to just standing in the same spot for the entire game.
You are aware the dialogue has not been part of this discussion and that schedules aren't the sort of detail we are talking about. Looking back at your posting history you frequently seem to mistake game mechanics for lore, and being corrected on it, so I reckon you are.
No, you just don't see what it is based on. I base my arguements on facts, not opinions, even if I do give my opinion. And I get the impression that you seem to be unable to tolerate any negative opinions of Morrowind or any positive opinions of Oblivion.
If you mean by being unable to tolerate any negative opinions of Morrowind, providing nuances to your examples from Morrowind then yes. The only reason I can see for you to bring Morrowind into it is because you want to show that the Elderscrolls never did something I claim Oblivion is lacking. It's only fair for me to show that they did.
Now I've already stated what I find lacking in Oblivion. Show me an example of Imperial culture as defined by "that complex whole which includes knowledge, belief, art, morals, law, custom, and any other capabilities and habits acquired by man as a member of society" and where these elements interact with the world at large outside the 8-by-8 design pattern of Oblivion and I will be convinced.
So far you've only shown me examples of the isolation and shallow nature of Oblivions design and made the argument that none of the Elderscrolls games have anything else. So perhaps if I'm unable to see the base of your arguments, might it be because it isn't there?
Finally I'd like provide you with a valid example of Imperial culture : http://www.imperial-library.info/pge/cyrodiil.shtml, this is also where my personal preferences lie when it comes to the vision of Cyrodiil. Perhaps you should conclude that I can't stand any critique on Redgaurd.