You bring up some very good points, Though I understand the need for balancing automatic weapons with damage and spread accuracy, I was disappointed with the lack of full automatic rifle selections.
In most other FP shooters, you can have an a fairly accurate assault rifle with full auto. Its the recoil that throws you off the mark, so you do single shots or short bursts for distant targets. Selective fire also comes in handy, single fire for distant targets, 3 round burst for mid range, and full auto for closed quarter, but since FONV lacks a recoil system, rifles that should have had full auto like the Marksman Carbine and the All American was probably nerfed to single fire (but with a high rate of fire) to balance things out.
Yeah, the spread system really doesn't work at all for certain weapons, if I crouch with 8 Strength and 100 Guns skill to shoot at something 25 yards away with my LMG, I should hit it. Instead the spread is way too high and my shots go to 3 and 9 o' clock and I get mauled unless I empty the box. Even if I use controlled bursts, it'll automatically screw my accuracy like the barrel's made of silly putty.
I also agree that with the mods system, there really isn't a reason to fix scopes and the like to certain weapons like the aforementioned carbines and the Hunting Revolver, just include a mod for the scope and you give the user a choice whether they want to go with the iron sights or the scope. The cowboy repeater for instance has an obtrusive iron sight, so an offset scope similar to the unique La Lounge Carabine would have been welcome, while the Hunting Revolver, would have been better as a short range weapon so I would have kept the iron sights on it and forgo the scope if I had the option...
EXACTLY, you'd think they'd have learned from FO3's mistakes, everyone remembers the "UNSCOEPED FORTEHFOUR PLOX" threads right? I really don't care if that gives the weapon an edge and defines it as a high tier gun, having mods on certain guns from the get go is not a good way to show off the new modding system. I can understand the scopes on weapons like the Anti Materiel Rifle and the Sniper Rifle, but let me turn it into a true Marksman Carbine or a true Hunting Revolver if I so choose.
Speaking of scopes and modding, also why no upgradable scopes for the AMR or Sniper Rifle? Night Vision? Increased Zoom?