Dissatisfied with Guns

Post » Sun Apr 05, 2009 2:36 pm

This is coming from a guy who lived in the Weapons, Mods, and Ammo threads too. Opinions incoming...

My number one gripe... the AR-15 family. I'm still confused as to why there are three different AR-15 inspired rifles in the game. From a design point of view, it's not a good look. The Service Rifle could've been an FN FAL or a G3, the Assault Carbine could've been a P90 or even an AKS 74U, and the Marksman Carbine could've been a souped up M14 or an AC556. That's just their designs, their functions are strange to me too, the Service Rifle is essentially useless after level 10 or so, due to it's slow fire rate, lack of mods, and low damage output for such a long barrel. The Marksman Carbine should have a bit more spread for such a short barrel, an OPTIONAL scope mod, and a silencer mod. The Assault Carbine is okay as it is, but it also should've had a silencer mod, as that would save it from being outclassed by almost every other close range weapon in my opinion.

Another gripe: mod choices.
Why is there a silencer for the 12.7mm Pistol and SMG, but not the 9mm Pistol and SMG?
Why is there a silencer for the Sniper Rifle, which is good enough as it is, but not the Hunting Rifle?
Why does the Hunting Revolver come with a scope, instead of having an optional and common mod? (same with the Marksman Carbine)
Why is there a scope for the 9mm, when it obviously becomes useless an hour into the game?
Why isn't there a mod to reduce the spread of the LMG?
Why isn't there an extended magazine mod for the Silenced .22 Pistol?
Why does the Anti Materiel Rifle hold that many rounds by default, when it should just have an extended mag mod? (same with the Riot Shotgun)
Why not have a three round burst mod for the Service Rifle?
Why not have an automatic mod for the 9mm Pistol?
Why not have a custom stock for the Hunting Rifle?


Again this is just my opinion, and I don't use Energy Weapons so I can't comment about their lack of mods/choices, this is purely concerning guns.
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Ash
 
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Post » Sun Apr 05, 2009 11:39 am

Why is there a silencer for the 12.7mm Pistol and SMG, but not the 9mm Pistol and SMG?
I agree

Why is there a silencer for the Sniper Rifle, which is good enough as it is, but not the Hunting Rifle?
I don't think you can put a silencer on a Hunting Rifle, its like asking to put a silencer on a Gatling Laser, you can't

Why does the Hunting Revolver come with a scope, instead of having an optional and common mod? (same with the Marksman Carbine)
You have a point

Why is there a scope for the 9mm, when it obviously becomes useless an hour into the game?
Why is there a scope for the Varmint Rifle? Why is there a scope for the Hunting Rifle, the scope attachment is totally optional

Why isn't there a mod to reduce the spread of the LMG?
Don't know why.

Why isn't there an extended magazine mod for the Silenced .22 Pistol?
Hahahahahahah! Silenced .22? Why would you even care about that weapon? If there is any other gun in the wasteland, use that instead of this.

Why does the Anti Materiel Rifle hold that many rounds by default, when it should just have an extended mag mod? (same with the Riot Shotgun)
The gun is built that way to have a large mag capacity or a low mag capacity.

Why not have a three round burst mod for the Service Rifle?
It is completely unnecessary, it would lower the accuracy significantly.

Why not have an automatic mod for the 9mm Pistol?
Like I said, it is completely unnecessary, it would lower the accuracy significantly.

Why not have a custom stock for the Hunting Rifle?
Good point, but protest is possible on this question.
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Teghan Harris
 
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Post » Sun Apr 05, 2009 1:04 pm

You might want to edit your post so you're not quoting my whole wall o' text.

I don't think you can put a silencer on a Hunting Rifle, its like asking to put a silencer on a Gatling Laser, you can't
http://www.gunworks.co.nz/media/1/Remington%20700%207mm-08.jpg


Why is there a scope for the Varmint Rifle? Why is there a scope for the Hunting Rifle, the scope attachment is totally optional

My point is, instead of spending time to make a scope which is useless, they could've made a silencer for it, which would make the weapon a lot more useful.

Hahahahahahah! Silenced .22? Why would you even care about that weapon? If there is any other gun in the wasteland, use that instead of this.
Merely for roleplaying, I could do without it, but it should at least have something.

The gun is built that way to have a large mag capacity or a low mag capacity.
I'm not sure I get what you're trying to say, but having to actually buy an extended mag for those weapons would make it more balanced, and flesh out the mod system too.


It is completely unnecessary, it would lower the accuracy significantly.

Not necessarily, the M16 is a pretty accurate weapon, even when set to full auto, having a three round burst attachment would boost the Service Rifles usefulness at later levels.

Like I said, it is completely unnecessary, it would lower the accuracy significantly.
This one was just an idea, seeing as how there is already a 9mm SMG, but when I play I use the 9mm as an emergency sidearm that I whip out if a Powder Ganger comes flying around a corner. In that role accuracy isn't that much of a factor, getting bullets into the target fast, is.
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rheanna bruining
 
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Post » Sun Apr 05, 2009 2:13 pm

Not necessarily, the M16 is a pretty accurate weapon, even when set to full auto, having a three round burst attachment would boost the Service Rifles usefulness at later levels.
Due to the accuracy of the Service Rifle in Fallout New Vegas, it would be totally inaccurate.

I'm not sure I get what you're trying to say, but having to actually buy an extended mag for those weapons would make it more balanced, and flesh out the mod system too.
I'm saying basically that the gun is built with a large magazine.

Merely for roleplaying, I could do without it, but it should at least have something.
If you are roleplaying a stealth character, then put a silencer on another weapon.

Not true.
Do Hunting Rifles in Fallout New Vegas have the right barrel for a silencer?

My point is, instead of spending time to make a scope which is useless, they could've made a silencer for it, which would make the weapon a lot more useful.
Well a scope might suit a very little amount of people who play the game.
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Alyce Argabright
 
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Post » Sun Apr 05, 2009 6:42 pm

Varmint Rifle is awesome, it does nasty with sneak attack criticals early in the game.
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James Hate
 
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Post » Sun Apr 05, 2009 9:52 pm

Burst fire would be AWESOME.
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lucile davignon
 
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Post » Sun Apr 05, 2009 10:39 am

sould like you want to change the Fallout into Call of Duty and Modern warfare. lol.
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Emily abigail Villarreal
 
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Post » Sun Apr 05, 2009 1:45 pm

Varmint Rifle is awesome, it does nasty with sneak attack criticals early in the game.


QFT.
I used a fully modded Varmint Rifle to wipe the decks of the NCRCF and had hella fun doing it.
In fact, I hang on to my Varmint Rifle as long as I possibly can and only move up to a scoped Hunting Rifle or Sniper Rifle when I absolutely must.
If they added a suppressor for the HR then I might stick with it forever and focus on making ammo for it.
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Emily abigail Villarreal
 
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Post » Sun Apr 05, 2009 6:07 pm

sould like you want to change the Fallout into Call of Duty and Modern warfare. lol.

noooo, not that. but guns are an important part of the game. so talking about them fits right in here.
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Chrissie Pillinger
 
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Post » Sun Apr 05, 2009 7:03 pm

It is completely unnecessary, it would lower the accuracy significantly.
Not necessarily, the M16 is a pretty accurate weapon, even when set to full auto, having a three round burst attachment would boost the Service Rifles usefulness at later levels.


By...allowing you to do no damage because you're not penetrating DT with three rounds at a time instead of just one? :blink:
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jennie xhx
 
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Post » Sun Apr 05, 2009 8:14 pm

Another gripe: mod choices.
Why is there a scope for the 9mm, when it obviously becomes useless an hour into the game?

The answer is .22 silenced pistol. If the 9mm had a silencer the .22 should have been scrapped.

Again this is just my opinion, and I don't use Energy Weapons so I can't comment about their lack of mods/choices, this is purely concerning guns.

Energy Weapons severly lack mods, it's not even funny. Only one pistol mod for the recharger (might be left over/not intentionally) and the laser rifle is the only one with three mods. And not even one adresses the generally poor weapon health.
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Charity Hughes
 
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Post » Sun Apr 05, 2009 4:56 pm

I would have to agree and also add Reloading/Recycling ammo to the list.
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Bambi
 
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Post » Sun Apr 05, 2009 12:50 pm

By...allowing you to do no damage because you're not penetrating DT with three rounds at a time instead of just one? :blink:


I can penetrate armor just fine with 5.56 Surplus, or AP ammunition. What are you talking about?

The answer is .22 silenced pistol. If the 9mm had a silencer the .22 should have been scrapped.


Well, honestly, the .22 is kind of a novelty unless you're using the SMG. I just think that not adding a suppressor for a 9mm Pistol, but having one for a 12.7mm Pistol is strange. Even if you ignore the fact that putting a suppressor on a gun firing a 12.7mm round would do nothing, having one available for one of the best pistols in the game is unbalanced.

sould like you want to change the Fallout into Call of Duty and Modern warfare. lol.


No, I'm just saying the design choices for some of the guns are not the best.
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JeSsy ArEllano
 
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Post » Sun Apr 05, 2009 7:54 pm

This is coming from a guy who lived in the Weapons, Mods, and Ammo threads too. Opinions incoming...

My number one gripe... the AR-15 family. I'm still confused as to why there are three different AR-15 inspired rifles in the game. From a design point of view, it's not a good look. The Service Rifle could've been an FN FAL or a G3, the Assault Carbine could've been a P90 or even an AKS 74U, and the Marksman Carbine could've been a souped up M14 or an AC556. That's just their designs, their functions are strange to me too, the Service Rifle is essentially useless after level 10 or so, due to it's slow fire rate, lack of mods, and low damage output for such a long barrel. The Marksman Carbine should have a bit more spread for such a short barrel, an OPTIONAL scope mod, and a silencer mod. The Assault Carbine is okay as it is, but it also should've had a silencer mod, as that would save it from being outclassed by almost every other close range weapon in my opinion.

Another gripe: mod choices.
Why is there a silencer for the 12.7mm Pistol and SMG, but not the 9mm Pistol and SMG?
Why is there a silencer for the Sniper Rifle, which is good enough as it is, but not the Hunting Rifle?
Why does the Hunting Revolver come with a scope, instead of having an optional and common mod? (same with the Marksman Carbine)
Why is there a scope for the 9mm, when it obviously becomes useless an hour into the game?
Why isn't there a mod to reduce the spread of the LMG?
Why isn't there an extended magazine mod for the Silenced .22 Pistol?
Why does the Anti Materiel Rifle hold that many rounds by default, when it should just have an extended mag mod? (same with the Riot Shotgun)
Why not have a three round burst mod for the Service Rifle?
Why not have an automatic mod for the 9mm Pistol?
Why not have a custom stock for the Hunting Rifle?


Again this is just my opinion, and I don't use Energy Weapons so I can't comment about their lack of mods/choices, this is purely concerning guns.


I agree with you pretty much 100% except I like the extensive use of the AR-15 model in the game. I love that design, what can I say? It seems that the weapon modifications could use some additions and changes in all categories though. There just doesn't seem to be enough.

So... Tired...
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jodie
 
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Post » Mon Apr 06, 2009 1:07 am

the service rifle, assault rifle, and marksman carbine are all made by NCR gunrunners. It would make sense for them to use the same weapon platform for their three most common standard issue weapons.

I think the guns were all pretty well done,(especially when compared to how botched energy weapons and explosives are)

The anti-Materiel rifle was based off the french PGM UR Hecate II rifle which only comes with a 7 round magezine(http://world.guns.ru/sniper/large-caliber-sniper-rifles/fr/pgm-ur-hecate-2-e.html)
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flora
 
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Post » Sun Apr 05, 2009 11:46 pm

OOH-RAH! Digga! Sign me up, too. Let's hope some of the things they'll give us in the DLCs is some more weapons mods. It would have been lovely to have most guns have a list of mods that you could pick from. Extended mags, match barrels, silencers, scopes (night and day), stock mods, custom actions should have been available for most all weapons, as well as a full range of ammo types, instead of just one "special" type for each caliber. They make AP pistol rounds, too, you know.

-Gunny out.
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Sheila Reyes
 
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Post » Sun Apr 05, 2009 7:32 pm

Honestly, my real complaint was the 9mm submachine gun. It's mods do more harm than good. All the mods for the 9mm smg do is turn it into an ammo eating waste of space.
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Solène We
 
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Post » Mon Apr 06, 2009 12:23 am

My gripe with guns in this game is that they seemed to have really nerfed my sniper rifles in the latest patch, just because a few people felt it was overpowered. So what? If they didn't like that it killed things in one shot, they didn't have to use it. It shouldn't have detracted from my RP, where I can one-shot one kill guys from a distance. Now, I can shoot CL dudes in the face at point blank range with my Gobi, and barely dent their health. Awesome.
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Krystal Wilson
 
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Post » Mon Apr 06, 2009 1:18 am

My gripe with guns in this game is that they seemed to have really nerfed my sniper rifles in the latest patch, just because a few people felt it was overpowered. So what? If they didn't like that it killed things in one shot, they didn't have to use it. It shouldn't have detracted from my RP, where I can one-shot one kill guys from a distance. Now, I can shoot CL dudes in the face at point blank range with my Gobi, and barely dent their health. Awesome.


Yeah, I'm not looking forward to this patch (I'm still waiting since I'm on the 360). It still shouldn't be a problem I think, if you are using it for sniping rather than toe-to-toe combat. Sneak attack criticals should still one-shot most things.

All because people have to [censored] and moan about game balance in a single player game. :shakehead:
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clelia vega
 
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Post » Sun Apr 05, 2009 5:35 pm

Are we starting up another Gun Nut thread series? :o Yay! Nice to see my fellows nuts in here! ...that came out wrong.

Anywho, I still want a FAL, and am desperate for a silenced Hunting Rifle.
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Big Homie
 
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Post » Sun Apr 05, 2009 9:33 pm

Yah the AR-15 look gets old when every single gun uses teh same looks.

I agree there should be more mods. It makes it more intersting.

And about the link to the silenced hunting rifle. Was that even a hunting rifle?

And to all you people complaining about the Sniper Rifle getting nerfed adn people complaing about balance in a single player game, svck it up you dont have to use the sniper.
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Jeremy Kenney
 
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Post » Sun Apr 05, 2009 3:51 pm

Yeah, I'm not looking forward to this patch (I'm still waiting since I'm on the 360). It still shouldn't be a problem I think, if you are using it for sniping rather than toe-to-toe combat. Sneak attack criticals should still one-shot most things.

All because people have to [censored] and moan about game balance in a single player game. :shakehead:


I've noticed that sniping has become a bit more hit-and-miss than it was before. Not terrible, but definitely decreased in efficiency from before the patch.
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Michelle Smith
 
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Post » Sun Apr 05, 2009 8:48 pm

there is a silenced 9mm smg in the game, not sure about 9mm pistol though.... *SPOILER* it is in the sewers
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Kelly John
 
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Post » Sun Apr 05, 2009 3:03 pm

Whilst I find guns tedious and boring, I do feel that every rifle near the end half of the game kinda looked the same (bar AMR and Sniper).
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Strawberry
 
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Post » Sun Apr 05, 2009 6:53 pm

Are we starting up another Gun Nut thread series? :o Yay! Nice to see my fellows nuts in here! ...that came out wrong.

Anywho, I still want a FAL, and am desperate for a silenced Hunting Rifle.

If wishes were horses, then my horsey would look like this:

All rimmed handgun rounds would have both a revolver and a lever-action rifle chambered for them. Check!

All auto-pistol rounds would have both a semi-auto pistol and a SMG chambered for them. Bingo!

All rifle rounds would have a carbine, battle rifle, precision rifle (sniper/hunter) and support/heavy weapon chambered in them, in a mix of semi-auto, burst/full-auto, and bolt. Crap.

See, I'm happy with the pistol rounds. It's the rifle rounds I feel could have been better. Where's the full-auto battle rifle chambered in .308? They already had the damn world model built for the G3. All they needed to do was call it the R93 or some [censored]. Instead, we get the useless Service Rifle, which, BTW, I actually had the honor to lug around for a large portion of my advlt life and am pissed at how crappy they made MY RIFLE. Also, we get the odd hybrid of a 5.56 carbine mated to, for all intents and purposes, what seems to me like a PDF round. Here's what I would have liked to see:

5mm - This is the mini-gun round. Even using a 5.56 sized round, the weight and recoil would be to incredible for a man portable weapon. I can buy that this round is sized more like the H&K 4.6mm or the FN 5.7mm. Both are super high velocity small caliber rounds that enjoy both the smaller size and weight of a PDF round, as well as the lethality of rounds much larger. Weapons chambered for this round should reflect that: A semi-auto or burst fire handgun, A Personal Defense Weapon and the mini-gun. They should have made That Gun in 5mm (they changed the name and ammo anyways, so what the hell, right?), and instead of using a 5.56mm carbine should have designed a futuristic PDF (or even used the P-90 model from previous games).

5.56mm - This is a service rifle, carbine and squad automatic weapon round, as well as a varmint round in hunting. There should have been 4 weapons chambered for this round: a full auto carbine, a select fire service rifle, a squad automatic weapon and a varmint rifle. They almost got this one right, but my M16 does NOT svck that bad.

.308 - This is a full sized rifle round. There should have been a select fire battle rifle, a hunting/marksman rifle and a GP machgine gun. Throwing in a throw-back like the Garand, was a nice touch, I will admit.

.50BMG - Personally, I feel a HMG, is too much. I would accept it if they made Power Armor act like POWER ARMOR!, but the damn things are just too heavy for one person to use. The sniper should be WAAAAAAAAYYYYYYYYYY more powerful, though.

I also would like to have seen a rolling block/falling block sharpshooter's rifle for the .45-70.

And, as stated my above post, all applicable mods should have been available for every weapon so you could actually tailor your weapons to your own tastes, and that a full range of ammo types should be available in all calibers.

Alright. I'm through. I'll pop the mag eject button on my keyboard and unchamber the round from my CPU. /rant.

-Gunny out.
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Melly Angelic
 
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