Distant land causing white screen

Post » Thu Apr 07, 2011 11:55 pm

Hi everyone,

I've 'finally' got MGE working again and now that I've had a go with it (after reading the wiki etc) I can't seem to shake this white screen that I get with distant land enabled. I don't understand what's going on!

Whenever I turn it off, I can see again - but obviously all of the stuff like water etc is not there

I have a computer which is more than capable of running this (and has done so before) so I'd really like to fix this problem!

Thanks in advance.

SOLVED - if anyone else is having this trouble, follow this

Originally Posted by Rifter
Got everything working.

Completely uninstalled MGE, distant land, shaders, everything.

Reinstalled and generated my distant land without doing anything shader related. Loaded up my game to ensure it was working, then saved and exited.

Unzipped my shaders from shaders 30.08.09 and Pkmix. HOWEVER - I did NOT install the InGame.fx in the distant land folder of Pkmix as I suspect this was causing the problem. This is only speculation however.

Setup MGE for shaders, added them to my active chain. Presto, everything works. Hope this solves the problem for the rest of you.

EDIT: Pkmix's InGame.fx definitely seems to be the cause of the white splotches. Using the file that comes with MGE causes my rain to only show up in menu mode though.
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Far'ed K.G.h.m
 
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Post » Fri Apr 08, 2011 7:05 am


EDIT: Pkmix's InGame.fx definitely seems to be the cause of the white splotches. Using the file that comes with MGE causes my rain to only show up in menu mode though.



I'm assuming you are using the rain collision aspect of the MCP, in which case you need to edit your morrowind.ini file as suggested by the MCP to ensure rain appears naturally.
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Benito Martinez
 
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Post » Fri Apr 08, 2011 8:46 am

The ingame.fx from that pack was one I made a while ago. By a while, I mean at least 50 revisions of MGE, so there's no wonder it's broken. :P The only real thing it changed was to add shore foam, but they took out some of the code that was dependent on, so I've never gotten around to adding it back into new revisions (and since I no longer use MGE for my shaders, it's not a big deal).

But yeah, my official recommendation is not to use that particular file. :P
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Alex Vincent
 
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Post » Fri Apr 08, 2011 8:35 am

Please post any MGE related issues in the active http://www.gamesas.com/index.php?/topic/1135315-morrowind-graphics-extender-mge/ - by doing so we can keep all such solutions to issues in one place and help out others who might have the same issue. Thanks. -_-
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Dalton Greynolds
 
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Post » Fri Apr 08, 2011 1:51 am

Yes, please use the MGE thread for issues relating to MGE. Your issue will get the attention it needs more quickly that way. :)
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patricia kris
 
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