SI DistantLOD options?

Post » Tue Mar 08, 2011 10:41 pm

It would be nice if there was a DIstantLOD option for users of Bomret's SI textures. Or is there? :unsure:

Well, if there is, I can't seem to find it right now.

Anyone else wanting the same thing, if it isn't already out there? And if so, is there any chance of it being made at some stage?
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Sammi Jones
 
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Post » Wed Mar 09, 2011 4:54 am

It would be nice if there was a DIstantLOD option for users of Bomret's SI textures. Or is there? :unsure:

Well, if there is, I can't seem to find it right now.

Anyone else wanting the same thing, if it isn't already out there? And if so, is there any chance of it being made at some stage?


RAEVWD already works with SI. And it has a RAEVWD SI Bomret Textures package as well.
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Silencio
 
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Post » Wed Mar 09, 2011 4:41 am

Hm. I'm starting to believe (not for the first time, I'll admit :blush:) that my understanding of what "distant stuff" is what... is *still* quite lacking!

I was meaning the great big honking 4096x4096 colour maps and also normals, like say, the ones for QTP3.

Or - and here's my ignorance, once more! :D - does RAEVWD actually modify/create those very files?

Because... I thought it did something altogether different. But, as I've probably made clear by now, I could (just maybe!) be totally wrong...


edit: It would be fascinating (not to mention enightening and potentially useful - to read some kind of guide re: what's what, in "LOD land". All the various files, in all the plces they hide. What modifies/creates what, what they all do, how they interact, etc., etc. Unless it's obvious, in which case - shoot me now!
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Vivien
 
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Post » Wed Mar 09, 2011 3:48 am

Hm. I'm starting to believe (not for the first time, I'll admit :blush:) that my understanding of what "distant stuff" is what... is *still* quite lacking!

I was meaning the great big honking 4096x4096 colour maps and also normals, like say, the ones for QTP3.

Or - and here's my ignorance, once more! :D - does RAEVWD actually modify/create those very files?

Because... I thought it did something altogether different. But, as I've probably made clear by now, I could (just maybe!) be totally wrong...


edit: It would be fascinating (not to mention enightening and potentially useful - to read some kind of guide re: what's what, in "LOD land". All the various files, in all the plces they hide. What modifies/creates what, what they all do, how they interact, etc., etc. Unless it's obvious, in which case - shoot me now!


No, RAEVWD doesn't affect landscape textures. Vanilla (and vanilla SI) already comes with some DistantLOD objects. RAEVWD optimizes those and adds more. So if you want viewable distant objects in SI while using Bomret's SI textures, you should use RAEVWD SI and the RAEVWD SI Bomret Textures package and run TES4LodGen.
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Keeley Stevens
 
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Post » Tue Mar 08, 2011 11:37 pm

Hm. Another example is the Vibrant Texture LOD (2048, IIRC). It's a separate download from the main texture pack, pretty sure.

So... you can use one (or more) of those "mods", with RAEVWD, and reap the benefits of both?

That's kind of the idea I was going with, upthread.

And what I think I've done already, only not for SI. At least, not to match Bomret's...
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Gwen
 
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Post » Tue Mar 08, 2011 9:53 pm

I'm not aware of a landscape LOD pack for SI that uses Bomret's as a base. I know there's at least one hi-res pack for SI but I don't remember where it's at.

If it really is the objects (buildings, mushroom trees, large rocks, etc) Arkngt has already given you all the info you'll need.
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Scarlet Devil
 
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Post » Tue Mar 08, 2011 7:59 pm

Ah, sorry. Might have misunderstood what you're looking for. Yes, a comprehensible guide for landscape lods etc. would be excellent. It's quite confusing as it is - to me at least.
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Natalie Harvey
 
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Post » Tue Mar 08, 2011 11:39 pm

Thanks. I'll keep looking/hoping/learning. :) Er, hopefully. :P

One other thing - just to save threads, and I can't think where else it should go... (plus, it is to do with distant graphics!)


Is there some way to make those "flat" distant trees - whatever they're called again... - reflect in water? It seems I can make everything else do so. I think.

edit: Or, alternatively, of making "real trees" show up much farther away?
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Tiff Clark
 
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Post » Wed Mar 09, 2011 6:17 am

Hm. Another example is the Vibrant Texture LOD (2048, IIRC). It's a separate download from the main texture pack, pretty sure.


That's what I'm using. I had to let Bomret's go, though, for performance reasons so not sure how they look together. Pretty easy to check out if using OBMM/BAIN for the install.
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Makenna Nomad
 
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Post » Wed Mar 09, 2011 4:57 am

I could only find one other mod beside mine that has a LOD Replacer for SI

and that is

http://www.tesnexus.com/downloads/file.php?id=17300 but it based around Vanilla Textures once again.

No one has made a Bomret SI LOD Color Map replacer yet at least not that I can find.

SI is only like 4 quads, you could use cs editor and generate basic lod replacer, really simple, find Cell 0,0 in SI world, right click, select generate LOD for this Quad.

or you could use this

http://www.tesnexus.com/downloads/file.php?id=27220(still requires some work) to make a super high quality map
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R.I.P
 
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Post » Wed Mar 09, 2011 9:41 am

Thanks, Corepc. :thumbsup: I'll definitely give those a look.

And as for that trees thing...? Any way of "dealing" with that "problem", or is it just another feature of the engine, more or less?
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мistrєss
 
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